Search found 3931 matches
- Sun Nov 13, 2005 6:07 am
- Forum: Completed Games
- Topic: Idol/TYPE
- Replies: 39
- Views: 18571
You might try the fix Mikey gave a few posts above : edit data/allegro.cfg and change the "keyboard=US" line to hm... "keyboard=FI" I suppose ? There's a list of codes for each keyboard layout ^^ Thank for giving out this tip Mikey ! It works like a charm and I was able to play without pulling out m...
- Thu Nov 10, 2005 12:52 pm
- Forum: Completed Games
- Topic: Idol/TYPE
- Replies: 39
- Views: 18571
monele>> Hmmm, so far it's the default input. You are referring to qwerty/qwertz, right? Actually Azerty :) *french*. It's just impossible to play if you think you're typing A and are actually typing Q, and so on ^^;... I can't even pass the first level since so many letters are mixed up. Sure, I c...
- Thu Nov 10, 2005 7:26 am
- Forum: Completed Games
- Topic: Idol/TYPE
- Replies: 39
- Views: 18571
- Thu Nov 10, 2005 6:56 am
- Forum: Ideas
- Topic: The official Dryad topic
- Replies: 23
- Views: 5298
- Thu Nov 10, 2005 6:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE (was: funny softwarez)
- Replies: 117
- Views: 23124
- Tue Nov 08, 2005 5:54 pm
- Forum: Ideas
- Topic: The official Dryad topic
- Replies: 23
- Views: 5298
- Mon Nov 07, 2005 1:23 pm
- Forum: Completed Games
- Topic: ~ Black Pencil ~
- Replies: 158
- Views: 56267
- Mon Nov 07, 2005 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE Progress
- Replies: 8
- Views: 2516
- Mon Nov 07, 2005 6:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE Progress
- Replies: 8
- Views: 2516
Not saying about filesize but when it comes to memory, I think you could process source pictures into their desired format (face close up, full...), resize accordingly, and only keep the small displayed version (wouldn't be larger than 800x600 according to most games resolutions right ?). Then if th...
- Sat Nov 05, 2005 3:51 am
- Forum: Anime, Games, and Japan
- Topic: How many anime DVDs is too many?
- Replies: 28
- Views: 7420
Um, sorry :) I meant something with a strict parser that will check types and such. Haven't done much C but I remember the many runtime errors I got which could have been avoided (and easier to correct) if I was told "incompatible types" at compilation :). I think casting is particularly unchecked i...
- Fri Nov 04, 2005 1:55 pm
- Forum: Anime, Games, and Japan
- Topic: How many anime DVDs is too many?
- Replies: 28
- Views: 7420
I'll agree about Java. Maybe it's one of those "started with it first" bias, but I like Java over C (and on equal level with C++ so far). I'd like to see such protective measures used in other languages. Debugging the simplest program in C/C++ takes ages compared to Java who won't even let it run un...
- Fri Nov 04, 2005 2:56 am
- Forum: Anime, Games, and Japan
- Topic: How many anime DVDs is too many?
- Replies: 28
- Views: 7420
- Thu Nov 03, 2005 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Pan/Zoom
- Replies: 11
- Views: 4102
I'd just add something about zooming : not until OpenGL is supported ^^;... Otherwise it'll be very slow and it won't be able to feature a nice bilinear filtering. If there is OGL at some point, zooms could work wonders to dynamize things. Have a look at games like Quartett and Clover by LittleWitch...
- Thu Nov 03, 2005 4:04 am
- Forum: Creator Discussion
- Topic: Improved(?) Ren'Py battle engine poll
- Replies: 24
- Views: 5925
About randomness : the biggest downside to me seems to be replayability. If you replay to see 100% of the game, you don't want to be hindered by the fact an event will only appear if you're lucky. One solution to this could be to have a list of random events and pick one randomly the first time, the...
- Sun Oct 30, 2005 6:33 pm
- Forum: Creator Discussion
- Topic: PHP question
- Replies: 10
- Views: 2790