Search found 192 matches
- Wed Oct 14, 2015 11:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Picking X selections out of Y available choices
- Replies: 3
- Views: 358
Picking X selections out of Y available choices
This is more of a brainstorming post than an actual question. I'm currently writing a scenario that requires the player to select more than one option (minimum two ) out of numerous available choices. I'm trying to think of the cleanest and simplest way to present this in as few steps as possible. I...
- Mon Oct 12, 2015 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprite Exiting?
- Replies: 4
- Views: 693
Re: Sprite Exiting?
Moveoutleft, moveoutright, etc. just like you used moveinleft.
- Mon Oct 12, 2015 6:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Eliminate "crackle" from looped sound callback?
- Replies: 4
- Views: 773
- Sun Oct 11, 2015 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mpeg Movie won't play ...
- Replies: 12
- Views: 1360
Re: Mpeg Movie won't play ...
Ren'Py is fickle.
Just stick to .ogv for videos and .ogg for audio tracks.
Just stick to .ogv for videos and .ogg for audio tracks.
- Sun Oct 11, 2015 2:12 pm
- Forum: Creator Discussion
- Topic: How to stay focused?
- Replies: 10
- Views: 1483
Re: How to stay focused?
Excluding mandatory tasks, I don't tackle anything I'm not madly obsessive and passionate about.
- Sun Oct 11, 2015 1:45 am
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/9/15 Update]
I have to say I feel pretty blessed having a talented kid brother. He's just cranking these out like a madman! Introducing another character: http://i.imgur.com/L3eGmcC.png Wow, this is so cool! Great concept and stunning art! I wish I could help but I am terrible at BGs! All I can do is offer suppo...
- Sun Oct 11, 2015 12:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Name not defined (if statement error)
- Replies: 8
- Views: 4361
Re: Name not defined (if statement error)
You'll still need to change the variable prior to the dialogue. The solution posted above simply solves the defining issue that you got. Now your game for sure knows what "deer" is. You should be able to freely change it to whatever value you wish and base your if/else statements from there.
- Sat Oct 10, 2015 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Name not defined (if statement error)
- Replies: 8
- Views: 4361
Re: Name not defined (if statement error)
Just put $ deer = "silent" in a init block in your script.rpy to start. If you put it somewhere else you risk it not triggering at one point or another (I don't know how you've laid everything out). My guess is that while you're testing, you reach a point where $ deer = "silent" does not occur, whic...
- Sat Oct 10, 2015 9:37 pm
- Forum: Creator Discussion
- Topic: Article: Paths to Character Routes
- Replies: 9
- Views: 1995
Re: Article: Paths to Character Routes
Totally dual type for me!
Also I feel much more difficult to pull off due to the huge number of scenarios you need to come up with for each character.
Also I feel much more difficult to pull off due to the huge number of scenarios you need to come up with for each character.
- Sat Oct 10, 2015 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CTC problem + Background question
- Replies: 4
- Views: 733
Re: CTC problem + Background question
Try adding "callback=callbackcontinue" to the character.
As for the screen shake, try defining a blank black image the same size as your game's resolution and show it behind the image you're shaking.
As for the screen shake, try defining a blank black image the same size as your game's resolution and show it behind the image you're shaking.
- Sat Oct 10, 2015 12:36 pm
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/9/15 Update]
While I have no intentions of including any yaoi elements, I'm okay with varying levels of bro-mance 
- Sat Oct 10, 2015 11:07 am
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/9/15 Update]
Updated demo video going through the dialogue (feel free to skip around):
- Sat Oct 10, 2015 6:15 am
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/9/15 Update]
Redesigned Tsundere-chan #1 ready for screen time.


- Fri Oct 09, 2015 12:32 pm
- Forum: Works in Progress
- Topic: Pokémon Academy Life (Fan Game) [Demo v1.0.2c]
- Replies: 91
- Views: 29402
Re: Pokémon Academy Life (Fan Game) [WIP - 10/6/15 Update]
Added a bunch of character updates in the original post.
Progress is moving smoothly.
NEED BACKGROUND ARTIST. KTHX.
http://lemmasoft.renai.us/forums/viewto ... 61&t=34797
Progress is moving smoothly.
NEED BACKGROUND ARTIST. KTHX.
http://lemmasoft.renai.us/forums/viewto ... 61&t=34797
- Fri Oct 09, 2015 11:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Vibrating text
- Replies: 2
- Views: 460
Re: Vibrating text
You can try having the text as a displayable and use ATL transformations on it.