Not built-in, but someone built a web-based one that works with Ren'Py code in Github:
https://renpy.amethysts.studio/
(there's a Reddit thread about it if you have questions: https://www.reddit.com/r/RenPy/comments ... beautiful/
)
Search found 538 matches
- Sat Jun 26, 2021 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a visual node editor / map like twine?
- Replies: 1
- Views: 1767
- Mon May 10, 2021 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Optimizing music?
- Replies: 4
- Views: 893
Re: Optimizing music?
When you export your OGG files, you can choose the quality with a slider. Lower quality will not sound quite as good, but will be a smaller file size.
- Mon May 10, 2021 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keep Textbox From Disappearing Between Dialogue
- Replies: 5
- Views: 1301
Re: Keep Textbox From Disappearing Between Dialogue
Hey, if you're using config.say_attribute_transition, then make sure you're also using say_attribute_transition_layer = "master", like this in your options.rpy
Code: Select all
define config.say_attribute_transition = Dissolve(0.5, alpha=True)
define config.say_attribute_transition_layer = "master"
- Thu May 06, 2021 5:03 pm
- Forum: Creator Discussion
- Topic: A newbie question about inbuilt themes
- Replies: 1
- Views: 4619
Re: A newbie question about inbuilt themes
Probably the easiest way to do this would be to create a blank game where all you change is the GUI theme. Then whenever you want to make a new game using this theme, you can copy all its GUI data in. If you really wanted the Ren'py GUI to show your custom theme, you would need to modify the Ren'Py ...
- Thu May 06, 2021 5:02 pm
- Forum: Creator Discussion
- Topic: Recommended Text Editor (other than Atom)
- Replies: 5
- Views: 4839
Re: Recommended Text Editor (other than Atom)
I really like Visual Studio Code also. I switched from Atom a year ago and haven't looked back. Its syntax highlighting and git integration is really helpful.
- Thu May 06, 2021 5:00 pm
- Forum: Creator Discussion
- Topic: Visual Novels for children?
- Replies: 13
- Views: 6839
Re: Visual Novels for children?
My kids played Magical Diary and my own game, Our Personal Space around age 10 or so... though both of those have some light romance. My kids made a very short VN about a magical LEGO, The Life Brick , and my daughter recently converted her short CYOA book into a voiced visual novel (target age is a...
- Tue Apr 06, 2021 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can text hyperlinks take arguments?
- Replies: 4
- Views: 1051
Re: [SOLVED] Can text hyperlinks take arguments?
Hey, if you want to use that, you'll need to paste in the python block from hell_oh_world. That's the code that tells Ren'py to pass interpret actions in hyperlinks as Ren'Py code. Is this what you want, or do you just want a regular hyperlink?
- Thu Apr 01, 2021 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lint warning when using Cycle block
- Replies: 0
- Views: 783
Lint warning when using Cycle block
I'm using cycle blocks to choose between several options, but Lint is giving me this warning: Didn't properly report what the next statement should be. I couldn't find any documentation on cycle blocks other than the patreon post here: https://www.patreon.com/posts/three-creator-27255150 As far as I...
- Thu Apr 01, 2021 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An error occurs when exporting to Android
- Replies: 1
- Views: 793
Re: An error occurs when exporting to Android
These are just warnings, so if the build failed, it's probably not from this but from a different error.
In programming a "WARNING" is usually something you shouldn't use but it should still work. This is different from an "ERROR" which means something definitely will not work.
In programming a "WARNING" is usually something you shouldn't use but it should still work. This is different from an "ERROR" which means something definitely will not work.
- Thu Apr 01, 2021 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Super basic question on calling other scripts
- Replies: 1
- Views: 775
Re: Super basic question on calling other scripts
You can put the code in any file with .rpy at the end and Ren'Py will read it. It actually doesn't care what any of your files are called; it puts all the .rpy files into one big thing and then runs code from there. So usually you will download .rpy files and put them in a project, or copy and paste...
- Sat Oct 03, 2020 11:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android name app
- Replies: 4
- Views: 608
Re: Android name app
Have you checked your options.rpy? There's a few different name variables used there, such as config.name and build.name
- Sat Oct 03, 2020 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
- Replies: 2
- Views: 468
Re: Making the WHO on a say screen a textbutton while keeping its who_color?
Thank you, this is exactly what I was trying to do! I didn't know you could use buttons this way (I've only used textbuttons and imagebuttons), but it makes sense (and also helps solve a different problem I had). Many thanks!
- Thu Oct 01, 2020 7:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
- Replies: 2
- Views: 468
[SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
I just added a Bios section to my game, where it has a little bio for every character in the game. I want the player to be able to click on the name of anyone speaking and have it jump to their entry in the bio. This part is actually working fine. However, now that the name of the speaker is a textb...
- Thu Sep 17, 2020 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can text hyperlinks take arguments?
- Replies: 4
- Views: 1051
Re: Can text hyperlinks take arguments?
Thank you, this is exactly what I wanted!
I did have to change the action to be changing the screen variable that the screen uses to decide which person to display instead of showing the screen directly, but then it worked perfectly.
I did have to change the action to be changing the screen variable that the screen uses to decide which person to display instead of showing the screen directly, but then it worked perfectly.
- Fri Sep 11, 2020 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can text hyperlinks take arguments?
- Replies: 4
- Views: 1051
[SOLVED] Can text hyperlinks take arguments?
Hey, I was looking for documentation on the text hyperlinks, but so far the only thing I've found is in the Changelog . I would like to pass arguments to a screen using hyperlinks, but that doesn't seem to be working. I have a contact list screen that takes the name of the person to show, so I'd lik...