This is a nice demo. I can see this being expanded upon to make some interesting text-adventure games.
for anyone wondering, just installing this font should be all you need to get it to work:
http://ufonts.com/download/terminal/90245.html
Search found 3617 matches
- Thu Jan 12, 2017 3:18 am
- Forum: Demos & Beta Testing
- Topic: [Code] Ren'py Text Adventure
- Replies: 4
- Views: 5145
- Thu Jan 12, 2017 3:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I delete all save files for build distribution?
- Replies: 9
- Views: 8037
Re: How do I delete all save files for build distribution?
go to the folder you used when making the game, and literally delete the "saves" folder, as well as the contents of the "cache" folder. Also delete persistent from within Ren'Py. Then built distributions before you do anything else. After that, you'll be able to continue doing anything like normal, ...
- Thu Jan 12, 2017 12:41 am
- Forum: Creator Discussion
- Topic: Can a visual novel "without sight" be good
- Replies: 18
- Views: 2880
- Thu Jan 12, 2017 12:18 am
- Forum: Creator Discussion
- Topic: Can a visual novel "without sight" be good
- Replies: 18
- Views: 2880
Re: Can a visual novel "without sight" be good
I remember Zork , AKA "Eaten by a Grue" being one of my absolute favourite games in my younger years, back when all I had was a 100Mhz CPU with 1MB graphics card running Windows 3.11 and DOS. I highly suggest if you go with this approach, you use white text on black - less strain on the eyes and sav...
- Wed Jan 11, 2017 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1011
Re: Any way I can trigger a sound FX everytime the user choo
Ah, I see. Choice menu. I haven't fiddled with that yet, so I couldn't say. However, if you open your screens file and find the choice menu, it should have a definition for what buttons to use. I assume, defining the activate_sound for those buttons, will achieve the result you are looking for. You ...
- Wed Jan 11, 2017 8:16 pm
- Forum: Asset Creation: Writing
- Topic: Naming characters, avoiding the same first letter?
- Replies: 15
- Views: 2467
Re: Naming characters, avoiding the same first letter?
I find it easiest to use two letters and in the case of too similar names, 1,3 or 3,3 letters.
John Smith = js
John Samuel = jsam
John Samuel = jonsam
John Smith = js
John Samuel = jsam
John Samuel = jonsam
- Wed Jan 11, 2017 8:11 pm
- Forum: Asset Creation: Writing
- Topic: VN's Without Narration
- Replies: 22
- Views: 2796
Re: VN's Without Narration
I see my first post is wrong lol. I assumed you had meant a voice over. I now see that OP meant "Fred picked up the mouse", "Fred smashed mouse into internet", "Fred wins a cookie" You could do something like: Fred: Guess I'll pick up this mouse Show an image of Fred picking it up Fred: And show the...
- Wed Jan 11, 2017 7:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to unlock and hide imagebuttons?
- Replies: 9
- Views: 1098
Re: How to unlock and hide imagebuttons?
The only issue, is that single screen isn't dynamic. You could add a clause, such as the jerk rep only appearing after 10 points are avchieved. To remove it, you might add to the bashful rep maybe: repjerk =- 1 This way, after enough good replies, you're less of a jerk, so the jerk options disappear...
- Wed Jan 11, 2017 8:14 am
- Forum: Creator Discussion
- Topic: Is a WYSIWYG screens editor possible?
- Replies: 6
- Views: 2354
Re: Is a WYSIWYG screens editor possible?
Yeah, I don't think it'll be an easy journey. Definitely something for the long term. I'll see what I can dig up about it when I have more time. I've never really used programming like this before, and my knowledge is amateur at best, but it is better to make an attempt and fail miserably, than to g...
- Wed Jan 11, 2017 7:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1011
Re: Any way I can trigger a sound FX everytime the user choo
use style, not define.
That was likely an error caused by me. I previously mentioned to use define.
That was likely an error caused by me. I previously mentioned to use define.
- Wed Jan 11, 2017 7:00 am
- Forum: Creator Discussion
- Topic: Is a WYSIWYG screens editor possible?
- Replies: 6
- Views: 2354
Re: Is a WYSIWYG screens editor possible?
I was thinking more of a drag and drop images to create a menu via layering. Functions could be added, buttons inserted, etc.
Rather than typing it out (which I generally prefer for HTML) so as to avoid complicated headaches over accidentally misreading something or not using the correct case.
Rather than typing it out (which I generally prefer for HTML) so as to avoid complicated headaches over accidentally misreading something or not using the correct case.
- Wed Jan 11, 2017 6:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Building An Android Version
- Replies: 15
- Views: 1969
Re: Building An Android Version
You say it worked once before with webm, I'm just curious. How are you creating the webm files? Are you using the correct codecs?
- Wed Jan 11, 2017 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to unlock and hide imagebuttons?
- Replies: 9
- Views: 1098
Re: How to unlock and hide imagebuttons?
Hows this work for you? style image_button activate_sound "click1.mp3" ## place this at the top of screens.rpy. ## Preferably, with the other button styling. screen repchatopt(): vbox xalign 10 yalign 0.090: if repbashful >= 1: imagebutton auto "reputations/repcasual_%s.png" xpos 0 ypos 10 action Sh...
- Tue Jan 10, 2017 8:16 pm
- Forum: Creator Discussion
- Topic: Is a WYSIWYG screens editor possible?
- Replies: 6
- Views: 2354
Is a WYSIWYG screens editor possible?
I've been thinking about this since the new GUI came out and kinda left me scratching my head over how to use it. Does anybody know if it is possible to create a What You See Is What You Get editor for renpy? https://wiki.python.org/moin/GuiProgramming I'm in the middle of a making a new GUI for mys...
- Tue Jan 10, 2017 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to unlock and hide imagebuttons?
- Replies: 9
- Views: 1098
Re: How to unlock and hide imagebuttons?
I apologise about that. It was a rushed reply.
I'll go over it properly after work.
I'll go over it properly after work.