Search found 99 matches
- Sat Jun 11, 2022 5:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to make a VN-RPG hybrid using Ren'Py that is "high-octane"?
- Replies: 7
- Views: 447
Re: Best way to make a VN-RPG hybrid using Ren'Py that is "high-octane"?
When it comes to having a playable map and creating cutscene with pixel sprites, I couldn't recommend Pink Engine more! https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=59039 Though it doesn't come with a battle system yet, so you will have to piece that together with the other resources that ...
- Sun Jun 05, 2022 7:23 pm
- Forum: Ren'Py Cookbook
- Topic: Automatic Location/Minimap System
- Replies: 0
- Views: 742
Automatic Location/Minimap System
https://i.imgur.com/ATrOFHV.png https://i.imgur.com/m0lkkYl.png I made a location system that updates the player's location completely by itself! It comes with both a minimap and a new page for your game menu - all you need is a map image (and optionally a "you are here" indicator): My old approach...
- Thu Jun 02, 2022 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with layered images with tons of face expressions and characters
- Replies: 12
- Views: 425
Re: help with layered images with tons of face expressions and characters
For example:
Code: Select all
define quick_dissolve = Dissolve(0.5)
define config.say_attribute_transition = quick_dissolve
define config.say_attribute_transition_layer = 'master'- Thu Jun 02, 2022 3:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with layered images with tons of face expressions and characters
- Replies: 12
- Views: 425
Re: help with layered images with tons of face expressions and characters
If I remember correctly, that should be doable by specifying:
(in options.rpy)
You might want to create a custom, shorter dissolve though, since 1 second is probably too long.
Code: Select all
define config.say_attribute_transition = dissolve
define config.say_attribute_transition_layer = 'master'You might want to create a custom, shorter dissolve though, since 1 second is probably too long.
- Wed Jun 01, 2022 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help with layered images with tons of face expressions and characters
- Replies: 12
- Views: 425
Re: help with layered images with tons of face expressions and characters
I'm glad! When it comes to blushing, I personally do it like this: layeredimage vero: group body: #instead of "always" attribute casual default "vero_thin_base" attribute beach "vero_thin_swimsuit" group face_effects: attribute no default Null() #this displays a "blank" image as a placeholder for wh...
- Wed Jun 01, 2022 8:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with layered images with tons of face expressions and characters
- Replies: 12
- Views: 425
Re: help with layered images with tons of face expressions and characters
This depends on what you mean. If you're talking about an alternate outfit, where the underlying pose is exactly the same, you can do: layeredimage vero: group body: #instead of "always" attribute casual default "vero_thin_base" attribute beach "vero_thin_swimsuit" group face: attribute normal defau...
- Tue May 31, 2022 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with layered images with tons of face expressions and characters
- Replies: 12
- Views: 425
Re: help with layered images with tons of face expressions and characters
Like all other images, layeredimages should be defined outside of labels, so that's what's throwing the error. Also, the definition of the attributes was slightly wrong. It should work if you do it like this: layeredimage vero: always "vero_thin_base" group face: attribute normal default "v_normal" ...
- Fri May 13, 2022 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: newbie asks: how to make a game look like "this"
- Replies: 9
- Views: 663
Re: newbie asks: how to make a game look like "this"
For more specific advice, this might also help:
viewtopic.php?f=8&t=20699#p266459
viewtopic.php?f=8&t=20699#p266459
- Wed Mar 02, 2022 2:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [HELP] Layered Animation? Line Boil and Blinks
- Replies: 4
- Views: 316
Re: [HELP] Layered Animation? Line Boil and Blinks
Actually, what does this bit of code do? Ren'py will always choose only one of the choice blocks, so in this case there's a random pause between blinks (as opposed to a character strictly blinking every 3 seconds). I'm also looking to see if there's a way to loop blocks of animation for a set amoun...
- Wed Mar 02, 2022 7:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [HELP] Layered Animation? Line Boil and Blinks
- Replies: 4
- Views: 316
Re: [HELP] Layered Animation? Line Boil and Blinks
Hey there! Your layeredimage jui_test4 attempt is not too far off, but it's an infinite loop because you didn't add any pauses for the animation. You can try a basic setup like: layeredimage jui: always "jui_neutral_nude_body" group eyes: attribute o default "jui_blink" attribute sigh "images/charac...
- Tue Dec 14, 2021 6:33 pm
- Forum: Completed Games
- Topic: Deep Sea Valentine [GxG][RPG][Comedy][Commercial]
- Replies: 3
- Views: 2447
Re: Deep Sea Valentine [GxG][RPG][Comedy][Commercial]
I just released an update that makes Deep Sea Valentine available in Russian and German! 
- Tue Nov 23, 2021 7:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Updating A Steam Release Broke Achievements
- Replies: 8
- Views: 493
Re: Updating A Steam Release Broke Achievements
Just to make sure, did you check under preferences / actions / install libraries if the Steam library is installed?
I once forgot to reinstall it after updating Ren'Py and had the same issue as you.
I once forgot to reinstall it after updating Ren'Py and had the same issue as you.
- Mon Nov 22, 2021 8:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translation not applied consistently
- Replies: 4
- Views: 315
Re: Translation not applied consistently
Thank you for the explanation and more elegant solution!
- Mon Nov 22, 2021 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translation not applied consistently
- Replies: 4
- Views: 315
Re: Translation not applied consistently
Unfortunately that throws a " KeyError: u'i' " I think that's because you can't actually use dictionaries with Renpy's string substitution. But your idea about the concatenation order was very helpful! I got it working with this ugly workaround: hbox: textbutton "{color=#2ce4e6}(!){/color}" action [...
- Mon Nov 22, 2021 7:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translation not applied consistently
- Replies: 4
- Views: 315
[SOLVED] Translation not applied consistently
So I'm translating a game for the first time, and it's been very straightforward so far. But there is one part of a screen that refuses to get translated, and I'm not really sure why. I have a kind of encyclopedia, where unread entries are marked with a " (!) ". For some reason, the titles of those ...