Search found 73 matches

by shaja
Mon Jul 03, 2006 11:26 am
Forum: Anime, Games, and Japan
Topic: The Melancholy of Haruhi Suzumiya
Replies: 101
Views: 22948

An interesting thing I read about Ep 12 is that KyoAni upped the animation rate during the band performance to a full 24fps instead of the usual twos or threes. Looks nice.
by shaja
Fri Jun 30, 2006 5:04 pm
Forum: Anime, Games, and Japan
Topic: Japanese Character Program: Translations, onegaishimasu...
Replies: 63
Views: 12009

Assuming you mean being shown the romanization the first time you encounter a particular kana, like KICL, it looks like there are some global constants for that in demonsoul.py - hardcore_kana, hardcore_kanaword, and hardcore_kanji. The default is for only hardcore_kanji to be false, so hints are sh...
by shaja
Thu Jun 29, 2006 9:36 pm
Forum: Anime, Games, and Japan
Topic: Japanese Character Program: Translations, onegaishimasu...
Replies: 63
Views: 12009

A challenger appears to Knuckles in China Land and Slime Forest: " JRPG " From the website: JRPG is a kanji learning game styled after the classic SNES RPG games (like Final Fantasy 6, or Legend of Zelda: Link to the Past). The game tries to help you learn how to read and understand kanji in context...
by shaja
Wed Jun 28, 2006 7:51 am
Forum: Ren'Py Questions and Announcements
Topic: Key shortcut jumps to a label
Replies: 3
Views: 1487

The python equivalent of the normal jump command is renpy.jump('label'), but there is no curried version of it, which is what you'd need to add to the keymap. I took a few minutes to check how adding a curried version to the renpy source would work, but I'm not sure how to add it in just a game scri...
by shaja
Sat Jun 17, 2006 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.5.2 Released
Replies: 24
Views: 4633

Bug report: In module/lib/pysdlsound/__init__.py, there's a space before the 'import sys' on the first line.

Easier to fix than most, I'd imagine...
by shaja
Wed Jun 14, 2006 6:09 pm
Forum: Creator Discussion
Topic: Installers and packaging
Replies: 36
Views: 5770

What a game packaged as a zipped directory says is "curious non-technical casual gamers need not bother".
by shaja
Tue Jun 13, 2006 9:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.5.2 Released
Replies: 24
Views: 4633

RenPy actually defaults to using the SDL windib driver, not DirectX.
by shaja
Tue Jun 13, 2006 7:20 am
Forum: Ren'Py Questions and Announcements
Topic: dse related questions
Replies: 2
Views: 986

Re: dse related questions

Hi, these are my questions is there a way to separate the 'stats' from the 'dayplanner'? its just that i have plenty stats so they ended coverered with the dayplanner, i'd like the statistics part be showed in a different screen (i hope you can understand what i mean) Sure. Move the "call stats_sho...
by shaja
Mon Jun 12, 2006 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with DSE GUI coding
Replies: 6
Views: 1492

Re: Help with DSE GUI coding

This is actually what I'm looking for moreof as I plan to make this an ongoing game without any defined end (probably). Ifso, how do you add a february 29 ever 4 years (since I don't have defined years I'd just be numbering Year 1, Year 2) or by the player's age. The datetime functions account for ...
by shaja
Thu Jun 08, 2006 3:34 pm
Forum: Creator Discussion
Topic: Resources
Replies: 126
Views: 76768

Pixen

Free pixel art creator for OS X.
by shaja
Tue Jun 06, 2006 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: Help with DSE GUI coding
Replies: 6
Views: 1492

Re: Help with DSE GUI coding

1. I found a thread for making a calander, which solves one question, but how does one keep track of days and display them as "June 6th" as opposed to "Day 23" If you're not going to have a particularly large number of days, it's probably simplest to just type up the day number -> day name relation...
by shaja
Fri May 05, 2006 2:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Filtered scale
Replies: 15
Views: 3422

It is possible to use PIL with RenPy, with the full range of processing that allows - separating channels, nicely filtered scale and rotation, and even convolution-kernel filters for blur and such. But it's not nearly as easy as using the regular RenPy functionality, and I think the only advantage i...
by shaja
Sat Mar 18, 2006 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about renpy.input
Replies: 14
Views: 2835

The event method in Input is probably the right place for what you're describing. At the point where the "elif ev.type == KEYDOWN and ev.unicode:" block is processed, ev.unicode contains the character just entered, and self.content contains the previously entered text. It may be tough to actually do...
by shaja
Tue Mar 14, 2006 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: style.default.drop_shadow
Replies: 2
Views: 790

The Start / Continue / Preferences / Quit menu selections are text buttons, and use the style button_text , so to remove the drop shadow from them: $ style.button_text.drop_shadow = None If you wanted to remove the drop shadow only on a certain type of text buttons - main menu, game menu, or whateve...
by shaja
Sat Mar 11, 2006 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: about random + other punctual doubts
Replies: 6
Views: 1907

PD: hmm... I bet Py'tom will be the first one to answer... will somebody be hastier? :lol: it seems that I was right, which makes me think in another question: how do you do to have time to solve almost everyone's doubts and also keep improving your software? Have you discovered the way to get 30ho...