Search found 51 matches
- Mon Nov 28, 2016 7:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Bug SDK / JDK. Help please !
- Replies: 18
- Views: 5691
Re: Bug SDK / JDK. Help please !
In your first post your environment variables were looking at a 64 bit Java installation (so when you typed javac that would have been what was being run). I would check that you've definitely got the 32 bit binaries in there: dir "C:\Program Files (x86)\Java\jdk1.8.0_111\bin\javac.exe" /b dir "C:\P...
- Mon Nov 28, 2016 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Bug SDK / JDK. Help please !
- Replies: 18
- Views: 5691
Re: Bug SDK / JDK. Help please !
Ah, sorry I pointed you at the wrong registry keys there.
It should have been these:
It should have been these:
Code: Select all
reg query "HKLM\SOFTWARE\JavaSoft\Java Development Kit" /s
reg query "HKLM\SOFTWARE\Wow6432Node\JavaSoft\Java Development Kit" /s- Mon Nov 28, 2016 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Bug SDK / JDK. Help please !
- Replies: 18
- Views: 5691
Re: Bug SDK / JDK. Help please !
It might be good to just post all the values which are set, since to find the Java path two keys have to be queried. If you run the following commands in a command prompt window it will show you everything that might be there: reg query "HKLM\SOFTWARE\JavaSoft\Java Runtime Environment" /s reg query ...
- Sat Nov 26, 2016 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Bug SDK / JDK. Help please !
- Replies: 18
- Views: 5691
Re: Bug SDK / JDK. Help please !
I think it's normal for it to be in the user registry as well.
If it's Windows 10 64 bit, if you look in HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node, is it in there?
If it's Windows 10 64 bit, if you look in HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node, is it in there?
- Fri Nov 25, 2016 4:49 pm
- Forum: Development of Ren'Py
- Topic: A bug within renpy
- Replies: 34
- Views: 4819
Re: A bug within renpy
If it's in a python function, golf is a string not an image. If it's outside a python function, it's missing the image function and the line prefixes to indicate the you want to run a python function (renpy.show and renpy.hide). In both cases you don't want to indent with whitespace as you don't wan...
- Sat Oct 08, 2016 12:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If two conditions are met?
- Replies: 2
- Views: 372
Re: If two conditions are met?
Just use 'and'.
Code: Select all
$ a = True
$ b = 10
if a and b == 10:
jump somewhere
else:
jump somewhere_else- Tue Sep 27, 2016 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py not starting at all on mac
- Replies: 16
- Views: 7421
Re: Ren'py not starting at all on mac
I think that just indicates some kind of launch failure, which might mean the file permissions are wrong and / or it isn't flagged as executable.tvgold wrote:ok, I've done that and it fails with error -10810
- Tue Sep 27, 2016 12:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py not starting at all on mac
- Replies: 16
- Views: 7421
Re: Ren'py not starting at all on mac
You will only get that if someone has manually disabled the whole thing with spctl.
If it's not being blocked, try launching it from the terminal and it will probably print what the issue is.
If it's not being blocked, try launching it from the terminal and it will probably print what the issue is.
- Mon Sep 26, 2016 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: iOS Xcode : cannot build anymore [SOLVED]
- Replies: 5
- Views: 1191
Re: iOS Xcode : cannot build anymore
If you replace the prototype xcode project with the one from the last nightly build, it will then compile to run on actual hardware. http://nightly.renpy.org/nightly-2016-09-13-a4a52b3/renpy-nightly-2016-09-13-a4a52b3-renios.zip I'm sure there is a reason that doing this is a bad idea, but my comput...
- Mon Sep 26, 2016 5:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py not starting at all on mac
- Replies: 16
- Views: 7421
Re: Ren'py not starting at all on mac
This setting is removed in MacOS Sierra, so I don't think you can have it set to this mode.tvgold wrote:yes, yes i do have it set up to allow from anywhere, thanks for checking
If you right-click the application and chose open, this is the equivalent of approving it to run.
- Sun Sep 04, 2016 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 11054
Re: Ren'Py 6.99.11 Pre-Released
Thanks. I think I've found all the settings now. I couldn't understand why the template change made the difference, but setting config.window to None seems to do the same thing as setting it to "hide", which would explain it.
- Sun Sep 04, 2016 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 11054
Re: Ren'Py 6.99.11 Pre-Released
Thanks. Is there something I can edit to get the old behaviour back? If it's meant to be automatic, shouldn't it only need to be manually hidden if I chose to manually show it?
- Sun Sep 04, 2016 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 11054
Re: Ren'Py 6.99.11 Pre-Released
I think there is an issue with the new GUI not cleaning up the say screen, once dialogue has ended. The easiest way to demonstrate is just to add a pause at the end of the template's script file: ## This ends the game. $ renpy.pause(5.0) return The textbox.png graphic is not removed once dialogue ha...
- Mon Aug 29, 2016 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tinting a Displayable?
- Replies: 6
- Views: 1467
Re: Tinting a Displayable?
Is it still on the cards to get tinting applied by the renderer, instead of an image manipulator? I implemented tinting of some animation frames with an Image Manipulator (multiple tints of the same frames) but the first time an animation is played (cache miss for all frames) I do lose quite a chunk...
- Tue Aug 23, 2016 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I ensure that audio is cached before I need to play it?
- Replies: 9
- Views: 847
Re: Can I ensure that audio is cached before I need to play
Perhaps it's the initialisation of playback system causing the stutter. If I try playing 3 copies of the file (with a small delay in between them), only the first one causes a large delay, and a second run of the game doesn't seem to be affected. Queuing the files on the channel also shows the same ...