Search found 192 matches

by Jae
Tue Oct 20, 2015 10:14 pm
Forum: Creator Discussion
Topic: Poll: Preferences for romance-switch availability til end
Replies: 14
Views: 1447

Re: Poll: Preferences for romance-switch availability til en

I prefer somewhat locked in, as in if you consciously put a ton of effort into pursuing one character, you're responsible for your actions. So if you end up changing your mind later on, you can , but you'd miss out on previous character-building content. You can still get the ending for the new char...
by Jae
Tue Oct 20, 2015 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange thing happening to my lines in ren'py!
Replies: 7
Views: 727

Re: Strange thing happening to my lines in ren'py!

It's very likely font-dependent. From my experience, that phenomenon just occurs with certain fonts.

I've had fonts that showed apostrophes before any other character.

Try using different default fonts and see if that still happens.
by Jae
Tue Oct 20, 2015 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop main_menu music on start
Replies: 3
Views: 491

Re: Stop main_menu music on start

I haven't tested it to check, because it seems bizarre that the main music continues when you start a game normally, but you can always put in a stop music command after label start or label after_load. http://www.renpy.org/doc/html/label.html#special-labels Thanks a lot! That should work. I just c...
by Jae
Mon Oct 19, 2015 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Newbie here; adding video to my game?
Replies: 9
Views: 815

Re: Newbie here; adding video to my game?

You literally don't need to do anything else other than having a video in the proper format in the game folder.

You do need an audio track associated with it, so if your video has no track, it won't be played.
by Jae
Mon Oct 19, 2015 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Newbie here; adding video to my game?
Replies: 9
Views: 815

Re: Newbie here; adding video to my game?

Stop using .avi, first of all.

Use .ogv or .webm.
by Jae
Mon Oct 19, 2015 10:42 am
Forum: Works in Progress
Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
Replies: 91
Views: 29402

Re: Pokémon Academy Life (Fan Game) [WIP - 10/16/15 Update]

Ughhhh, backgrounds have been a real struggle, but they're finally coming together!

Updated art for the academy's main building:
Image

Many more being updated. Some CGs are now in the works, too.
by Jae
Sat Oct 17, 2015 1:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Splash screen with dissolve or fade
Replies: 4
Views: 732

Re: [Coding help] Splash screen with dissolve or fade

Go back to your movie editor, fade it in and out from there, save it and use a converter to create a .webm file to use with Ren'Py.

If you don't have a program that can create .webm files, try using one from online-convert.com.
by Jae
Sat Oct 17, 2015 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Displaying textbox underneath menu choice screen
Replies: 7
Views: 1728

Re: Displaying the textbox underneath menu choice screen

philat wrote:Try this.

Code: Select all

"What do you choose?"
menu:
    extend "" # extra line

    "Choice A":
        jump ch_A
    "Choice B":
        jump ch_B
Ugh, and all this time I was duplicating the same text line and setting the cps to zero. Why didn't I think of using extend... Gah!
by Jae
Sat Oct 17, 2015 10:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Splash screen with dissolve or fade
Replies: 4
Views: 732

Re: [Coding help] Splash screen with dissolve or fade

Why not just have your movie fade out using your video editor?
by Jae
Sat Oct 17, 2015 3:33 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.movie_cutscene() videos are "lagging" [SOLVED...?]
Replies: 3
Views: 1853

Re: renpy.movie_cutscene() videos are "lagging"

Fixed this by using .webm format instead of .ogv. None of the .ogv's were performing optimally (horrible FPS loss on three different machines) whereas the .webm's were flawless.
by Jae
Sat Oct 17, 2015 1:17 am
Forum: I am an Artist
Topic: ~edited~
Replies: 74
Views: 15904

Re: ★Kyun Kyun Kyun★Bored Anime Artist for Hire!★Kyun Kyun K

Emailed to check!
by Jae
Fri Oct 16, 2015 12:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Help: character flashes in and out of NVL?
Replies: 1
Views: 323

Re: Help: character flashes in and out of NVL?

Curiously, if I remove:

Code: Select all

    nvl show Dissolve(0.5)
...The character doesn't show up.

In the meantime, I'm using "$ renpy.transition(dissolve)" in place of nvl show.

Still have no idea why the character was suddenly showing up there.
by Jae
Fri Oct 16, 2015 12:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Help: character flashes in and out of NVL?
Replies: 1
Views: 323

Help: character flashes in and out of NVL?

This is weird. See these lines of code: e norm "He's right. Just one week to go." window hide hide calem hide cheren hide brendan hide tierno with dissolve scene blank2 with Dissolve(2.0) $ renpy.pause(2.0, hard=True) nvl show Dissolve(0.5) nvl clear window show $ _game_menu_screen = None Character ...
by Jae
Fri Oct 16, 2015 7:15 am
Forum: Works in Progress
Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
Replies: 91
Views: 29402

Re: Pokémon Academy Life (Fan Game) [WIP - 10/11/15 Update]

Thanks! As a side note, while I will still continue to update this thread when I can, most of the immediate updates I make will be reflected in the PokéCommunity thread there. It's simply more relevant for that community so I've put a little extra work posting updates there. I'll still be here, thou...
by Jae
Thu Oct 15, 2015 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Picking X selections out of Y available choices
Replies: 3
Views: 358

Re: Picking X selections out of Y available choices

I got a little creative and did it with an imagemap instead.

For me it gives me room for a little more creativity as I can show different pre-made art assets upon selection and also post-selection.

Thanks for the ideas, nonetheless!