Search found 69 matches
- Tue Sep 01, 2009 4:55 pm
- Forum: Creator Discussion
- Topic: Adding music to a game
- Replies: 12
- Views: 1828
Re: Adding music to a game
From what I found out for music your best bet is http://www.jamendo.com/en/ especially if you know about licenses and be careful about it The worst problem I have with it is actually searching painstakingly all the different genres that I have no idea they mean The terms referred being more for thos...
- Sun Aug 30, 2009 11:27 am
- Forum: Skill Development
- Topic: Watercolor-Style Background Tutorial
- Replies: 8
- Views: 2636
Re: Watercolor-Style Background Tutorial
My try done with gimp here My process is this: -duplicate image -edge detect=>Sobel -set blend mode addition/difference the "edge layer" -merge all -selective gauss blur -duplicate image x2 -first duplicate color=>posterize(few colors(mine 3)) -gauss blur >>blend mode value>>opacity 50% -next duplic...
- Wed Aug 26, 2009 3:00 am
- Forum: General Discussion
- Topic: Hetero is boring!
- Replies: 29
- Views: 4730
Re: Hetero is boring!
If you think hetero and homo is boring and want to spice things up look no further then...
Deus Ex Machina potion of Gender Bender!
After all what can be more entertaining than the total inversion of ones world and principles!
Deus Ex Machina potion of Gender Bender!
After all what can be more entertaining than the total inversion of ones world and principles!
- Mon Aug 24, 2009 12:35 pm
- Forum: Creator Discussion
- Topic: An alternative to quotation marks for dialog?
- Replies: 9
- Views: 1590
Re: An alternative to quotation marks for dialog?
Well that is an option too but I don't think he wanted to use there names
- Mon Aug 24, 2009 12:05 pm
- Forum: Creator Discussion
- Topic: An alternative to quotation marks for dialog?
- Replies: 9
- Views: 1590
Re: An alternative to quotation marks for dialog?
Actually I realize that changing the font of the thinking part coupled would italics might actually work out giving it some more separation between think and talk
I even found something in the cookbook on the subject
http://www.renpy.org/wiki/renpy/doc/coo ... ng_Italics
I even found something in the cookbook on the subject
http://www.renpy.org/wiki/renpy/doc/coo ... ng_Italics
- Mon Aug 24, 2009 10:47 am
- Forum: Creator Discussion
- Topic: An alternative to quotation marks for dialog?
- Replies: 9
- Views: 1590
Re: An alternative to quotation marks for dialog?
Distinguish intuitively... yes But does it still feel right?...nope I wouldn't see myself reading something like this for a prolonged period of time This might work though as it makes more sense to me I stare at her. She is beautiful. I love you. She doesn't respond... Does she hate me? I love you, ...
- Sat Aug 22, 2009 4:06 pm
- Forum: Creator Discussion
- Topic: Questions about commercial games
- Replies: 11
- Views: 1803
Re: Questions about commercial games
What copyrights should I apply for? Usually there is only one type of copyright and that is simply copyright that you automatically get when you make your work so you can't apply for as you already have it Licenses are another story and is an agreement with another user/person of what they can do w...
- Fri Aug 21, 2009 10:10 am
- Forum: Skill Development
- Topic: Lineart help
- Replies: 10
- Views: 1221
Re: Lineart help
http://www.inkscape.org/
Seems like the main page is offline momentary but you can still download form sourceforge
http://sourceforge.net/projects/inkscape/files/
0.46 is the most recent stable
Seems like the main page is offline momentary but you can still download form sourceforge
http://sourceforge.net/projects/inkscape/files/
0.46 is the most recent stable
- Fri Aug 21, 2009 8:10 am
- Forum: Skill Development
- Topic: Lineart help
- Replies: 10
- Views: 1221
Re: Lineart help
If you have a base sketch and don't mind getting dirty with the mouse(that is if you don't have a tablet) try the calligraph tool from inkscape with some mass and some wiggle(my preference is .3 for wiggle and .25 for mass with a bit of tremor .06) you can clean up the lines with bezier and path ope...
- Thu Aug 20, 2009 3:49 am
- Forum: Skill Development
- Topic: guide to making trailers/OPs?
- Replies: 36
- Views: 4345
Re: guide to making trailers/OPs?
When you make a video for a VN please discard any notions of if it is trailer opening ending or whatever as ultimately it will encumber you It simply doesn't matter what it is, as its purpose is to achieve MOOD By mood I mean the excitement of wanting to play the damn thing, and if you got that ever...
- Thu Aug 20, 2009 1:50 am
- Forum: Creator Discussion
- Topic: Photograph Background Filters?
- Replies: 10
- Views: 963
Re: Photograph Background Filters?
http://alanwho.com/photoshop/photoshop- ... c-filters/
Specially recommend cutout for images that have a small color pallet
Specially recommend cutout for images that have a small color pallet
- Sat Aug 15, 2009 3:43 am
- Forum: Skill Development
- Topic: Awesome characters for $25
- Replies: 10
- Views: 1865
Re: Awesome characters for $25
Artists don't grow on treeshahahaha wrote:what a rip off xD seriously ive gotten cheaper and better somewhere else! and they did poses/face changes in a bundle ;P
That means he will draw them to your hearts content(and circumstance), if you don't see value in that...I will draw your game characters
- Sat Aug 15, 2009 3:37 am
- Forum: Creator Discussion
- Topic: Character Ideas
- Replies: 6
- Views: 992
Re: Character Ideas
And yet, I bet a sufficiently skilled writer could make a zombie space pirate ninja cyborg with a gun into a likable and relatable character. In kurogane a samurai has been turned to a steel doll(with a talking sword but thats extra) the idea here is that it isn't an addition but an subtraction so ...
- Sat Aug 15, 2009 3:06 am
- Forum: Creator Discussion
- Topic: Photos vs Backgrounds, commercial game
- Replies: 25
- Views: 2241
Re: Photos vs Backgrounds, commercial game
http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1250173011_large.jpg THATS AN ARCHITECTURAL RENDERER YOU NOOBS! It isn't used obviously as background as it has emphasize all the elements of the scene while the buildings are just plain photographs and are not the focus, its for a compl...
- Fri Aug 14, 2009 8:48 am
- Forum: Creator Discussion
- Topic: Photos vs Backgrounds, commercial game
- Replies: 25
- Views: 2241
Re: Photos vs Backgrounds, commercial game
There are many fine art galleries of painted pictures. There are many fine art galleries of photographs. There are almost no fine art galleries of 3D renderings. Why do you think that is? Because its digital and your living in the stone age? It may come to you as a shock but the majority of the art...