Search found 51 matches

by morganw
Wed Apr 27, 2016 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: High-DPI disable / force resolution
Replies: 16
Views: 2924

Re: High-DPI disable / force resolution

Having same issue here. Considering my game runs at ultra low resolution by choice, this function is nothing but an eyesore , especially if you're aiming for retro graphics (Game is running in 320x200, native resolution in this case was 1280x1024). Compare it with the previous version , before the ...
by morganw
Fri Nov 27, 2015 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Enforce virtual resolution for a transform with scaling?
Replies: 8
Views: 912

Re: Enforce virtual resolution for a transform with scaling?

Okay, thank you anyway. I appreciate your time in looking at this as well as the fast response. I'm using Creator-Defined Displayables so I think I'll try to optionally create scaled versions with im.Scale as part of the __init__ method (when scaling is required), and switch between these images whe...
by morganw
Wed Nov 25, 2015 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Enforce virtual resolution for a transform with scaling?
Replies: 8
Views: 912

Re: Enforce virtual resolution for a transform with scaling?

I've made a replication, here is the download link: https://www.dropbox.com/s/mpgdzzptl4mj55r/Replication.zip?dl=1 It shows: the original image the same image scaled with im.FactorScale the same image scaled with im.FactorScale (bilinear filtering disabled) the same image scaled with a transform The...
by morganw
Tue Nov 24, 2015 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Enforce virtual resolution for a transform with scaling?
Replies: 8
Views: 912

Re: Enforce virtual resolution for a transform with scaling?

I've tested the nightly build with the fix. The final scaling now matches the mouse position and fixes the use of the scaling multiplier but config.use_drawable_resolution = False doesn't seem to have any effect on the transform. It's definitely on because text rendering for graphical exception hand...
by morganw
Sat Nov 21, 2015 8:20 am
Forum: Ren'Py Questions and Announcements
Topic: Enforce virtual resolution for a transform with scaling?
Replies: 8
Views: 912

Re: Enforce virtual resolution for a transform with scaling?

Thanks for the reply. I've tried this but it seems to trigger a bug where mouse co-ordinates are no longer aligned with image co-ordinates. Now the game isn't scaled to fill the window or go fullscreen, but the mouse co-ordinates are. I've captured what it looks like here: https://www.dropbox.com/s/...
by morganw
Fri Nov 20, 2015 7:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Enforce virtual resolution for a transform with scaling?
Replies: 8
Views: 912

Enforce virtual resolution for a transform with scaling?

Hi! I'm working on something similar to this where I'm using a very low resolution and letting it scale up based on the drawable resolution. config.screen_width = 320 config.screen_height = 180 config.nearest_neighbor = True This is working great except that attempting to scale pixel art with a tran...