Search found 208 matches

by korova
Fri Apr 14, 2017 6:49 pm
Forum: Development of Ren'Py
Topic: [Solved] Corrupted script/Long line of NUL
Replies: 10
Views: 881

Re: Corrupted script/Long line of NUL

Did you open the .rpy files or the .rpyc ?

I nearly had a heart attack when I opened a .rpyc file by mistake, I thought all my hard work disappeared befor I realized my original file was stille there, untouched.
by korova
Tue Apr 11, 2017 4:08 am
Forum: Ren'Py Questions and Announcements
Topic: Can someone help me understand Function?
Replies: 5
Views: 352

Re: Can someone help me understand Function?

I'm not sure you need functions here but more persistent variables. Each time you start again the game, variables are re-initialized (put back to the value they had at the beginning of the game) If you want the values to stay between runs, that what persistent variables do. you can reed about that h...
by korova
Mon Apr 10, 2017 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Disable side image for 1 character [solved]
Replies: 2
Views: 205

Re: Disable side image for 1 character

I used you suggestion (but in my own way) to modify the say screen like that screen say(who, what, side_image = True): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" ## If there's a side image, display it above the text. Do no...
by korova
Mon Apr 10, 2017 10:57 am
Forum: Ren'Py Questions and Announcements
Topic: Disable side image for 1 character [solved]
Replies: 2
Views: 205

Disable side image for 1 character [solved]

Hello ! I have a little problem with side image management. I have two characters linked to the same character sprite with the tag "Laura" First character is the MC "speaking", so I need the name and the side image. my character is defined like that define l = Character("Laura", image = "laura") # M...
by korova
Tue Apr 04, 2017 3:25 am
Forum: WiP: NaNoRenO
Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
Replies: 5
Views: 1234

Re: Blue Skies - Prologue [scifi][Nano17]

"So if you like space sagas and scifi"...urgh...I need this to be a thing. I love scifi stories! Your premise makes sense and makes me interested in finding out what happens next. Cool idea Whoah! all of a sudden I feel the pressure! ;-) Good news(?), you can now have a taste of my project : I've r...
by korova
Sun Mar 26, 2017 4:59 am
Forum: Ren'Py Questions and Announcements
Topic: Expected Statements and Slow Text
Replies: 9
Views: 395

Re: Expected Statements and Slow Text

It says it's not defined, but it works just fine when I choose "Are you a spirit?" Because it's the only time you actually "define" the variable (= make it exist) If you don't choose "Are you a spirit", the "spirit" variable is not defined. You'll have to put default spirit = False at the beginning...
by korova
Sat Mar 25, 2017 8:46 pm
Forum: WiP: NaNoRenO
Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
Replies: 5
Views: 1234

Re: Blue Skies - Prologue [scifi][Nano17]

This looks very cool! That last sentence of the summary, "Even if nobody knows now what "blue" looks like..." really got my attention. And the characters seem cool as well. :D Thank you! About that "blue" thing, you need to know that, after the main menu when you see the sky with clouds, blue is no...
by korova
Sat Mar 25, 2017 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: How to manipulate viewports ?
Replies: 7
Views: 726

Re: How to manipulate viewports ?

Thanks a lot, it works !

It seems a bit strange to have to hide the screen first to show it again immediatly after, but as long as it's working...
by korova
Sat Mar 25, 2017 6:34 am
Forum: Ren'Py Questions and Announcements
Topic: How to manipulate viewports ?
Replies: 7
Views: 726

Re: How to use viewports ?

Still struggling with my viewport to show the bottom portion of the iewport first. Maybe reshow screen after message was added? Tried that, didn't work. The viewport content updates when I modify the list that controls it, but the new message is at the bottom, hidden. I want it to be visible. My cur...
by korova
Fri Mar 24, 2017 5:03 pm
Forum: WiP: NaNoRenO
Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
Replies: 5
Views: 1234

Blue Skies - Prologue [scifi][Nano17] Alpha release

I know it's late, I know I'm crazy... But here is my NaNoRenO 2017 attempt! http://i.imgur.com/cVnGvWi.png http://i.imgur.com/BQXHLgT.png Human beings has lived on the Station for... as long as anybody can remember. The Station floats in space, somewhere near the Asteroids Belt. No life can exist ou...
by korova
Wed Mar 22, 2017 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: How to manipulate viewports ?
Replies: 7
Views: 726

Re: How to use viewports ?

So, after a lot and trials and errors and with the help of your advice (Thanks !), I achieved a much more aesthetic aspect for my viewport. viewport-enhenced.png with that code screen comms(correspondant,messages): add "gui/tab.png" side "c r": area (268,98,744,486) viewport id "com": draggable Fals...
by korova
Tue Mar 21, 2017 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: How to manipulate viewports ?
Replies: 7
Views: 726

How to manipulate viewports ?

Sorry to bother you, renpy specialists, but I'm currently struggling to implement viewports I'm trying to mimic messages appearing on a tablet-like screen I'd like the messages to appear on the bottom of the white rectangle and going up when new messages appear. When there are too many messages, the...
by korova
Sun Mar 19, 2017 6:55 am
Forum: Completed Games
Topic: Ex Astris 05 [GxB][Kinetic][Sci-fi][Free]
Replies: 9
Views: 4824

Re: Ex Astris 05 [GxB][Kinetic][Sci-fi][Free]

I'm so glad the new chapter is out!
I enjoy this story so much.

I can't wait to discover what happens next...
by korova
Fri Mar 17, 2017 6:07 am
Forum: Ren'Py Questions and Announcements
Topic: My game doesn´t show some dialogs of the translation
Replies: 8
Views: 504

Re: My game doesn´t show some dialogs of the translation

Happy to be of some help.
I usually write in french and translate into english afterwards, so I experienced this issue many times...
by korova
Thu Mar 16, 2017 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: My game doesn´t show some dialogs of the translation
Replies: 8
Views: 504

Re: My game doesn´t show some dialogs of the translation

Have you modified some of your spanish text after you translated it into english ? If yes, you'll have to generate translation again, and your modified spanish text will appear at the end of the file. You should do your translations at the very end of developping process, when you're sure your text ...