Search found 3931 matches

by monele
Fri Oct 14, 2005 7:21 am
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 13171

Sounds ok, except that you won't be able to apply the layer modes (Lighten and Darken). Which version do you use ?

Edit : Actually now that I think about it, you'll also lose the opacity effects... Yea hm... I think it won't give the wanted result then :/...
by monele
Fri Oct 14, 2005 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4003

(guh, I hate double-posting but just editing won't notify there's something new here :/) I just tried the demo on a much faster computer and woa XD... No wonder no one's complained :). I really didn't see any problem and even the flickering with horizontal movements mostly disappears. The test ran a...
by monele
Fri Oct 14, 2005 1:04 am
Forum: Other Story-based Games
Topic: Al|together games released.
Replies: 42
Views: 13766

I have actually some problems with ioCE, the game crashes and a console thing pops up... anyone had a similar experience? Sounds like something I had with another of their translations (one of a commercial game). I thought it was because I don't have XP or a japanese windows and some characters cou...
by monele
Fri Oct 14, 2005 1:01 am
Forum: Ideas
Topic: Fox Trot 2.0
Replies: 24
Views: 6311

Well I guess if the rape is an actual choice of the player... why not. I just hate it when it's forced on me like I/my character would just do this because it's natural @_o...
by monele
Thu Oct 13, 2005 3:38 pm
Forum: Creator Discussion
Topic: In Honor Of Princess Maker 4...
Replies: 51
Views: 11713

I really like the little work animations X3. Still trying out the demo :)
by monele
Thu Oct 13, 2005 3:24 pm
Forum: Ideas
Topic: Fox Trot 2.0
Replies: 24
Views: 6311

I like the idea of choosing from more than one characters to play instead of more than one character to woo :). That many endings... sounds good too! Will there be radically different paths or just a few determining choices at the end ?
by monele
Wed Oct 12, 2005 12:40 pm
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 13171

Leaves from the branches too, hm... Kinda as if it was a 3D pic with celshading enabled eh? Well I guess it could be done but the source picture to be very crispy and some pre-treatment will have to be applied to make all color zones very distinct. I'll probably give this a try a bit later :)
by monele
Wed Oct 12, 2005 12:15 pm
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 13171

Mikey : I suspect Flash's vectorize function is very similar to the cutout filter in Photoshop actually ;). Thanks for the cheers, makes us keep rolling :) bardsmanship : Sure, I wouldn't reveal the trick if I wanted to keep it to myself ;) The strange thing is that a lot of people like the third on...
by monele
Wed Oct 12, 2005 1:08 am
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 13171

The details, the details. I wouldn't suggest using this technique if the other (character) artwork is fine. I would rather suggest that you add splines to make it "look drawn", but degrading the amount of shadows and value...nah. Well my idea was that photos used in games just scream "photooo!" a b...
by monele
Tue Oct 11, 2005 4:25 pm
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 13171

Hey there, new around here ^^ I've tried turning photos into VN backgrounds for the last few days. I see someone found a very similar way already but just for the sake of it I'll post my results. All source pictures are from stock.xchng, see authors for commercial uses ;). (they're not all 4:3 forma...
by monele
Mon Oct 10, 2005 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4003

Yea, and since Flash runs in a window and doesn't have this problem, it proves it's not really the reason why it's doing this. Actually, I believe that the reason Flash doesn't have this problem is related more to subpixel rendering. Although I'm not 100% convinced Flash doesn't have this problem. ...
by monele
Sun Oct 09, 2005 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4003

While this could effect any transition, it really seems to show only in the case of horizontal motion. I'm guessing that this is because the human eye isn't really sensitive to a doubled line or slightly increased opacity, but is very sensitive to vertical vs slightly-off-vertical lines. You'll not...
by monele
Sun Oct 09, 2005 7:22 am
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4003

Hm... When performing a wipe, I can see the vertical refresh for a horizontal wipe. (It makes it look a bit jagged.) Or perhaps I'm seeing more than one frame per vertical refresh... that's probably more the case. Ok, so it's not just me ^_^. Well I guess in the meantime the solution would be to av...
by monele
Sat Oct 08, 2005 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4003

The problem is, if you increase the size linearly instead of exponentially, you get the lines between pixels shifting around on you. That looks weird. I see what you mean. Didn't think about that ^^; It looks like it moves (for example) 1 pixel per frame then suddenly jumps 5 pixels, and goes back ...
by monele
Sat Oct 08, 2005 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4003

I run in 32-bit at all times (and switching to fullscreen should activate the appropriate mode I suppose anyway ?). Ok, I made further experiments : fades and dissolves seem alright. I just tend to like a longer time span that what's found in the demo. I changed values (doubling usually) and it look...