Search found 73 matches

by shaja
Sat Aug 12, 2006 11:13 am
Forum: Ren'Py Questions and Announcements
Topic: Masking and speed
Replies: 15
Views: 2697

I prefer higher game resolutions for crisper text rendering.

In some sort of ideal VN world, the displayables would be hardware scaled from whatever resolution they were authored at to the nice, high resolution of my monitor, with the game text being rendered natively at that resolution.
by shaja
Fri Aug 11, 2006 7:16 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Documentation
Replies: 21
Views: 3113

Re: Ren'Py Documentation

Hmm... I think myself that it could benefit from the smaller sections of the reference manual all being on pages of their own, rather than subheadings within a larger document - like that they can be supplemented relatively easily and cleanly with extra examples and links to other, relevant article...
by shaja
Thu Aug 10, 2006 7:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Documentation
Replies: 21
Views: 3113

Ren'Py Documentation

I've setup a test version of a Ren'Py dokuwiki, accessible here . There are a lot of forum things that could potentially go into it - resource links, faqs, examples and such - but I've just done a straight conversion of the beginning of the reference manual to begin with. If we do decide to use this...
by shaja
Thu Aug 10, 2006 9:04 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 36182

I use and am pretty happy with Dokuwiki on my departmental documentation server at work. It's implemented in PHP, uses the filesystem for storage instead of a database, and has various plugins available for markup, including DocBook format - I can see how that would be useful for exporting contents ...
by shaja
Wed Aug 09, 2006 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 36182

I was thinking this afternoon about what a good replacement for the Ren'Py reference would be like. I rather like wikis, but I also like having local copies of documentation. So in a fit of madness, I decided to convert the reference to a TiddlyWiki . It wasn't that hard, but did take quite a while ...
by shaja
Tue Aug 08, 2006 3:49 pm
Forum: Ideas
Topic: Controlled Chaos; or, Second Origins (demo up to Ch 8)
Replies: 166
Views: 26068

I quite liked it. The premise is pretty interesting, and seems to have a lot of space for story.

The script is slightly awkward in a few spots, but I thought the scifi elements were introduced in an understandable way, overall.
by shaja
Sun Aug 06, 2006 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: Testers Needed for MP3 problem.
Replies: 43
Views: 5574

Tested and unable to crash on a XP SP2, Pentium M, 'Soundmax Integrated Digital Audio' laptop.
by shaja
Thu Aug 03, 2006 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 36182

FWIW, I think a clear line should be drawn between planning for a 'features/teaching' demo, and a 'promotional' demo. When it comes to a promotional demo, I don't think throwing in every Ren'Py feature in a multifaceted song and dance extravaganza is really the way to go. Instead the focus should be...
by shaja
Sat Jul 29, 2006 7:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Testers Needed for MP3 problem.
Replies: 43
Views: 5574

Unable to crash in over an hour of looped skip mode for me.

XP Pro SP2, Athlon 64 3200, SB Audigy 1.
by shaja
Mon Jul 24, 2006 5:05 pm
Forum: Creator Discussion
Topic: Blade Visual Novel Engine
Replies: 108
Views: 16326

I've played the Genyu Toshi demo now - my XP pc is setup for Japanese locale, so no font problem. The actual demo story and art are a pretty good teaser, but I kept thinking as I went through it, "I could tweak this phrase here and that there, and clean up this graphic and have it running in Ren'Py ...
by shaja
Mon Jul 24, 2006 10:42 am
Forum: Creator Discussion
Topic: Blade Visual Novel Engine
Replies: 108
Views: 16326

Blade Visual Novel Engine

HERNDON, VA – July 24, 2006 - CuriousFactory and Buredo today announced the release of "Blade Engine", a free game engine and construction kit aimed at making Visual Novel easy to construct, fully localized into English. For more detail, please visit Blade Engine official site. http://www.bladeengi...
by shaja
Sat Jul 22, 2006 5:47 am
Forum: Ren'Py Questions and Announcements
Topic: how to stop an Animation?
Replies: 4
Views: 1012

"If the number of arguments is odd, the animation will stop with the last image (well, actually delay for a year before looping). Otherwise, the animation will restart after the final delay time." So, your code should be: image attack = Animation ("a1.png",0.02,"a2.png",0.02,"a3.png",0.02, "a4.png",...
by shaja
Wed Jul 12, 2006 7:06 am
Forum: Anime, Games, and Japan
Topic: Japanese Character Program: Translations, onegaishimasu...
Replies: 63
Views: 11674

On my linux workstation, Kochi Gothic and Kochi Mincho are available.

Linux desktop standards being what they are, I have no idea how common it is to have those installed.
by shaja
Tue Jul 11, 2006 3:26 pm
Forum: Anime, Games, and Japan
Topic: Japanese Character Program: Translations, onegaishimasu...
Replies: 63
Views: 11674

By default, the program tries to use the "MS Mincho" font. I guess that, not too surprisingly, this font isn't available by default on Linux. If you can give me a few font names for Linux that have support for Japanese characters, I can try to use those fonts when MS Mincho is unavailable. When the...
by shaja
Tue Jul 11, 2006 7:04 am
Forum: Anime, Games, and Japan
Topic: Japanese Character Program: Translations, onegaishimasu...
Replies: 63
Views: 11674

First impression: Very nice. Works unlike the other memorization aid programs I have, which is good. Hanako is very cute. I don't want to disappoint her by getting an answer wrong. Rough points: It was a little disconcerting to see a grid full of 'not in font' character squares on the first start (r...