Search found 3617 matches
- Fri Mar 11, 2022 2:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Strange positioning problem
- Replies: 3
- Views: 117
Re: Strange positioning problem
As noted by Ocelot, capitalization matters. you've used 'yPos' where you should have used 'ypos'
- Fri Mar 11, 2022 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: tv remote key binds
- Replies: 2
- Views: 252
Re: tv remote key binds
If you click Android (assuming you have installed the necessary tools for building android builds) you can hover 'television' and it will tell you the button mapping in the bottom right of the launcher.
https://i.imgur.com/wqc2miu.png
https://i.imgur.com/wqc2miu.png
- Wed Mar 09, 2022 3:39 am
- Forum: General Discussion
- Topic: Griping about pics on the internet
- Replies: 2
- Views: 1199
Re: Griping about pics on the internet
Redrawing those really make me feel like I'm toeing the "copyright infringement" line. I'm sure it's not an issue since, as of now, I've published a whole zero projects. But, ethically, it bugs me. You probably shouldn't worry too much, but yes this is definitely something to keep an eye on. Even t...
- Fri Mar 04, 2022 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preventing the game ending in open gameplay
- Replies: 3
- Views: 285
Re: Preventing the game ending in open gameplay
You could make the screens modal, that would do what you want, either that or you could use call screen instead of show screen.
- Wed Mar 02, 2022 8:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making buttons from a list
- Replies: 2
- Views: 238
Re: Making buttons from a list
textbutton (gc_tasks) action NullAction() I am pretty sure that you intended to use i instead of (gc_tasks) here... A thousand thanks. I did not see that mistake and was trying a lot of different things for the last 3 hours... This works as intended now (As a side note, I learnt how to make a singl...
- Wed Mar 02, 2022 7:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Chinese keeps using squares only[SOLVED]
- Replies: 13
- Views: 440
Re: Chinese keeps using squares only
I also wonder,
Shouldn't this include the file extension?
Code: Select all
gui.text_font = "Muyao-Softbrush-2"
Code: Select all
gui.text_font = "Muyao-Softbrush-2.ttf"
- Wed Mar 02, 2022 7:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making buttons from a list
- Replies: 2
- Views: 238
Making buttons from a list
I have a rather complex screen where I have a lot going on. In this screen I make some buttons based on multiple screen variables, which works rather well, but the button uses the entire list as its text. https://i.imgur.com/iByuHR8.png How can I make it use each item in the list as one button, not ...
- Tue Mar 01, 2022 6:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: random 'type object has no attribute' error
- Replies: 2
- Views: 242
Re: random 'type object has no attribute' error
Thanks, that fixed the problem. I swear, sometimes its the simplest of things. I indeed intended to do as you suggested, but it appears that somehow I used the variable cg_map_place instead of cg_place, then got confused as to what I was doing. For those wondering, all it took to fix was to add this...
- Tue Mar 01, 2022 5:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: random 'type object has no attribute' error
- Replies: 2
- Views: 242
random 'type object has no attribute' error
I keep getting this error, but only after the code has worked once first. Well, it doesn't actually work, but it responds. What is supposed to happen is I have a map overlaid with imagebuttons. On the right is a list of textbuttons that correspond to those imagebuttons, so a player can click either ...
- Fri Feb 25, 2022 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make quit confirm shown when clicking close button?(Solved)
- Replies: 3
- Views: 307
Re: How to make quit confirm shown when clicking close button?
generally all you need to do is use
as the action for any button/imagebutton/textbutton, etc
Code: Select all
action Quit(confirm=True)- Fri Feb 25, 2022 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Difficult English to French translation
- Replies: 10
- Views: 747
Re: Difficult English to French translation
The way it works, at least that I know, is you make the game in one language first, and warp all translatable text in the special _() characters. These will be the sentences that get pulled out when you generate the translation files, and then you translate it in what it outputs. You need to generat...
- Tue Feb 22, 2022 6:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Difficult English to French translation
- Replies: 10
- Views: 747
Re: Difficult English to French translation
wrap your text in the translation thingy (I forget its exact name)
Specifically, the _()
Code: Select all
_("your text here")
- Fri Feb 18, 2022 9:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Software for Creating Text Images (Question)
- Replies: 4
- Views: 292
Re: Software for Creating Text Images (Question)
You might want to leave the text as text and place it into your image using renpy. Either by creating an image using the Text displayable or simply using the a text displayable itself. The reason behind this being if you change something you can easily edit it and it future proofs you for translatio...
- Mon Feb 14, 2022 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flash sprite on screen
- Replies: 2
- Views: 280
Re: Flash sprite on screen
Yes, look into ATL
https://www.renpy.org/doc/html/atl.html
https://www.renpy.org/doc/html/atl.html
- Mon Feb 14, 2022 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android choices
- Replies: 2
- Views: 249
Re: Android choices
check the files exist in
By default, mobile devices use different artwork assets.
You can either change this under the [mobile variants] section of the gui, or you can replace the files found in that folder, taking note of dimensional differences.
Code: Select all
/game/gui/phone
You can either change this under the [mobile variants] section of the gui, or you can replace the files found in that folder, taking note of dimensional differences.