Search found 99 matches
- Sun Mar 19, 2017 4:45 pm
- Forum: Works in Progress
- Topic: Artificial Selection [Mystery][Psychological][Sci-Fi]
- Replies: 17
- Views: 3015
Artificial Selection [Mystery][Psychological][Sci-Fi]
http://i.imgur.com/KWvXwMi.png http://i.imgur.com/CK06CjF.png Approximately 100 years in the future, Saeva, a socially anxious teenager, finds himself trapped in a building with 13 other young adults. They are all accused of being criminals and are told the only way to escape is by proving their wo...
- Sat Mar 18, 2017 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Changing screen with in-game variable?
- Replies: 2
- Views: 279
Re: Changing screen with in-game variable?
Everything works the way I want it to now. Thank you very much for your help!
- Sat Mar 18, 2017 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Changing screen with in-game variable?
- Replies: 2
- Views: 279
[solved] Changing screen with in-game variable?
This time I have two somewhat similar questions. First off, I have a character information screen in my game. However, there are two secret characters which are only discovered later on in the game, so I don't want their information to be visible from the start. init: $ syraleappear = False if syral...
- Sat Mar 18, 2017 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How to use notifications?
- Replies: 2
- Views: 1036
Re: How to use notifications?
It worked! Thank you very much!
- Sat Mar 18, 2017 4:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How to use notifications?
- Replies: 2
- Views: 1036
[solved] How to use notifications?
In my game, many different choices can be made, some of which change the story drastically and others which do nothing at all. To make getting different endings a little easier, I'd like to show the player a notification showing how important a choice is. Screenshot_93.png I'm not good at coding, so...
- Wed Mar 15, 2017 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Automatically add small pauses after every comma?
- Replies: 7
- Views: 813
Re: [solved] Automatically add small pauses after every comm
I really appreciate everyone's help and suggestions. Since my programming skills aren't that good I think the "^" idea already solved my problem, though. Thank you very much!
- Mon Mar 13, 2017 3:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Automatically add small pauses after every comma?
- Replies: 7
- Views: 813
Re: Automatically add small pauses after every comma?
I didn't think of that, thank you!gas wrote:Write something like
,^
and
.^^
- Sun Mar 12, 2017 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Automatically add small pauses after every comma?
- Replies: 7
- Views: 813
Re: Automatically add small pauses after every comma?
This can be useful for you: https://www.renpy.org/doc/html/config.html#var-config.replace_text Thank you very much, that looks useful indeed! Unfortunately, I'm inexperienced with programming, so I'm not quite sure how to put the code to use. def replace_text(s): s = s.replace(', ', ',{w=0.15} ') s...
- Sun Mar 12, 2017 10:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Automatically add small pauses after every comma?
- Replies: 7
- Views: 813
[solved] Automatically add small pauses after every comma?
Up until now, I manually added small pauses after every comma, question mark, etc. to imitate the pauses a talking person would make in real life. But the more I write, the more exhausting constantly adding "{w=0.15}" gets. I know I can go through the script with the replace function, but it often m...