Search found 236 matches
- Sat Sep 03, 2016 9:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Button hovered+unhovered bug/quirk/feature?
- Replies: 8
- Views: 883
Button hovered+unhovered bug/quirk/feature?
Hi, if anyone can offer simple fix for this i would really appreciate it. Expectations: hover mouse over textbutton, you see "Button#n hovered", move mouse from textbutton, text change to "Nothing hovered". Reality: hover mouse over textbutton, you see "Button#n hovered", then right click or hit esc...
- Thu Sep 01, 2016 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show a variable?
- Replies: 7
- Views: 866
Re: How to show a variable?
Try
https://www.renpy.org/doc/html/text.htm ... ating-data
Code: Select all
show text "you have [gold] gold." at truecenter
- Wed Aug 31, 2016 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to cause a change to button without the side effects.
- Replies: 7
- Views: 583
Re: Trying to cause a change to button without the side effe
P.S.: I almost forgot how lovely RenPy can be with classes :lol: To normally save and load game state this code is better. It's not rollback-friendly tho. #patch SetField, so retain_after_load called _EVERY_ time SetField called init -1599 python hide: def SetFieldHaxx(self,OldCall=SetField.__call__...
- Wed Aug 31, 2016 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu choice not working correctly.
- Replies: 15
- Views: 1119
Re: Menu choice not working correctly.
I'm pretty certain noyemi means Sprite sheets, which is like one big image that is made up of a bunch of smaller images. It was used especially back in the day when memory was really as a premium. Old Ren'py used to have a means of dealing with Sprite sheets, but that was a long time ago and that i...
- Wed Aug 31, 2016 1:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to cause a change to button without the side effects.
- Replies: 7
- Views: 583
Re: Trying to cause a change to button without the side effe
drKlauz, your code worked for me. The min and max functions you're using are the same min and max I recognize from Java, right? max() returns the larger argument and min() returns the smaller argument? It never even occurred to me that it could be used here. Yep. If you familiar with programming, y...
- Tue Aug 30, 2016 8:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to cause a change to button without the side effects.
- Replies: 7
- Views: 583
Re: Trying to cause a change to button without the side effe
Something like maybe
Code: Select all
Val=0
ValMin=0
ValMax=3
...
key "K_RIGHT" action SetScreenVariable("Val", max(ValMin,min(Val+1,ValMax)))
key "K_LEFT" action SetScreenVariable("Val",max(ValMin,min(Val-1,ValMax)))
- Wed Jun 01, 2016 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)Elif Issue
- Replies: 7
- Views: 504
Re: Elif Issue
Code: Select all
if x==2:
x+=1
else:
pass
Code: Select all
if x==2:
x+=1
Code: Select all
else:
pass
- Mon May 23, 2016 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Proof Of Concept - Breeding Game
- Replies: 15
- Views: 3107
Re: Proof Of Concept - Breeding Game
Point of using Farm->Box->Ant hierarchy is so Farm and Box doesn't care about what Ant is. One of core points of using classes is incapsulation. Parent object (Box) don't know and don't care what stored inside it, as long as child behave. All Ant properties (name or color) must be incapsulated insid...
- Thu May 12, 2016 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible for one variable to depends on two variables?
- Replies: 7
- Views: 515
Re: Is it possible for one variable to depends on two variab
If you coding loads of attacks/combinations, you shouldn't write if/elif/else bedsheets 
- Thu May 12, 2016 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible for one variable to depends on two variables?
- Replies: 7
- Views: 515
Re: Is it possible for one variable to depends on two variab
Code: Select all
if bug == bugA:
right_combination = atk_slot1 == attack_1 and atk_slot3 == attack_3
...
if right_combination:
#hit enemy good
else:
#hit enemy weakly
- Tue May 10, 2016 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Proof Of Concept - Breeding Game
- Replies: 15
- Views: 3107
Re: Proof Of Concept - Breeding Game
Sounds like a bit weird, but nice breeding game coming up sooner or later 
- Tue May 10, 2016 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Proof Of Concept - Breeding Game
- Replies: 15
- Views: 3107
Re: Proof Of Concept - Breeding Game
So, what I'm trying to do is the following: ... I hope this is a little better. NSFW link https://www.youtube.com/watch?v=7Dt5Nf7ct5c Ooooookey... You see i'm not native english speaker (it's obvious i guess), also i know nothing about ant-flies, heck i know very little about regular ants. So you s...
- Mon May 09, 2016 9:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Proof Of Concept - Breeding Game
- Replies: 15
- Views: 3107
Re: Proof Of Concept - Breeding Game
Zero-matches (combinations of traits from three different archetypes) still give me trouble, though. Don't understand what exactly you want to get. It really helps if you provide not only description of problem, but also test cases. Something simple code like: #i have some ant Ant=TAnt('Green','Whi...
- Sun May 08, 2016 4:38 pm
- Forum: WiP: NaNoRenO
- Topic: ʘ_ʘ Put A Sock In It! [Comedy/Fun-tasy] [NaNo2016] RELEASED!
- Replies: 19
- Views: 4074
Re: ʘ_ʘ Put A Sock In It! [Comedy/Fun-tasy] [NaNo2016] +Cove
Chars and animation really worth a laugh. Nice work, simple looking, yet interesting. Regarding programming, i understand main problem is conversion flash animation into renpy? Have you tried this thing? https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=19359 Or you can try exporting animations...
- Tue May 03, 2016 4:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [STRUCTURE] How to stock text properly?
- Replies: 9
- Views: 869
Re: [STRUCTURE] How to stock text properly?
Well, python offer some nice options like inheritance, in-place calculations and some other mentioned things. More flexibility. I remember spidweb games (geneforge i believe) used some kind of ini files for descriptions, each item had ID number, inheritance was simple "ParentID=123". Crude in my opi...