Search found 216 matches
- Sun Jun 07, 2015 3:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transparent Backgrounds on Screens? [SOLVED!]
- Replies: 2
- Views: 3124
Re: Transparent Backgrounds on Screens?
I supposed you could use a Solid(), that's what I do in my project to create a "pause" screen with a black semi-transparent background. You need 3 numbers for the colors (RGB), and if you add a fourth one, it affects the alpha channel, which manage transparency. So I add it to my screen with this in...
- Mon May 25, 2015 7:35 am
- Forum: Other Visual Novel Engines
- Topic: Inklewriter (Free Interactive Story Maker)
- Replies: 2
- Views: 2236
Re: Inklewriter (Free Interactive Story Maker)
Mmm
Interesting, but I don't think this is "free" material as in CC definition of it...
Interesting, but I don't think this is "free" material as in CC definition of it...
- Sun Mar 15, 2015 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: nvl-mode and renpy.input, other possibility?
- Replies: 3
- Views: 1077
Re: nvl-mode and renpy.input, other possibility?
Sorry to dig up an old post, but I have the exact same problem for my nanoreno project.
No solution was given, i'd be delighted if there was one...
No solution was given, i'd be delighted if there was one...
- Mon Mar 09, 2015 3:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: More imagebutton woes [SOLVED]
- Replies: 2
- Views: 537
Re: More imagebutton woes
you need at least a "hover" version of the button imagebutton: idle "Images/gui/start_idle.png" hover "Images/gui/start_hover.png" or imagebutton auto "Images/gui/start_%s.png" with a start_idle.png and a start_hover.png images in your folder. The error message comes from the fact that the programm ...
- Wed Feb 25, 2015 12:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Correct / Cleanest syntax for animating a text disp [solved]
- Replies: 13
- Views: 1791
Re: Correct / Cleanest syntax for animating a text disp [sol
This can be used in screen language, not when you are showing your screen in the flow of things. (Not sure I'm clear) (try again) This is a screen actions (used when you define your screen with "screen my_screen: blabla") not a statement (when your story is going with "label my_label: blabla") Or th...
- Tue Feb 24, 2015 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Correct / Cleanest syntax for animating a text disp [solved]
- Replies: 13
- Views: 1791
Re: Correct / Cleanest syntax for animating a text disp [sol
There has to be a way to apply transitions when showing screens... but I don't know how... yet !
- Fri Feb 20, 2015 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Correct / Cleanest syntax for animating a text disp [solved]
- Replies: 13
- Views: 1791
Re: Correct / Cleanest syntax for animating a text disp [sol
I thought about somthing else. Why not create a screen, in wich you can have text ? Something like screen my_money: text money: xanchor 0.5 yanchor 0.5 xpos 400 ypos 300 style cash label my_label: show screen my_money with cashing "bla bla" $ money = 100 "more bla bla" What does that do ?
- Fri Feb 20, 2015 4:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Correct / Cleanest syntax for animating a text disp [solved]
- Replies: 13
- Views: 1791
Re: Correct / Cleanest syntax for animating a text displayab
I think your line
defining your image "test" should be outside your labe start too.
Either under an init label, like your variable definition, or under the line
Does that change anything ?
Code: Select all
image test = Text("[money]",style="cash")Either under an init label, like your variable definition, or under the line
Code: Select all
define e = Character('Eileen', color="#c8ffc8")- Thu Feb 19, 2015 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Correct / Cleanest syntax for animating a text disp [solved]
- Replies: 13
- Views: 1791
Re: Correct / Cleanest syntax for animating a text displayab
I'm really not sure about this, but what happens if you use
instead of
Code: Select all
image test = Text(money,style="cash")Code: Select all
image test = Text("[money]",style="cash")- Tue Feb 17, 2015 2:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Navigation Imagemap Ruining My Images? [SOLVED]
- Replies: 9
- Views: 1010
Re: Navigation Imagemap Ruining My Images?
I think the cache is re-created each time tou run the game, if it is not present. When your game is over, this is not a problem, because your images will show OK, but during development, stange things can happen. Is you want to disable this thing, I think the config variable http://www.renpy.org/doc...
- Tue Feb 17, 2015 3:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add click sound when selecting act. in scheduler?
- Replies: 2
- Views: 444
Re: How to add click sound when selecting act. in scheduler?
would something like
do the trick ?
If I undestand things well, you can trigger several actions by putting them in a list, and you have a "play" action in screen language
Code: Select all
hotspot (55,114,70,20) action [Play("your_channel","path/to/your/click.wav"),SetVariable("mon_morning","school1")]If I undestand things well, you can trigger several actions by putting them in a list, and you have a "play" action in screen language
- Sat Jan 24, 2015 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dynamically change "who_color" - Possible ? [Solved]
- Replies: 8
- Views: 1047
Re: dynamically change "who_color" - Possible ?
OK, I've found my solution... So simple once you've found (sigh) I somehow used the system suggested by trooper6 , but in my character definition like this define voix = Character("{color=[couleur_voix]}Une voix{/color}", kind=nvl) Then, when I change the variable "couleur_voix", the name color disp...
- Sat Jan 24, 2015 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dynamically change "who_color" - Possible ? [Solved]
- Replies: 8
- Views: 1047
Re: dynamically change "who_color" - Possible ?
This is precisely what I was trying to avoid... I have seven colors, and the lines of text can be called that many times...trooper6 wrote:Ah...hm...there may be a better way to do this, but you could just declare two characters with the same name but different color names. moiRed and moiBlue, for example.
- Sat Jan 24, 2015 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dynamically change "who_color" - Possible ? [Solved]
- Replies: 8
- Views: 1047
Re: dynamically change "who_color" - Possible ?
Thanks for aour answer. Unfortunately, this is not going to do the trick. Actually, I have the same text coming back several time, in different circumstances. Only the character name color should change, according to a variable. So your method won't work, as you can't change style dynamically, as fa...
- Sat Jan 24, 2015 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dynamically change "who_color" - Possible ? [Solved]
- Replies: 8
- Views: 1047
dynamically change "who_color" - Possible ? [Solved]
I know that it's possible to dynamically change the name of a Character, but is it possible to to the same with the "who_color" property of a Character ? I would like the color of one of my characters's name displayed on screen change according to a variable. Is it possible and if yes, how to do tha...