Search found 212 matches

by korova
Tue Mar 21, 2017 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: How to manipulate viewports ?
Replies: 7
Views: 813

How to manipulate viewports ?

Sorry to bother you, renpy specialists, but I'm currently struggling to implement viewports I'm trying to mimic messages appearing on a tablet-like screen I'd like the messages to appear on the bottom of the white rectangle and going up when new messages appear. When there are too many messages, the...
by korova
Sun Mar 19, 2017 6:55 am
Forum: Completed Games
Topic: Ex Astris 05 [GxB][Kinetic][Sci-fi][Free]
Replies: 9
Views: 4869

Re: Ex Astris 05 [GxB][Kinetic][Sci-fi][Free]

I'm so glad the new chapter is out!
I enjoy this story so much.

I can't wait to discover what happens next...
by korova
Fri Mar 17, 2017 6:07 am
Forum: Ren'Py Questions and Announcements
Topic: My game doesn´t show some dialogs of the translation
Replies: 8
Views: 529

Re: My game doesn´t show some dialogs of the translation

Happy to be of some help.
I usually write in french and translate into english afterwards, so I experienced this issue many times...
by korova
Thu Mar 16, 2017 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: My game doesn´t show some dialogs of the translation
Replies: 8
Views: 529

Re: My game doesn´t show some dialogs of the translation

Have you modified some of your spanish text after you translated it into english ? If yes, you'll have to generate translation again, and your modified spanish text will appear at the end of the file. You should do your translations at the very end of developping process, when you're sure your text ...
by korova
Sat Feb 25, 2017 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) ConditionSwitch with multiple conditions?
Replies: 4
Views: 283

Re: ConditionSwitch with multiple conditions?

Have you tried

Code: Select all

(0, 0), ConditionSwitch(
        "dress_type == 1 and dress_color == 1", "dress_1_1.png",
        "dress_type == 1 and dress_color == 2", "dress_1_2.png",
        )
by korova
Fri Oct 21, 2016 4:50 am
Forum: Ren'Py Questions and Announcements
Topic: Indentation Problem that cannot be figured out
Replies: 4
Views: 404

Re: Indentation Problem that cannot be figured out

I think you lack a parenthetis in the first imagemap thing (line 323) after 400 and before "balcony"
(I don't know il that's the problem though, but sometimes, the line given in the error message in not very precise)
by korova
Mon Aug 22, 2016 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Build Distribution Not Working.
Replies: 14
Views: 641

Re: Build Distribution Not Working.

It's kind of hiard to answer with no further details.

Can you copy/paste the error message ? Where are your images ? Can you provide an example of code using the images ? Did you archive assets for the builds ?
by korova
Sun Aug 21, 2016 5:07 am
Forum: Ren'Py Questions and Announcements
Topic: Build Distribution Not Working.
Replies: 14
Views: 641

Re: Build Distribution Not Working.

has he (or you) unzipped (or decompressed) your builds before trying to play them ?
by korova
Thu Aug 18, 2016 6:01 am
Forum: Demos & Beta Testing
Topic: Clair Obscur [KN, experimental] need eng. transl. proofread
Replies: 2
Views: 643

Re: Clair Obscur [KN, experimental] need eng. transl. proofr

Since I saw this post I thought I needed to try this game some day, and I finally took the time to do it ! First of all, I've got to say that I really enjoyed the game ! :o I honestly didn't know what to expect, but even if it was quite short, I really liked it. Great creative use of free resources...
by korova
Wed Aug 10, 2016 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: Making dialogue be said once player stats are at a set level
Replies: 9
Views: 426

Re: Making dialogue be said once player stats are at a set l

I just realized I made a mistake in the code I provided. The last clause should be else with nothing else, like that elif Grade_Score <= 9: t "%(player_name)s! You got 9/10, almost perfect!" else: t "Congratulations %(player_name)s! You got the perfect score!" (no need to test the last condition, as...
by korova
Mon Aug 08, 2016 4:24 am
Forum: Ren'Py Questions and Announcements
Topic: Making dialogue be said once player stats are at a set level
Replies: 9
Views: 426

Re: Making dialogue be said once player stats are at a set l

I suggest this label results: if Grade_Score <= 0: t "Try harder next time. You scored 0/10." elif Grade_Score <= 1: t "I though you could do better than this. You got 1/10." elif Grade_Score <= 2: t "I think you could do better next time. You got 2/10." #etc ..... elif Grade_Score <= 9: t "%(player...
by korova
Thu Aug 04, 2016 2:48 am
Forum: Ren'Py Questions and Announcements
Topic: Increment a variable at each build
Replies: 2
Views: 171

Re: Increment a variable at each build

OK, thanks for the answer.

I guess I'll have to keep track another way, and be more focused about it... :roll: :wink:
by korova
Wed Aug 03, 2016 6:01 pm
Forum: Completed Games
Topic: Chocolate [KN][very short][fantastic, humour]
Replies: 0
Views: 1238

Chocolate [KN][very short][fantastic, humour]

I'm very excited (and very anxious) to present you my second Visual Novel "Chocolate ". I made the first version two years ago, only in French, but I've just made the final corrections to the English translation (and had it proofread by a native speaker) so it's time I present it to you, english-spe...
by korova
Wed Aug 03, 2016 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Increment a variable at each build
Replies: 2
Views: 171

Increment a variable at each build

I have no idea if what i wish is possible or not, so i'm asking the renpy specialists of this forum. I'd like that each time I make a build of my game (using the "building packets" feature of the renpy launcher), I can increment a variable in my game (persistent variable) So, is there any instructio...