Search found 119 matches

by Parataxis
Mon May 30, 2016 8:20 am
Forum: Creator Discussion
Topic: Japanese voice actors / Seiyus
Replies: 16
Views: 4175

Re: Japanese voice actors / Seiyus

I think the disconnect we're seeing is that: if you don't speak Japanese, and your game is in English, what do you expect your Japanese Voice actors to SAY? Are you going to engage a translator to translate your novel into Japanese for the SOLE PURPOSE of having a side "livening up" feature? I am no...
by Parataxis
Sun May 29, 2016 10:02 am
Forum: Creator Discussion
Topic: Interactions in a Linear novel
Replies: 6
Views: 588

Re: Interactions in a Linear novel

If you really think your story might bore the audience then I don't think the problem will be fixed by you shoving in choices that do nothing. Why do you think this story is boring? Would YOU be bored by this story? If so, have you considered why THIS is the story you need to tell? Or, alternately, ...
by Parataxis
Sun May 29, 2016 9:22 am
Forum: Creator Discussion
Topic: Interactions in a Linear novel
Replies: 6
Views: 588

Re: Interactions in a Linear novel

If there is no branching then what is the point of choices? I mean this quite seriously. Branches are of course only one sort of application of choices but you don't seem to miss any gameplay elements either--you mention stat building but it seems almost tangential if it can't affect how the plot go...
by Parataxis
Sat May 28, 2016 3:11 pm
Forum: Asset Creation: Writing
Topic: Interestingly structured VNs
Replies: 4
Views: 2613

Interestingly structured VNs

How much fun do you have when planning the structure of your VNs? I am working on a chapter in my longer visual novel that involves two characters teaming up to try and prevent the theft of a sculpture at an Art Gala where they are undercover as guests. When planning it out, I said to my team "Hey h...
by Parataxis
Wed May 25, 2016 4:57 pm
Forum: Creator Discussion
Topic: Budgeting and Prices
Replies: 10
Views: 2031

Re: Budgeting and Prices

its random no one knows the right number, the only way to cut your lost would be to make the art, music and coding yourself. I am already doing the sprite art, writing and coding the game in house with my small team, not to mention directing the project's creative vision, making the Demo Logo/GUI, ...
by Parataxis
Wed May 25, 2016 3:04 pm
Forum: Creator Discussion
Topic: Budgeting and Prices
Replies: 10
Views: 2031

Budgeting and Prices

How do you gauge what a fair price is for developing a project's budget? First, a story: Not too long ago I engaged a friend of mine who is an artist to do some backgrounds for my project's Demo. He was having a summer commission sale, so I thought I'd give him a shot. However, his prices were initi...
by Parataxis
Mon May 16, 2016 11:48 pm
Forum: Creator Discussion
Topic: Asexual and/or Aromatic Relationships in VNs?
Replies: 9
Views: 2322

Re: Asexual and/or Aromatic Relationships in VNs?

I'm probably Ace or at least Demi, and I think the answer to your question is that I want complex relationships with interesting people. I feel like since so often friendship routes are thrown in to complement romantic routes, they sort of get the short end of the stick in narrative arc and complexi...
by Parataxis
Thu May 05, 2016 1:07 pm
Forum: Creator Discussion
Topic: Fight Scenes and Violence in VNs?
Replies: 14
Views: 1939

Re: Fight Scenes and Violence in VNs?

I am using a choice-web based "combat" minigame for my fight scenes. I put combat in quotes because while actually directly fighting monsters is one thing it's used for, the same sort of mini-game is also used for interviewing people, pursuing suspects and even casting magic. The basic idea is to he...
by Parataxis
Thu Mar 10, 2016 12:18 pm
Forum: Asset Creation: Writing
Topic: How do you guys plan/write bad endings?
Replies: 15
Views: 2557

Re: How do you guys plan/write bad endings?

I have only one really true "bad ending" for my main project. There are sort of short branches if you lose the combat minigame but those just take you back to the beginning of the fight. The true "Bad Ending" on the other hand is focused on the central existential threat of the game: Will the main c...
by Parataxis
Sun Jan 31, 2016 11:05 am
Forum: Asset Creation: Writing
Topic: Does Explaining Character Flaws Nullify Them?
Replies: 7
Views: 1361

Re: Does Explaining Character Flaws Nullify Them?

I don't think your friend is quite correct. I particularly object to the idea that flaws are "a personality traits that existed by choice" because what does that even mean? She's basically discounted both history AND genetics-- the two major contributors to personality. Many of the best and most dyn...
by Parataxis
Sun Jan 31, 2016 10:15 am
Forum: Asset Creation: Writing
Topic: Ideas for minigames/puzzles?
Replies: 3
Views: 763

Re: Ideas for minigames/puzzles?

What if you were just solving the puzzles to get the clues, but weren't locked in the room? Either the door to proceed is locked, or else even there's no lock at all and you just don't have the character let the player leave. (Except maybe once for dramatic effect you can have the room lock on you.)...
by Parataxis
Sat Jan 30, 2016 11:34 am
Forum: Asset Creation: Writing
Topic: Turning a story into a VN...?
Replies: 6
Views: 1592

Re: Turning a story into a VN...?

The visual novel I am working on was originally a plan for a TV series so I have a bit of experience here. It's totally doable! However in order to take full advantage of the Visual Novel format, I would really recommend stepping through your story playing the what-if game. You want to give your pla...
by Parataxis
Thu Jan 21, 2016 10:21 am
Forum: Asset Creation: Writing
Topic: How do you Start out as a VN Writer/Programmer?
Replies: 8
Views: 2544

Re: How do you Start out as a VN Writer/Programmer?

I suggest you become familiar with the capabilities of RenPy before you begin writing. You don't have to learn to program in order to do this-- playing a bunch of games made on the engine would be ok--but you will have a 1000% easier job down the line if you have an idea of what sorts of scenarios w...
by Parataxis
Thu Jan 14, 2016 11:41 am
Forum: Works in Progress
Topic: Iron Mahou (magical girl, fantasy)(visual novel/RPG)
Replies: 9
Views: 2225

Re: Iron Mahou (magical girl, fantasy)(visual novel/RPG)

This looks really cool! I will definitely keep an eye on it.
by Parataxis
Wed Jan 13, 2016 9:54 am
Forum: Asset Creation: Writing
Topic: Do you write a VN like a novel or a screenplay?
Replies: 23
Views: 5935

Re: Do you write a VN like a novel or a screenplay?

Interestingly, I seem to have settled on a weird shorthand that is like half screenplay and half Ren'py code. It's not anything that I could like, have run straight out of the box, but it keeps me thinking about how I want things to appear on the screen. Here's the first scene with Nina (My Main Cha...