Search found 3617 matches

by Imperf3kt
Fri Mar 11, 2022 2:11 am
Forum: Ren'Py Questions and Announcements
Topic: Strange positioning problem
Replies: 3
Views: 117

Re: Strange positioning problem

As noted by Ocelot, capitalization matters. you've used 'yPos' where you should have used 'ypos'
by Imperf3kt
Fri Mar 11, 2022 2:04 am
Forum: Ren'Py Questions and Announcements
Topic: tv remote key binds
Replies: 2
Views: 252

Re: tv remote key binds

If you click Android (assuming you have installed the necessary tools for building android builds) you can hover 'television' and it will tell you the button mapping in the bottom right of the launcher.
https://i.imgur.com/wqc2miu.png
by Imperf3kt
Wed Mar 09, 2022 3:39 am
Forum: General Discussion
Topic: Griping about pics on the internet
Replies: 2
Views: 1199

Re: Griping about pics on the internet

Redrawing those really make me feel like I'm toeing the "copyright infringement" line. I'm sure it's not an issue since, as of now, I've published a whole zero projects. But, ethically, it bugs me. You probably shouldn't worry too much, but yes this is definitely something to keep an eye on. Even t...
by Imperf3kt
Fri Mar 04, 2022 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Preventing the game ending in open gameplay
Replies: 3
Views: 285

Re: Preventing the game ending in open gameplay

You could make the screens modal, that would do what you want, either that or you could use call screen instead of show screen.
by Imperf3kt
Wed Mar 02, 2022 8:28 am
Forum: Ren'Py Questions and Announcements
Topic: Making buttons from a list
Replies: 2
Views: 238

Re: Making buttons from a list

textbutton (gc_tasks) action NullAction() I am pretty sure that you intended to use i instead of (gc_tasks) here... A thousand thanks. I did not see that mistake and was trying a lot of different things for the last 3 hours... This works as intended now (As a side note, I learnt how to make a singl...
by Imperf3kt
Wed Mar 02, 2022 7:24 am
Forum: Ren'Py Questions and Announcements
Topic: Chinese keeps using squares only[SOLVED]
Replies: 13
Views: 440

Re: Chinese keeps using squares only

I also wonder,

Code: Select all

gui.text_font = "Muyao-Softbrush-2"
Shouldn't this include the file extension?

Code: Select all

gui.text_font = "Muyao-Softbrush-2.ttf"
by Imperf3kt
Wed Mar 02, 2022 7:20 am
Forum: Ren'Py Questions and Announcements
Topic: Making buttons from a list
Replies: 2
Views: 238

Making buttons from a list

I have a rather complex screen where I have a lot going on. In this screen I make some buttons based on multiple screen variables, which works rather well, but the button uses the entire list as its text. https://i.imgur.com/iByuHR8.png How can I make it use each item in the list as one button, not ...
by Imperf3kt
Tue Mar 01, 2022 6:49 am
Forum: Ren'Py Questions and Announcements
Topic: random 'type object has no attribute' error
Replies: 2
Views: 242

Re: random 'type object has no attribute' error

Thanks, that fixed the problem. I swear, sometimes its the simplest of things. I indeed intended to do as you suggested, but it appears that somehow I used the variable cg_map_place instead of cg_place, then got confused as to what I was doing. For those wondering, all it took to fix was to add this...
by Imperf3kt
Tue Mar 01, 2022 5:48 am
Forum: Ren'Py Questions and Announcements
Topic: random 'type object has no attribute' error
Replies: 2
Views: 242

random 'type object has no attribute' error

I keep getting this error, but only after the code has worked once first. Well, it doesn't actually work, but it responds. What is supposed to happen is I have a map overlaid with imagebuttons. On the right is a list of textbuttons that correspond to those imagebuttons, so a player can click either ...
by Imperf3kt
Fri Feb 25, 2022 1:27 am
Forum: Ren'Py Questions and Announcements
Topic: How to make quit confirm shown when clicking close button?(Solved)
Replies: 3
Views: 307

Re: How to make quit confirm shown when clicking close button?

generally all you need to do is use

Code: Select all

action Quit(confirm=True)
as the action for any button/imagebutton/textbutton, etc
by Imperf3kt
Fri Feb 25, 2022 1:25 am
Forum: Ren'Py Questions and Announcements
Topic: Difficult English to French translation
Replies: 10
Views: 747

Re: Difficult English to French translation

The way it works, at least that I know, is you make the game in one language first, and warp all translatable text in the special _() characters. These will be the sentences that get pulled out when you generate the translation files, and then you translate it in what it outputs. You need to generat...
by Imperf3kt
Tue Feb 22, 2022 6:20 am
Forum: Ren'Py Questions and Announcements
Topic: Difficult English to French translation
Replies: 10
Views: 747

Re: Difficult English to French translation

wrap your text in the translation thingy (I forget its exact name)

Code: Select all

_("your text here")
Specifically, the _()
by Imperf3kt
Fri Feb 18, 2022 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Software for Creating Text Images (Question)
Replies: 4
Views: 292

Re: Software for Creating Text Images (Question)

You might want to leave the text as text and place it into your image using renpy. Either by creating an image using the Text displayable or simply using the a text displayable itself. The reason behind this being if you change something you can easily edit it and it future proofs you for translatio...
by Imperf3kt
Mon Feb 14, 2022 3:09 am
Forum: Ren'Py Questions and Announcements
Topic: Android choices
Replies: 2
Views: 249

Re: Android choices

check the files exist in

Code: Select all

/game/gui/phone
By default, mobile devices use different artwork assets.
You can either change this under the [mobile variants] section of the gui, or you can replace the files found in that folder, taking note of dimensional differences.