Search found 119 matches
- Thu Jun 09, 2016 10:05 am
- Forum: Creator Discussion
- Topic: How to do Multiple Endings?
- Replies: 14
- Views: 2809
Re: How to do Multiple Endings?
In terms of specific point values, our team is sort of leaving them to the end after all the choices are written. Instead we're marking each choice with "Character +" "Character -" Character ++" and "Character --", or just "Big Plus/Big Minus." Then at the end we'll tally how many choices we have an...
- Wed Jun 08, 2016 4:29 pm
- Forum: Asset Creation: Writing
- Topic: Hatred for humanity
- Replies: 16
- Views: 2996
Re: Hatred for humanity
Hatred of any group begins with dissociating yourself from their personhood in an us and them way. Assuming that this is simple (say, the character is not human to begin with) look at what makes the two groups different. If I am a rabbit, I can hate humanity for their dull senses and lack of awarene...
- Wed Jun 08, 2016 8:36 am
- Forum: Creator Discussion
- Topic: How to do Multiple Endings?
- Replies: 14
- Views: 2809
Re: How to do Multiple Endings?
I have three projects with vastly different takes in this. For the big project we have a point system for the five character routes and we're handling it basically like KittyWills group, with the added twist of having the audience be limited to 3/5 "character chapters" on a single play-through that ...
- Wed Jun 08, 2016 8:14 am
- Forum: Creator Discussion
- Topic: Romantic Routes, Time Loops, & Persistent In-Story Knowledge
- Replies: 3
- Views: 785
Re: Romantic Routes, Time Loops, & Persistent In-Story Knowl
I think that you could easily make an incredibly engaging play experience even if you strictly ordered the routes, but hmm... If I am reading you correctly the issue is the protagonist carrying over the information not the player? If that's the case then having the memory transfer in time loops be i...
- Tue Jun 07, 2016 3:53 pm
- Forum: General Discussion
- Topic: Verbosity in Visual Novels
- Replies: 21
- Views: 3453
Re: Verbosity in Visual Novels
I haven't read through whatever you're describing, but the format doesn't seem like something I would try. Based on what I know I'd be inclined to agree with you, it sounds like I'd find that boring as well. I suppose rather than "boring" I should have said "mundane". Writers can be intentionally m...
- Tue Jun 07, 2016 8:43 am
- Forum: General Discussion
- Topic: Verbosity in Visual Novels
- Replies: 21
- Views: 3453
Re: Verbosity in Visual Novels
Sometimes, when things are dragging, you can even feel the writers intentions. Few writers can or would write long stretches of boring scenes without any self awareness. Often, it becomes a theme in itself how mundaneness can be both comforting and incredibly boring. Like the character, you might y...
- Sun Jun 05, 2016 9:58 am
- Forum: General Discussion
- Topic: Verbosity in Visual Novels
- Replies: 21
- Views: 3453
Re: Verbosity in Visual Novels
This topic is very relevant for me, not just as a developer, but as a player of Visual Novels. I just finished a game that contained within it a pretty good psychological thriller about half the length of the total game and then also a mostly boring slice of life game full of wacky scenarios for the...
- Sat Jun 04, 2016 9:28 am
- Forum: Asset Creation: Writing
- Topic: Do you doubt your writing?
- Replies: 15
- Views: 2243
Re: Do you doubt your writing?
Do I doubt my writing? Constantly. Mostly how slow I am in comparison to the projects I am working on for my VNs, but all the rest of the questions are there, waiting to strike when I least expect it.... But it sounds like your problem is one of two different things. It could be just writer jitters ...
- Fri Jun 03, 2016 11:11 am
- Forum: Ideas
- Topic: First project (Voids : The Beginning)
- Replies: 3
- Views: 823
Re: First project (Voids : The Beginning)
It seems to me like you have given us a pretty good set up, but very little story. What does your character want? How does his chosen status change how he lives his life? What happens when the other angles find out--as they should have already if its been a year? Is he revered, is he hated? What abo...
- Fri Jun 03, 2016 8:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to Export First Game but Lint Error
- Replies: 2
- Views: 329
Re: Trying to Export First Game but Lint Error
So I don't understand exactly what that means but just in case I moved all the files associated with Ren'Py into a new directory and all the files associated with my game into a new (different) directory. The problem persists exactly as before. Here are screenshots of the two directories in case som...
- Thu Jun 02, 2016 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to Export First Game but Lint Error
- Replies: 2
- Views: 329
Trying to Export First Game but Lint Error
I am trying to export my first game draft using Ren'Py (A Very, Very rough alpha proof of concept thing). I am following the steps on the wiki but when I try to run lint, it goes absolutely bonkers: Ren'Py 6.99.10.1227 lint report, generated at: Thu Jun 02 23:06:19 2016 lib/windows-i686/00definition...
- Thu Jun 02, 2016 10:21 am
- Forum: Asset Creation: Writing
- Topic: The role of a magus in classical - medieval wars
- Replies: 7
- Views: 1142
Re: The role of a magus in classical - medieval wars
I guess part of my point is to think about magic as more than fireballs and ice rain. You can limit your magic so much that it can't be used directly offensively at all and still have it be very super useful in a medieval military setting. Military tactics, even at the time, were as much about infor...
- Thu Jun 02, 2016 9:08 am
- Forum: Asset Creation: Writing
- Topic: Interestingly structured VNs
- Replies: 4
- Views: 2613
Re: Interestingly structured VNs
Sorry about the confusing description, I probably should have drawn a picture. Anyway the point of the thread was not about my story as much as just wanting to see other interesting structures. The first and third ones you describe are all sort of interestingly the same structure (If I am reading co...
- Thu Jun 02, 2016 8:42 am
- Forum: Asset Creation: Writing
- Topic: The role of a magus in classical - medieval wars
- Replies: 7
- Views: 1142
Re: The role of a magus in classical - medieval wars
You've talked a lot about what magic can't do, but what CAN it do? Can magic be used to see a long way away? Every general now has a mage to scry on the enemy's position and determine their troop movements. Can magic be used to change the weather? No Army ever marches through rain ever again. Can ma...
- Mon May 30, 2016 8:53 am
- Forum: Creator Discussion
- Topic: People Interested in creating KNs?
- Replies: 32
- Views: 4782
Re: People Interested in creating KNs?
I think I want to make a Kinetic Novel at some point but I am not sure yet that I have the right idea for one. But I agree with the above about suitability--mysteries especially work well with the Kinetic Novel format since there is usually a "right" answer. There's sort of another element to add in...