Search found 208 matches

by korova
Sat Feb 25, 2017 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) ConditionSwitch with multiple conditions?
Replies: 4
Views: 269

Re: ConditionSwitch with multiple conditions?

Have you tried

Code: Select all

(0, 0), ConditionSwitch(
        "dress_type == 1 and dress_color == 1", "dress_1_1.png",
        "dress_type == 1 and dress_color == 2", "dress_1_2.png",
        )
by korova
Fri Oct 21, 2016 4:50 am
Forum: Ren'Py Questions and Announcements
Topic: Indentation Problem that cannot be figured out
Replies: 4
Views: 385

Re: Indentation Problem that cannot be figured out

I think you lack a parenthetis in the first imagemap thing (line 323) after 400 and before "balcony"
(I don't know il that's the problem though, but sometimes, the line given in the error message in not very precise)
by korova
Mon Aug 22, 2016 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Build Distribution Not Working.
Replies: 14
Views: 622

Re: Build Distribution Not Working.

It's kind of hiard to answer with no further details.

Can you copy/paste the error message ? Where are your images ? Can you provide an example of code using the images ? Did you archive assets for the builds ?
by korova
Sun Aug 21, 2016 5:07 am
Forum: Ren'Py Questions and Announcements
Topic: Build Distribution Not Working.
Replies: 14
Views: 622

Re: Build Distribution Not Working.

has he (or you) unzipped (or decompressed) your builds before trying to play them ?
by korova
Thu Aug 18, 2016 6:01 am
Forum: Demos & Beta Testing
Topic: Clair Obscur [KN, experimental] need eng. transl. proofread
Replies: 2
Views: 625

Re: Clair Obscur [KN, experimental] need eng. transl. proofr

Since I saw this post I thought I needed to try this game some day, and I finally took the time to do it ! First of all, I've got to say that I really enjoyed the game ! :o I honestly didn't know what to expect, but even if it was quite short, I really liked it. Great creative use of free resources...
by korova
Wed Aug 10, 2016 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: Making dialogue be said once player stats are at a set level
Replies: 9
Views: 420

Re: Making dialogue be said once player stats are at a set l

I just realized I made a mistake in the code I provided. The last clause should be else with nothing else, like that elif Grade_Score <= 9: t "%(player_name)s! You got 9/10, almost perfect!" else: t "Congratulations %(player_name)s! You got the perfect score!" (no need to test the last condition, as...
by korova
Mon Aug 08, 2016 4:24 am
Forum: Ren'Py Questions and Announcements
Topic: Making dialogue be said once player stats are at a set level
Replies: 9
Views: 420

Re: Making dialogue be said once player stats are at a set l

I suggest this label results: if Grade_Score <= 0: t "Try harder next time. You scored 0/10." elif Grade_Score <= 1: t "I though you could do better than this. You got 1/10." elif Grade_Score <= 2: t "I think you could do better next time. You got 2/10." #etc ..... elif Grade_Score <= 9: t "%(player...
by korova
Thu Aug 04, 2016 2:48 am
Forum: Ren'Py Questions and Announcements
Topic: Increment a variable at each build
Replies: 2
Views: 162

Re: Increment a variable at each build

OK, thanks for the answer.

I guess I'll have to keep track another way, and be more focused about it... :roll: :wink:
by korova
Wed Aug 03, 2016 6:01 pm
Forum: Completed Games
Topic: Chocolate [KN][very short][fantastic, humour]
Replies: 0
Views: 1236

Chocolate [KN][very short][fantastic, humour]

I'm very excited (and very anxious) to present you my second Visual Novel "Chocolate ". I made the first version two years ago, only in French, but I've just made the final corrections to the English translation (and had it proofread by a native speaker) so it's time I present it to you, english-spe...
by korova
Wed Aug 03, 2016 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Increment a variable at each build
Replies: 2
Views: 162

Increment a variable at each build

I have no idea if what i wish is possible or not, so i'm asking the renpy specialists of this forum. I'd like that each time I make a build of my game (using the "building packets" feature of the renpy launcher), I can increment a variable in my game (persistent variable) So, is there any instructio...
by korova
Tue Aug 02, 2016 3:37 pm
Forum: Demos & Beta Testing
Topic: Clair Obscur [KN, experimental] need eng. transl. proofread
Replies: 2
Views: 625

Clair Obscur [KN, experimental] need eng. transl. proofread

Hello ! I finally took up the courage to present a work I did a year ago and to try to translate it into english. This is where I need your help. My game was first written in french, but I'd like it to meet a larger audience. That's why I made a draft english translation. I think the text is underst...
by korova
Mon Aug 01, 2016 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: calling a Pause screen
Replies: 2
Views: 303

Re: calling a Pause screen

You may try to add

Code: Select all

modal True
in your screen code (at the beginning) => this instruction prevent interaction to occur except in the active parts of your screen
https://www.renpy.org/doc/html/screens. ... -statement
by korova
Mon Jul 25, 2016 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Scene/image interact help?
Replies: 2
Views: 122

Re: Scene/image interact help?

I suppose imagemaps could do the trick https://www.renpy.org/doc/html/screens.html#imagemap-statements I think there is a thread in the cookbook section to implement a point and click mechanism https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=13830 (actually it's a hidden object game machanism...
by korova
Fri Jul 22, 2016 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to color renpy.notify(str(num)) number?
Replies: 3
Views: 305

Re: How to color renpy.notify(str(num)) number?

What about this ?

Code: Select all

 renpy.notify("{color=#ed2024}{size=12}[num] NEUS POINTS!!{/size}{/color}") 
or

Code: Select all

 renpy.notify("{color=#ed2024}{size=12}" + str(num) +" NEUS POINTS!!{/size}{/color}") 
(Not home right now, I can't test)