And there I was, feeling bad, thinking you'd have yet another thing to add because of me ^^;... But nope, it's already there, eheh
Search found 3931 matches
- Sun Oct 30, 2005 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Various questions (pause, shaking screen, commands in text)
- Replies: 27
- Views: 8215
- Sun Oct 30, 2005 11:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Various questions (pause, shaking screen, commands in text)
- Replies: 27
- Views: 8215
Wow, great! ^_^. Personally, I don't need them right now so I'll wait for the next release :). I stumbled upon a new problem today though >.>.. See, I planned to have a face system similar to Gloria : they're displayed in the lower left corner and change rather often. They're also hidden as soon as ...
- Sat Oct 29, 2005 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Various questions (pause, shaking screen, commands in text)
- Replies: 27
- Views: 8215
Permanent window : Oh, a one time thing ? Sounds good ^.^ *happy dance* Text speed : so with this, the very first time the game is run (not just "new game" eh?), a speed will be set and a boolean will also be set so it does this only once... Then, anyone can change the preferences through the regula...
- Sat Oct 29, 2005 2:27 pm
- Forum: Creator Discussion
- Topic: Petition for Ren'py Battle Engine
- Replies: 9
- Views: 3463
- Sat Oct 29, 2005 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Various questions (pause, shaking screen, commands in text)
- Replies: 27
- Views: 8215
Pause : Ok, I'll use the workaround. It's not too horrible :) Shaking : Thanks for looking into it, I'm rather fond of this effect ^.^ Mid-sentence script : Ah well, too bad. Though the idea of the fast tag doesn't sound too hard to use and would allow pretty much anything in-between Text window sta...
- Sat Oct 29, 2005 5:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Various questions (pause, shaking screen, commands in text)
- Replies: 27
- Views: 8215
Various questions (pause, shaking screen, commands in text)
These questions are mostly preventive : I'm not absolutely sure I'd have a use for them but I'd like to know if the problems can be solved either way :). Pause : I used the pan animation and renpy.pause to wait for it to end. The problem is that the user can still click through this. In my case, thi...
- Fri Oct 28, 2005 4:51 pm
- Forum: Anime, Games, and Japan
- Topic: Super Cosplayer Wars Ultra (AKA Pocket Fighter+Overcosplay)
- Replies: 6
- Views: 4179
- Thu Oct 27, 2005 12:07 pm
- Forum: Creator Discussion
- Topic: Question concerning game engines.
- Replies: 10
- Views: 2163
- Thu Oct 20, 2005 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tuple Trouble
- Replies: 2
- Views: 1198
- Wed Oct 19, 2005 6:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tuple Trouble
- Replies: 2
- Views: 1198
Tuple Trouble
"unpack tuple of wrong size" is what Lint gives me when I run it. I don't remember that well what tuple are (multiple values in one variable right ?) and even though I see a few of them in my code (mostly colors), I can't find the part giving this error :|... $ white = (255, 255, 255, 255) # problèm...
- Mon Oct 17, 2005 1:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.1.4 Released
- Replies: 8
- Views: 2209
- Sun Oct 16, 2005 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.1.4 Released
- Replies: 8
- Views: 2209
label maison_1: scene bg house at Pan((0,0),(0,373),5) with fade $ renpy.pause(1.5) "Nous étions enfin arrivés." That's how I use it right now so the pause ends just a bit before the pan ends. If I use "5.0" for both pan and pause, and let the game flow (no interrupting click), the pan ends about 1...
- Sun Oct 16, 2005 2:22 pm
- Forum: Ideas
- Topic: Fox Trot 2.0
- Replies: 24
- Views: 6311
- Sun Oct 16, 2005 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.1.4 Released
- Replies: 8
- Views: 2209
Just wanted to note that the framerate limitation didn't help for my problem :/.. I noticed the fade out right when starting a new game is very fast, yet all others in-game are not (any difference in how each is done ?). I started working on my project anyway. I just love the script system and I gue...
- Fri Oct 14, 2005 9:16 am
- Forum: Ideas
- Topic: Background up for grabs
- Replies: 51
- Views: 13171
The thing is, as you duplicate them, each layer stays opaque, which means you just won't see anything through it. Hence why being able to set the above ones (gblur and smart blur) to Darken and Lighten respectively, lets them be processed with the cutout layer. And what you see becomes a mix of thos...