As the error message states, are you 100% sure you installed the 64-bit Java 8 JDK and not the 64-bit Java 8 JRE?Wiceramond wrote: ↑Sun Apr 10, 2022 7:39 amI installed this from the given link but renpy still wants me to install it. How can I fix this?
https://adoptium.net/?variant=openjdk8
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Search found 3617 matches
- Sun Apr 10, 2022 4:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Installing JDK Doesn't Work
- Replies: 2
- Views: 288
Re: Installing JDK Doesn't Work
- Wed Apr 06, 2022 4:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get my fullscreen movie to work
- Replies: 7
- Views: 355
Re: Can't get my fullscreen movie to work
I'm trying to add an mp4 movie to my renpy game, but it's not working- it basically acts like I didn't call it to play my movie. I found this renpy tutorial on adding movies: https://www.renpy.org/doc/html/movie.html But it didn't work. I'm wondering if perhaps the mp4 format I'm using isn't right?...
- Tue Apr 05, 2022 4:24 pm
- Forum: Development of Ren'Py
- Topic: Unable to return to release build after trying nightly
- Replies: 3
- Views: 1197
Re: Unable to return to release build after trying nightly
Oh forgot to close this.
No idea what changed but I simply waited 24 hours and tried again and the problem went away
No idea what changed but I simply waited 24 hours and tried again and the problem went away
- Mon Apr 04, 2022 3:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Inside Screen
- Replies: 2
- Views: 279
Re: Screen Inside Screen
Code: Select all
screen1():
frame:
use screen2
- Sat Apr 02, 2022 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: DDLC crash - on purpose or Ren'Py issue?
- Replies: 5
- Views: 509
Re: DDLC crash - on purpose or Ren'Py issue?
it's part of the game Thanks! That's a really weird feature, I have to say. The entire game is a wild ride about breaking the fourth wall. The point of the game is that one of the characters in the game, becomes self aware and tries to mess with the game to sway you toward picking her as a love int...
- Thu Mar 31, 2022 8:25 am
- Forum: Development of Ren'Py
- Topic: Unable to return to release build after trying nightly
- Replies: 3
- Views: 1197
Unable to return to release build after trying nightly
https://i.imgur.com/vT2xET0.png After noticing that none of my volume sliders worked, I decided to try updating to one of the nightly's to see if it was fixed but Neither nightly could launch (complained of issues with Atom) so I decided to return to the release version, but I am greeted with this ...
- Tue Mar 29, 2022 2:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton Size changing
- Replies: 4
- Views: 284
Re: Textbutton Size changing
Edit: The below is incorrect, see Ocelot's explanation one post below for an accurate answer. I believe textbutton text size is derived from [_prefix]_button_text_size https://www.renpy.org/doc/html/gui.html#var-gui.button_text_size So it should look like this: style MyGalleryUI_button_text_size: si...
- Wed Mar 23, 2022 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using ATL inside a screen?
- Replies: 4
- Views: 254
Re: Using ATL inside a screen?
Clearing the rpyc files fixed it.
I forgot to check, thanks Ocelot
I forgot to check, thanks Ocelot
- Wed Mar 23, 2022 7:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using ATL inside a screen?
- Replies: 4
- Views: 254
Re: Using ATL inside a screen?
you want it to do this image pour_drinks: "gui/maps/goosechapel/tasks/pour drinks 1.jpg" pause 1.0 "gui/maps/goosechapel/tasks/pour drinks 2.jpg" pause 1.0 repeat screen your_screen_name(): add "pour_drinks" This was the first thing I did, I get the exact same error which is why I assumed I needed ...
- Wed Mar 23, 2022 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using ATL inside a screen?
- Replies: 4
- Views: 254
[Solved] Using ATL inside a screen?
I feel like this should be really simple, but its throwing errors at me. I have an animation I want to show inside a screen. init -2: image pour_drinks: "gui/maps/goosechapel/tasks/pour drinks 1.jpg" pause 1.0 "gui/maps/goosechapel/tasks/pour drinks 2.jpg" pause 1.0 repeat When I try to add it to th...
- Mon Mar 21, 2022 8:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extract dialogue option in launcher
- Replies: 4
- Views: 244
Re: Extract dialogue option in launcher
What did you name the other files? Note that renpy filenames shouldn't start with numbers
- Mon Mar 21, 2022 3:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help wanted to get latest version of Ren’Py to open old .rpy files
- Replies: 3
- Views: 249
Re: Help wanted to get latest version of Ren’Py to open old .rpy files
Its not recommended, but if thats the way you want to do it, you can find old releases here: https://www.renpy.org/release_list.html Found at the bottom of this page: https://www.renpy.org/latest.html Note that 6.99.12.3 isn't there, the closest you'll find is 6.99.12 https://www.renpy.org/release/6...
- Sun Mar 20, 2022 6:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Slider size not uniform?
- Replies: 2
- Views: 220
Re: Slider size not uniform?
I have a feeling that you are missing couple style_prefix 'es in entire screen code. Possibly, that is what I'm thinking too, but this is what generating a new project output, I haven't deleted any of it. I've fixed it for now by editing the image files to be the size I want, but that feels less th...
- Sun Mar 20, 2022 5:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Slider size not uniform?
- Replies: 2
- Views: 220
Slider size not uniform?
I have this in my gui.rpy file ## The height of horizontal bars, scrollbars, and sliders. The width of vertical ## bars, scrollbars, and sliders. define gui.bar_size = 50 define gui.scrollbar_size = 50 define gui.slider_size = 50 And this in screens.rpy style bar: ysize gui.bar_size left_bar Frame("...
- Mon Mar 14, 2022 10:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a main menu music option to options screen
- Replies: 3
- Views: 263
Re: Adding a main menu music option to options screen
I just do it this way: default m_music = None screen main_menu(): tag menu on "show" action Play("music", m_music) Then you just set the value of the variable "m_music" in the usual ways (as an action or by setting it with python) to the name of the audio you want to use. You may need to use a persi...