Search found 2967 matches

by Imperf3kt
Fri Jan 06, 2017 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I add a side image to my game??
Replies: 26
Views: 12989

Re: How do I add a side image to my game??

Drop the "passive" - two words are not supported.
If you really need it, add an underscore.

Also, you have two start labels. That's gonna cause issues. Define characters and images outside the label.
by Imperf3kt
Fri Jan 06, 2017 10:01 am
Forum: Asset Creation: Writing
Topic: Similarities between VNs
Replies: 13
Views: 1970

Re: Similarities between VNs

I remember rewriting a story of mine half a dozen times due to this exact reason. Each time I rewrote it, I found another media (made after I wrote my story) that was, in its basic structure, almost identical. In some scenes, word for word. After a few years I realized I was getting nowhere so decid...
by Imperf3kt
Fri Jan 06, 2017 7:01 am
Forum: General Discussion
Topic: Desperate Answer Needed-Is it safe to travel to Italy?
Replies: 18
Views: 3142

Re: Desperate Answer Needed-Is it safe to travel to Italy?

A tip, from experience: Don't fret on the plane - it causes you to hyperventilate and if you're like me and suffer from vertigo, you're not going to be able to walk off the first plane. Last time I flew, I had to be given a wheelchair. Relax yourself, take in the scenery and don't worry about "what-...
by Imperf3kt
Fri Jan 06, 2017 12:29 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap / Imagebutton In Game Menu
Replies: 7
Views: 1861

Re: Imagemap / Imagebutton In Game Menu

I seem to be a tad late in my edits :P
I added an alternative for you to my previous post.
What you want might be "callable", though I have never used this.
by Imperf3kt
Fri Jan 06, 2017 12:23 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap / Imagebutton In Game Menu
Replies: 7
Views: 1861

Re: Imagemap / Imagebutton In Game Menu

No sorry, I never particularly learnt imagemaps as imagebuttons seemed easier and more convenient. If you want to define the active areas, I'd assume you are going to have to use an imagemap . You can see more about using imagebuttons here though: https://www.renpy.org/doc/html/screens.html#imagebut...
by Imperf3kt
Fri Jan 06, 2017 12:11 am
Forum: General Discussion
Topic: Why are you making your current visual novel?
Replies: 86
Views: 9321

Re: Why are you making your current visual novel?

I'm not able to say the same. Plenty of passion, a little bit of drive, but motivation stores are bankrupt. Why am I making my current VN? Because I spent four years writing it for fun, with the original intent of making a 3D animation, and found that it worked better as a visual novel. Or maybe mor...
by Imperf3kt
Fri Jan 06, 2017 12:03 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap / Imagebutton In Game Menu
Replies: 7
Views: 1861

Re: Imagemap / Imagebutton In Game Menu

oh you mean the quickmenu? Same principle applies. Admittedly, I'm still using the old GUI for this, but for now, it does work with the new GUI. Screens.rpy ############################################################################## # Input # screen input(prompt): #~~~ content use quick_menu ####...
by Imperf3kt
Thu Jan 05, 2017 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Editra Spellcheck not working since Ren'Py 6.99.11
Replies: 9
Views: 887

Re: Editra Spellcheck not working since Ren'Py 6.99.11

There's also Notepad++ I haven't used it for Ren'Py, but it might be a better choice than Micro$oft Word - I recommend the 32-bit version. From Wikipedia : Notepad++ is a text editor and source code editor for use with Microsoft Windows. Unlike Microsoft Notepad, the built-in Windows text editor, it...
by Imperf3kt
Thu Jan 05, 2017 7:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap / Imagebutton In Game Menu
Replies: 7
Views: 1861

Re: Imagemap / Imagebutton In Game Menu

Wait, you forgot? From everything I've read on this forum, you're like the go-to guy for awesome GUI stuff. Well, anyway. I was fed up with the new GUI - I just don't understand the frames stuff - so I was in the middle of doing exactly this about two hours ago. This is just the most basic of basic ...
by Imperf3kt
Thu Jan 05, 2017 7:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Editra Spellcheck not working since Ren'Py 6.99.11
Replies: 9
Views: 887

Re: Editra Spellcheck not working since Ren'Py 6.99.11

You can, as a work-around, write your script in Editra, copy it over to word or similar, run the spell check there, go back to Editra and press CTRL+F
Type in the typos word found, then correct them.

Admittedly a bit more involved, but far easier than creating the syntaxes in Word.
by Imperf3kt
Wed Jan 04, 2017 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Editra Spellcheck not working since Ren'Py 6.99.11
Replies: 9
Views: 887

Re: Editra Spellcheck not working since Ren'Py 6.99.11

Did you update Editra at the same time? Because the two are separate. Updating Ren'Py won't update Editra.

I do see the issue though, I also can't check the spellcheck button - though, who even uses spell check? It sounds like a lazy man's way of QC'ing his game.
by Imperf3kt
Wed Jan 04, 2017 6:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 1370

Re: ATL BLOCK animation is posible with CONDITIONAL?

Kwargs, as far as I understand, meank "KeyWordARGument"
Someone more experienced than myself, feel free to correct me if I am mistaken.
by Imperf3kt
Wed Jan 04, 2017 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Name not defined, though it is??
Replies: 3
Views: 430

Re: Name not defined, though it is??

Do you need to translate the name? If not, try dropping the first (_ from the line, see if it helps.

My guess is you're using renpy language, in a python chunk. But it's only a guess, I don't actually know.
by Imperf3kt
Mon Jan 02, 2017 9:01 pm
Forum: Ren'Py Questions and Announcements
Topic: The whole game in 1 script.rpy?
Replies: 5
Views: 524

Re: The whole game in 1 script.rpy?

I have a couple of projects going (some abandoned) Since I don't use the start label, I usually start like this in script.rpy # Game Start ## Not used label start: return I define where to start from, from within the main menu. You still need the start label, but thats all you need. It doesn't need ...