I'm experimenting all the time, but I don't know some things yet, so I'm checking documentation but I can't find what I'm looking for, often.
Thanks for solving this.. I didn't want to put my whole code here, because there is a lot of story in it already.
Search found 92 matches
- Sun Oct 04, 2015 9:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to point where you left..
- Replies: 17
- Views: 1839
- Sun Oct 04, 2015 12:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to point where you left..
- Replies: 17
- Views: 1839
Re: Returning to point where you left..
I read documentation when I need it, but it's a bit confusing and I can't get the right answers, anyway I'll read it more thoroughly! Thanks once again. About that code for music.. label shop_screen: scene shop play music "Music/Shop_music.mp3" Starts with that, and gives you the imagemap with multi...
- Sat Oct 03, 2015 10:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to point where you left..
- Replies: 17
- Views: 1839
Re: Returning to point where you left..
One more thing about the shop... When you click on item it offers dialogue, and menu so you can choose if you want to buy the item or no. After that choice shop just restarts so you can buy something else. Problem here is that music restarts as well. Is there a way I can restart the shop screen with...
- Sat Oct 03, 2015 10:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to point where you left..
- Replies: 17
- Views: 1839
Returning to point where you left..
This topics title is a bit dumb, i know. But, I don't know how to describe it better. :D Anyway, I want to make a shop label that can be jumped to at anytime in game. Everything works so far with a button that jumps to shop label. However, the problem is returning to the point where you left. Is it ...
- Fri Oct 02, 2015 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable text advancing when imagemap is shown?
- Replies: 2
- Views: 350
Re: How to disable text advancing when imagemap is shown?
Thanks, you're a big help, as always.
- Fri Oct 02, 2015 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable text advancing when imagemap is shown?
- Replies: 2
- Views: 350
How to disable text advancing when imagemap is shown?
I want to make an imagemap with 11 choices, and everything works so far, but if you click somewhere else it will just advance to next label. How do I stop my game untill one of the choices is clicked?
- Mon Sep 28, 2015 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bonus screen in main menu
- Replies: 3
- Views: 403
Re: Bonus screen in main menu
I figured that much, but how do I exactly make a .rpy file?
- Wed Sep 23, 2015 12:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bonus screen in main menu
- Replies: 3
- Views: 403
Bonus screen in main menu
Hello again, people
I want to make a bonus screen in my main menu, but I have no idea how can I just add another screen.
If I use a code like "action ShowMenu("bonus")", where do I define my bonus screen?
I want to make a bonus screen in my main menu, but I have no idea how can I just add another screen.
If I use a code like "action ShowMenu("bonus")", where do I define my bonus screen?
- Wed Sep 09, 2015 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen before MainMenu Question
- Replies: 8
- Views: 1000
Re: Screen before MainMenu Question
Yo, troop, sorry for bugging you again, I don't want to open a new thread for every little thing. :D Anyway, can you tell me if there is a way to apply transition on the imagebutton. Let's say,I want my splash_screen to be without buttons, and then my button moves in from left or so.. If possible, w...
- Tue Sep 08, 2015 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen before MainMenu Question
- Replies: 8
- Views: 1000
Re: Screen before MainMenu Question
Excellent! Thank you!
- Tue Sep 08, 2015 11:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen before MainMenu Question
- Replies: 8
- Views: 1000
Re: Screen before MainMenu Question
Now I'm interested can I insert multiple screens before this one, but these will not be interactable, just logo screen, name screen etc..
- Tue Sep 08, 2015 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen before MainMenu Question
- Replies: 8
- Views: 1000
Re: Screen before MainMenu Question
Thanks alot, as always trooper6 to the rescue. 
I did it with imagebutton instead of textbutton, and it's working fine.
I did it with imagebutton instead of textbutton, and it's working fine.
- Mon Sep 07, 2015 11:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen before MainMenu Question
- Replies: 8
- Views: 1000
Screen before MainMenu Question
I am trying to put another screen before the menu screen, and I made the screen already and everything, but I can't put it to be the frist thing that pops out when you open the game (before the actual MainMenu screen). Is there any simple solution to this? That screen would just be s Start screen, i...
- Fri Sep 04, 2015 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Minigames, Combat systems etc..(Where to start) ?
- Replies: 5
- Views: 2835
Re: Minigames, Combat systems etc..(Where to start) ?
Yes, I managed to learn Ren'Py already, and now it's time to move to the next step. 
If you have any more suggestions where to go after CodeAcademy course, please do tell.
If you have any more suggestions where to go after CodeAcademy course, please do tell.
- Fri Sep 04, 2015 11:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Minigames, Combat systems etc..(Where to start) ?
- Replies: 5
- Views: 2835
Re: Minigames, Combat systems etc..(Where to start) ?
CodeAcademy is something wonderful! Thanks very much trooper6, this helped alot!