Search found 192 matches
- Tue Oct 06, 2015 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different Nameboxes for Different Characters [SOLVED]
- Replies: 7
- Views: 1199
Re: Different Nameboxes for Different Characters
[irrelevant]
- Mon Oct 05, 2015 7:10 pm
- Forum: Creator Discussion
- Topic: Which would you rather play?
- Replies: 12
- Views: 1278
Re: Which would you rather play?
Which would you rather play? I know a lot of people say, "Make what you think others would enjoy," but I'd first make something that I'd like best. The more passion and dedication you can put into a project, the more rewarding it would be. I've worked on projects (non VG/VN related) where I couldn't...
- Mon Oct 05, 2015 5:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Modal True, YesNo, and MainMenu [FIXED]
- Replies: 4
- Views: 466
Re: Modal True, YesNo, and MainMenu
Mine works just fine when I X out the window.
Is your Yes/No screen the same resolution as your game's? Mine takes up the entire screen with a semi-transparent filter.
Is your Yes/No screen the same resolution as your game's? Mine takes up the entire screen with a semi-transparent filter.
- Mon Oct 05, 2015 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade in Fade out
- Replies: 4
- Views: 1985
Re: Fade in Fade out
Use Dissolve().
- Mon Oct 05, 2015 4:08 pm
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/4/15 Update]
Yes! I do plan on including plenty of school elements. Exams, quizzes, after school activities. The battling part is part of the school agenda, too. It's intended to be part of PE and optional after school activity. Thanks for checking it out. I plan on releasing one more demo in the near future wra...
- Mon Oct 05, 2015 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sharing Renpy Games
- Replies: 1
- Views: 4551
- Sun Oct 04, 2015 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Modifying Text Button
- Replies: 3
- Views: 402
Re: Modifying Text Button
Just replace "frame" with "button" for styles. From what it sounds, you just want to manipulate the background.
So instead of:
style.NAME_frame.background
It's:
style.NAME_button.background
Where NAME is whatever style_group you assigned.
So instead of:
style.NAME_frame.background
It's:
style.NAME_button.background
Where NAME is whatever style_group you assigned.
- Sun Oct 04, 2015 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Modifying Text Button
- Replies: 3
- Views: 402
- Sun Oct 04, 2015 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding the placement of menus
- Replies: 7
- Views: 699
Re: Regarding the placement of menus
However, I can't find any information regarding where in my files I should put it. So, I tried just adding it to my test-project, like so. What do you mean? If you mean custom GUI for your buttons, you'll need to manipulate styles. For instance, this is a screen I have set up when the player clicks...
- Sun Oct 04, 2015 6:19 am
- Forum: Creator Discussion
- Topic: VN Scene with no Art/Graphics?
- Replies: 12
- Views: 1352
Re: VN Scene with no Art/Graphics?
While I don't know what your story's going to be about or what the overall atmosphere's gonna be like, but that whole hazy background idea can be a great opportunity to trip out your audience 
Stuff of nightmares and the like.
Stuff of nightmares and the like.
- Sun Oct 04, 2015 5:24 am
- Forum: Creator Discussion
- Topic: VN Scene with no Art/Graphics?
- Replies: 12
- Views: 1352
Re: VN Scene with no Art/Graphics?
10 minutes is a really long time. I think what you can do is make it not 100% black, but a little hazy. Maybe you can loop a seamless black/murky texture in the background and periodically bait the viewer with hazy light from different angles. Throw in periodic unrecognizable (but "assumable") noise...
- Sun Oct 04, 2015 5:07 am
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/2/15 Update]
Sample of the super, super early alpha test battle system I'm working on. Based in part on wholetonegames' code. celczUwndmY I'm going to need to add: - Type effectiveness - Damage scaling based on levels and individual stats - Party system and ability to swap out Pokémon - RNG like missing and dodg...
- Sun Oct 04, 2015 5:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Script error with regards to images published game
- Replies: 5
- Views: 524
Re: Script error with regards to images in a published game
Get it out of the images subfolder and put it either in the game folder or create a new subfolder.
- Sat Oct 03, 2015 7:54 pm
- Forum: I am an Artist
- Topic: Anime Style Artist For Hire
- Replies: 16
- Views: 6592
Re: Anime Style Artist For Hire
What are your rates for backgrounds? I'm looking for a dedicated BG artist.
- Sat Oct 03, 2015 6:13 pm
- Forum: Anime, Games, and Japan
- Topic: Worst anime you have ever watched?
- Replies: 313
- Views: 65408
Re: Worst anime you have ever watched?
I'm incredibly picky. If I don't like something by the time Episode 3 ticks around, I tend to drop it and stalk reviews for an opportunity to change my mind. If that doesn't work, I move on. And by the time that happens, I forget the title. So yeah. Worst ones I've seen I've long forgotten. Amongst ...
