Search found 3931 matches

by monele
Sun Oct 30, 2005 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Various questions (pause, shaking screen, commands in text)
Replies: 27
Views: 8215

Oh boy, oh boy! *claps hands happily*. This works like a charm!
And there I was, feeling bad, thinking you'd have yet another thing to add because of me ^^;... But nope, it's already there, eheh :D. Thanks a lot, really ! Seeing things work that easily is very motivating ^_^
by monele
Sun Oct 30, 2005 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: Various questions (pause, shaking screen, commands in text)
Replies: 27
Views: 8215

Wow, great! ^_^. Personally, I don't need them right now so I'll wait for the next release :). I stumbled upon a new problem today though >.>.. See, I planned to have a face system similar to Gloria : they're displayed in the lower left corner and change rather often. They're also hidden as soon as ...
by monele
Sat Oct 29, 2005 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Various questions (pause, shaking screen, commands in text)
Replies: 27
Views: 8215

Permanent window : Oh, a one time thing ? Sounds good ^.^ *happy dance* Text speed : so with this, the very first time the game is run (not just "new game" eh?), a speed will be set and a boolean will also be set so it does this only once... Then, anyone can change the preferences through the regula...
by monele
Sat Oct 29, 2005 2:27 pm
Forum: Creator Discussion
Topic: Petition for Ren'py Battle Engine
Replies: 9
Views: 3463

I'd vote for : "Don't plan to use it, but it could be useful for those games who need a small RPG component". I found the battle sequences in Tales of Lemma amusing but I guess any more could get annoying ^^;...
by monele
Sat Oct 29, 2005 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Various questions (pause, shaking screen, commands in text)
Replies: 27
Views: 8215

Pause : Ok, I'll use the workaround. It's not too horrible :) Shaking : Thanks for looking into it, I'm rather fond of this effect ^.^ Mid-sentence script : Ah well, too bad. Though the idea of the fast tag doesn't sound too hard to use and would allow pretty much anything in-between Text window sta...
by monele
Sat Oct 29, 2005 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: Various questions (pause, shaking screen, commands in text)
Replies: 27
Views: 8215

Various questions (pause, shaking screen, commands in text)

These questions are mostly preventive : I'm not absolutely sure I'd have a use for them but I'd like to know if the problems can be solved either way :). Pause : I used the pan animation and renpy.pause to wait for it to end. The problem is that the user can still click through this. In my case, thi...
by monele
Fri Oct 28, 2005 4:51 pm
Forum: Anime, Games, and Japan
Topic: Super Cosplayer Wars Ultra (AKA Pocket Fighter+Overcosplay)
Replies: 6
Views: 4179

This is rather hilarious :). Seeing each fighter impersonate many characters from a series is really neat ^^. Too bad the background music sometimes gets all weird (clicks, and seems to play accelerated voices instead of music o_O)
by monele
Thu Oct 27, 2005 12:07 pm
Forum: Creator Discussion
Topic: Question concerning game engines.
Replies: 10
Views: 2163

If you're planning on a RPG, do try RPGMaker (2000, 2003, XP...) instead. If you want more freedom, you'll have to go with something like Game Factory or another kind of dedicated engine... or make your own ^^;
by monele
Thu Oct 20, 2005 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Tuple Trouble
Replies: 2
Views: 1198

Haven't tested yet, probably will in an hour or so.

It's not big deal though. I just used lint since you suggested it in your guide but if it doesn't really work I'll just do without it ;). As long as my game doesn't crash, I'm happy :)
by monele
Wed Oct 19, 2005 6:57 am
Forum: Ren'Py Questions and Announcements
Topic: Tuple Trouble
Replies: 2
Views: 1198

Tuple Trouble

"unpack tuple of wrong size" is what Lint gives me when I run it. I don't remember that well what tuple are (multiple values in one variable right ?) and even though I see a few of them in my code (mostly colors), I can't find the part giving this error :|... $ white = (255, 255, 255, 255) # problèm...
by monele
Mon Oct 17, 2005 1:16 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.4 Released
Replies: 8
Views: 2209

Oh so you mean it actually starts while the screen is fading *out* ? ^^;... I see... Well I'll try to make a dissolve to black, place the new scene, fade in, and *then* Pan...
by monele
Sun Oct 16, 2005 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.4 Released
Replies: 8
Views: 2209

label maison_1: scene bg house at Pan((0,0),(0,373),5) with fade $ renpy.pause(1.5) "Nous étions enfin arrivés." That's how I use it right now so the pause ends just a bit before the pan ends. If I use "5.0" for both pan and pause, and let the game flow (no interrupting click), the pan ends about 1...
by monele
Sun Oct 16, 2005 2:22 pm
Forum: Ideas
Topic: Fox Trot 2.0
Replies: 24
Views: 6311

From here, the water looks really nice :). Nice character too ^^
by monele
Sun Oct 16, 2005 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.4 Released
Replies: 8
Views: 2209

Just wanted to note that the framerate limitation didn't help for my problem :/.. I noticed the fade out right when starting a new game is very fast, yet all others in-game are not (any difference in how each is done ?). I started working on my project anyway. I just love the script system and I gue...
by monele
Fri Oct 14, 2005 9:16 am
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 13171

The thing is, as you duplicate them, each layer stays opaque, which means you just won't see anything through it. Hence why being able to set the above ones (gblur and smart blur) to Darken and Lighten respectively, lets them be processed with the cutout layer. And what you see becomes a mix of thos...