Search found 214 matches

by korova
Mon May 19, 2014 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: String variable for scenes [solved]
Replies: 2
Views: 385

Re: String variable for scenes

Have you tried

Code: Select all

scene expression where_i_am with dissolve
?
by korova
Wed May 14, 2014 5:06 pm
Forum: Ren'Py Questions and Announcements
Topic: cant seem to change the character name font in game
Replies: 21
Views: 4375

Re: cant seem to change the character name font in game

OokamiKasumi wrote: As far as I know, you need to use a TTF front. An OTF will not work.
I'm surprised. I thought so too, but I used an .otf font by mistake, and it works like a charm...
by korova
Wed Apr 30, 2014 6:18 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Windows && Linux distributions and archives
Replies: 5
Views: 668

Re: [Solved] Windows && Linux distributions and archives

my answer to your question here

Is it really necessary to ask the same question at two diffrent places ?
by korova
Wed Apr 30, 2014 6:15 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] help, linux
Replies: 4
Views: 488

Re: help, linux

run .sh file, and anything needed should have been shipped/included with the .tar.bz2 file.
by korova
Tue Apr 22, 2014 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Music Room Help?
Replies: 2
Views: 849

Re: Music Room Help?

I think your problem come from your instruction "Play()" for example : hotspot (480, 280, 140, 40) action [ Play("The Zodiac Theme", "TZB.png"), Show("music_info", info="TZB.png") ] Play syntax should be like : Play(channel, file, **kwargs) Causes an audio file to be played on a given channel. chann...
by korova
Sun Apr 20, 2014 3:40 am
Forum: Demos & Beta Testing
Topic: A Short Ghost Story
Replies: 19
Views: 5337

Re: A Short Ghost Story

I gave your VN a try, and I liked a lot. It's like reading an animated comic, the graphics and animation are very dynamic and keep the reader's attention. You must have given a lot of work to achieve all those animations ! I felt a little uncomfortable with the abrupt beginning at first, but then I ...
by korova
Sat Apr 19, 2014 4:47 am
Forum: Demos & Beta Testing
Topic: Ivy [short KN] [beta]
Replies: 4
Views: 1276

Re: Ivy [short KN] [beta]

OK, I put the files directly on the forum as attachments, so you now have new download links in the first post.

Enjoy !
by korova
Mon Apr 14, 2014 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Extract translated dialogues
Replies: 2
Views: 1092

Re: Extract translated dialogues

Thanks for your reply.

I'll deal with it.
by korova
Sun Apr 13, 2014 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: Extract translated dialogues
Replies: 2
Views: 1092

Extract translated dialogues

Hello ! I'm currently working on translating my games from french into english. I'd like my tranlations reviewed by my collegues that teach english, but know nothing about Ren'py nor coding. From the laucher, with "Extract dialogue" I can get all my french dialogue in a single textfile without any c...
by korova
Sat Apr 12, 2014 5:59 pm
Forum: Demos & Beta Testing
Topic: Ivy [short KN] [beta]
Replies: 4
Views: 1276

Ivy [short KN] [beta]

Hello ! I'm happy to release beta version of my very short Kinetic novel "Ivy" I wrote this to train myself in writing. Here is my method : I select a keyword, perform a search in Flickr (I'm not a graphic artist at all), choose 5-6 photos and try to imagine a story to go with it. Then I put it toge...
by korova
Tue Apr 08, 2014 10:08 am
Forum: Ren'Py Questions and Announcements
Topic: https weblinks won't work [solved]
Replies: 3
Views: 333

Re: https weblinks won't work

Worked like a charm !

Thanks a lot !
by korova
Tue Apr 08, 2014 8:56 am
Forum: Ren'Py Questions and Announcements
Topic: https weblinks won't work [solved]
Replies: 3
Views: 333

https weblinks won't work [solved]

Hello ! I have implemented several weblinks in my game. Most of them work just fine (webbrowser opens on the right page) except ... links beginning with https When clicking on those I get : I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 225, in s...
by korova
Tue Apr 08, 2014 2:49 am
Forum: Ren'Py Questions and Announcements
Topic: Interact, hyperlinks and screen language [solved I think]
Replies: 4
Views: 1077

Re: Interact, hyperlinks and screen language [solved I think

I finanlly found a solution, so simple I am pratically ashamed. So I keep my code in screens.rpy untouched, except for the key "dismiss" action Return(True) that I don't use any more. Then in my main script, i don't "call" the screen any more but simply "show" it, and I add a "pause" statement, so t...
by korova
Mon Apr 07, 2014 4:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Interact, hyperlinks and screen language [solved I think]
Replies: 4
Views: 1077

Re: Interact, hyperlinks and screen language

Tried it, does not work at my convenience.

When I click the textbuttons, I change screen, not performing the action I programmed.

Seems that I am stuck... :(

Any other suggestion ?
by korova
Sat Apr 05, 2014 1:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Interact, hyperlinks and screen language [solved I think]
Replies: 4
Views: 1077

Re: Interact, hyperlinks and screen language

Actually, using a textbutton came to my mind.

This is what I will try if I don't find a better solution.

Thanks for your suggestion anymay !