Search found 216 matches

by korova
Sun Jun 07, 2015 3:15 am
Forum: Ren'Py Questions and Announcements
Topic: Transparent Backgrounds on Screens? [SOLVED!]
Replies: 2
Views: 3124

Re: Transparent Backgrounds on Screens?

I supposed you could use a Solid(), that's what I do in my project to create a "pause" screen with a black semi-transparent background. You need 3 numbers for the colors (RGB), and if you add a fourth one, it affects the alpha channel, which manage transparency. So I add it to my screen with this in...
by korova
Mon May 25, 2015 7:35 am
Forum: Other Visual Novel Engines
Topic: Inklewriter (Free Interactive Story Maker)
Replies: 2
Views: 2236

Re: Inklewriter (Free Interactive Story Maker)

Mmm

Interesting, but I don't think this is "free" material as in CC definition of it...
by korova
Sun Mar 15, 2015 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: nvl-mode and renpy.input, other possibility?
Replies: 3
Views: 1077

Re: nvl-mode and renpy.input, other possibility?

Sorry to dig up an old post, but I have the exact same problem for my nanoreno project.

No solution was given, i'd be delighted if there was one...
by korova
Mon Mar 09, 2015 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: More imagebutton woes [SOLVED]
Replies: 2
Views: 537

Re: More imagebutton woes

you need at least a "hover" version of the button imagebutton: idle "Images/gui/start_idle.png" hover "Images/gui/start_hover.png" or imagebutton auto "Images/gui/start_%s.png" with a start_idle.png and a start_hover.png images in your folder. The error message comes from the fact that the programm ...
by korova
Wed Feb 25, 2015 12:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Correct / Cleanest syntax for animating a text disp [solved]
Replies: 13
Views: 1791

Re: Correct / Cleanest syntax for animating a text disp [sol

This can be used in screen language, not when you are showing your screen in the flow of things. (Not sure I'm clear) (try again) This is a screen actions (used when you define your screen with "screen my_screen: blabla") not a statement (when your story is going with "label my_label: blabla") Or th...
by korova
Tue Feb 24, 2015 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Correct / Cleanest syntax for animating a text disp [solved]
Replies: 13
Views: 1791

Re: Correct / Cleanest syntax for animating a text disp [sol

There has to be a way to apply transitions when showing screens... but I don't know how... yet !
by korova
Fri Feb 20, 2015 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Correct / Cleanest syntax for animating a text disp [solved]
Replies: 13
Views: 1791

Re: Correct / Cleanest syntax for animating a text disp [sol

I thought about somthing else. Why not create a screen, in wich you can have text ? Something like screen my_money: text money: xanchor 0.5 yanchor 0.5 xpos 400 ypos 300 style cash label my_label: show screen my_money with cashing "bla bla" $ money = 100 "more bla bla" What does that do ?
by korova
Fri Feb 20, 2015 4:28 am
Forum: Ren'Py Questions and Announcements
Topic: Correct / Cleanest syntax for animating a text disp [solved]
Replies: 13
Views: 1791

Re: Correct / Cleanest syntax for animating a text displayab

I think your line

Code: Select all

image test = Text("[money]",style="cash")
defining your image "test" should be outside your labe start too.
Either under an init label, like your variable definition, or under the line

Code: Select all

define e = Character('Eileen', color="#c8ffc8")
Does that change anything ?
by korova
Thu Feb 19, 2015 2:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Correct / Cleanest syntax for animating a text disp [solved]
Replies: 13
Views: 1791

Re: Correct / Cleanest syntax for animating a text displayab

I'm really not sure about this, but what happens if you use

Code: Select all

 image test = Text(money,style="cash")
instead of

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 image test = Text("[money]",style="cash")
by korova
Tue Feb 17, 2015 2:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigation Imagemap Ruining My Images? [SOLVED]
Replies: 9
Views: 1010

Re: Navigation Imagemap Ruining My Images?

I think the cache is re-created each time tou run the game, if it is not present. When your game is over, this is not a problem, because your images will show OK, but during development, stange things can happen. Is you want to disable this thing, I think the config variable http://www.renpy.org/doc...
by korova
Tue Feb 17, 2015 3:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to add click sound when selecting act. in scheduler?
Replies: 2
Views: 444

Re: How to add click sound when selecting act. in scheduler?

would something like

Code: Select all

hotspot (55,114,70,20) action [Play("your_channel","path/to/your/click.wav"),SetVariable("mon_morning","school1")]
do the trick ?

If I undestand things well, you can trigger several actions by putting them in a list, and you have a "play" action in screen language
by korova
Sat Jan 24, 2015 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: dynamically change "who_color" - Possible ? [Solved]
Replies: 8
Views: 1047

Re: dynamically change "who_color" - Possible ?

OK, I've found my solution... So simple once you've found (sigh) I somehow used the system suggested by trooper6 , but in my character definition like this define voix = Character("{color=[couleur_voix]}Une voix{/color}", kind=nvl) Then, when I change the variable "couleur_voix", the name color disp...
by korova
Sat Jan 24, 2015 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: dynamically change "who_color" - Possible ? [Solved]
Replies: 8
Views: 1047

Re: dynamically change "who_color" - Possible ?

trooper6 wrote:Ah...hm...there may be a better way to do this, but you could just declare two characters with the same name but different color names. moiRed and moiBlue, for example.
This is precisely what I was trying to avoid... I have seven colors, and the lines of text can be called that many times...
by korova
Sat Jan 24, 2015 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: dynamically change "who_color" - Possible ? [Solved]
Replies: 8
Views: 1047

Re: dynamically change "who_color" - Possible ?

Thanks for aour answer. Unfortunately, this is not going to do the trick. Actually, I have the same text coming back several time, in different circumstances. Only the character name color should change, according to a variable. So your method won't work, as you can't change style dynamically, as fa...
by korova
Sat Jan 24, 2015 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: dynamically change "who_color" - Possible ? [Solved]
Replies: 8
Views: 1047

dynamically change "who_color" - Possible ? [Solved]

I know that it's possible to dynamically change the name of a Character, but is it possible to to the same with the "who_color" property of a Character ? I would like the color of one of my characters's name displayed on screen change according to a variable. Is it possible and if yes, how to do tha...