Search found 14 matches
- Tue Oct 26, 2021 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jumping to label from gallery g.button?
- Replies: 3
- Views: 420
Re: Jumping to label from gallery g.button?
I am going to quote this because the rest of your answer was incredibly helpful and informative 'as is.' You will need to make something similar manually. Can any room basically be a carbon copy of the gallery, then? I could create a room 'memoryroom' and basically have it do the same function... If...
- Mon Oct 25, 2021 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jumping to label from gallery g.button?
- Replies: 3
- Views: 420
Re: Jumping to label from gallery g.button?
I wanted to update this, even if nobody will help. Maybe this'll help someone else going forward. Turning my (nice, workable, lockable) g.buttons into imagebuttons... screen gallery: tag menu add "gui/sunshine.png" hbox: yalign 0.5 xalign 0.5 grid 2 2: xspacing 25 yspacing 70 button: image "gui/chap...
- Mon Oct 25, 2021 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extracting events from a list and launching them with an image button
- Replies: 1
- Views: 512
Re: Extracting events from a list and launching them with an image button
Since I hate seeing questions go unanswered, I'm going to try to take a stab at this. I'm also a beginner, almost certainly worse than you. And I also struggle with english, I will try to keep this short, and hopefully easy to follow. I. Event Priority Am I right in saying: You want to have characte...
- Sun Oct 24, 2021 11:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jumping to label from gallery g.button?
- Replies: 3
- Views: 420
[Solved] Jumping to label from gallery g.button?
So, I've got a nice gallery squared away. It's main-menu accessible only, I can call up images if I like; but I want to use the thumbnails as buttons that jump to labels in the story. Think of it like a chapter selection mode, sort of. g.button("1") # 1st chapter g.condition("persistent.1st_replay")...
- Tue Feb 09, 2016 11:12 am
- Forum: Development of Ren'Py
- Topic: [Solved] Uncalled eval prompting nvl-mode crashes?
- Replies: 6
- Views: 1241
Re: [Bug][Traceback] Uncalled eval prompting nvl-mode crashe
I - Huh, that's a very good question. :shock: I must have had a reason when I made that call, and I think it was related to how I thought text colourization worked at the time... I've been working on this so long I completely glanced past them being dynamic nvl-mode speakers, possibly because it wor...
- Tue Feb 09, 2016 3:10 am
- Forum: Development of Ren'Py
- Topic: [Solved] Uncalled eval prompting nvl-mode crashes?
- Replies: 6
- Views: 1241
Re: [Bug][Traceback] Uncalled eval prompting nvl-mode crashe
Hallo again! :mrgreen: Thanks for the advice! They were all None at the moment, and editing them to a blank string ("") didn't work, but you did give me something that ended up... Kind of solving it? I edited this: define narrator = DynamicCharacter(None, kind=nvl, what_color="#000000") Into: define...
- Tue Feb 09, 2016 2:54 am
- Forum: Development of Ren'Py
- Topic: [Solved] Uncalled eval prompting nvl-mode crashes?
- Replies: 6
- Views: 1241
Re: [Bug][Traceback] Uncalled eval prompting nvl-mode crashe
Sure thing, here you go! I tried Force Compiling, no luck; I've got a worrying feeling it's because I've defined multiple nvl-mode dynamic narrators... Having gotten used to being able to do so, I got careless and added all of four, as it made keeping track of things easier for me, aha. Now - I woul...
- Mon Feb 08, 2016 4:38 am
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 16003
Re: Movie Sprites
Wow, what a time to be checking in! This sounds like an incredibly cool and interesting feature; I can foresee many novels with mostly static/lip + blink animations, but suddenly one or two instances of full animation for key scenes...
Fantastic!
- Mon Feb 08, 2016 4:33 am
- Forum: Development of Ren'Py
- Topic: [Solved] Uncalled eval prompting nvl-mode crashes?
- Replies: 6
- Views: 1241
[Solved] Uncalled eval prompting nvl-mode crashes?
Hello! I recently updated Ren'Py, after not noticing that there was a Ren'Py update button included in the launcher. I - have no excuses, but I am somewhat regretting it. You see, the game that I have been working on quietly for quite some time just started spitting up the following - Indeed, every ...
- Fri Oct 09, 2015 6:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable post-game content & Newgame+/NG+
- Replies: 5
- Views: 634
Re: Unlockable post-game content & Newgame+/NG+
Ah, yes - does the color command work with menu choices?! Neat, though I'm shocked the solution was so simple - and little embarrassed, ehehe! (I'd considered using socketed images for choices due to an earlier idea I'd had, where bad ends drip blood or otherwise give off spooky omens, neutral ends ...
- Fri Oct 09, 2015 6:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Problem with custom portrait code
- Replies: 7
- Views: 622
Re: Problem with custom portrait code
Hrmn, I'd try using the nightly build and see if that solves your problem; if so, it's just something to be ironed out, and if not you can roll back, possibly to a version that worked? Nothing in that formula seems like it should cause such strange alignment and resizing issues. I really wish I coul...
- Fri Oct 09, 2015 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable post-game content & Newgame+/NG+
- Replies: 5
- Views: 634
Re: Unlockable post-game content & Newgame+/NG+
Oh, wow! Thanks for the quick reply! I actually signed up and thought, "I could've sworn there was a code quote here..." Then I started looking at some of the other questions and noticed there was and I'd somehow missed it. Another reason I shouldn't post while tired, I suppose. :lol: Anyway, thanks...
- Fri Oct 09, 2015 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1168
Re: Variables in sprite image definitions
I'm not skilled enough to be able to help with the tint issue, I don't think; though it's an incredibly cool idea and I feel like you're close to making it work. However, I do feel I can help out with expressions, possibly. Assuming that shuuki_base is an expressionless/eyebrowless/clothless mask, y...
- Fri Oct 09, 2015 5:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable post-game content & Newgame+/NG+
- Replies: 5
- Views: 634
Unlockable post-game content & Newgame+/NG+
Hello, all! In the interest of making this as easily retrievable by further searches as possible, I may restate my questions several times; though I'm a long time Ren'py-er, it's solely for my amusement and that of a relatively small audience. In other words, I'm on a purely amateur/for fun basis, a...