Search found 3617 matches
- Tue Jan 10, 2017 7:23 pm
- Forum: Creator Discussion
- Topic: non-commercial games and intellectual property
- Replies: 5
- Views: 883
Re: non-commercial games and intellectual property
Thank you. I'll try to find the exact clauses just to be 100% sure, but I had assumed it was so. I'm not the kind of guy who would file a lawsuit about this stuff though, I was mostly curious about whether I could legally sell something that I had already given away for free (talking about the IP, n...
- Tue Jan 10, 2017 6:57 pm
- Forum: Creator Discussion
- Topic: non-commercial games and intellectual property
- Replies: 5
- Views: 883
non-commercial games and intellectual property
There's a nagging question that has been bugging me. Let's assume I make a VN, it is completely my own work, and I distribute it as a non-commercial game. Who owns the IP of said work? Can I then go and sell licensing rights to some company that wants to turn it into an animation, or perhaps I could...
- Tue Jan 10, 2017 6:45 pm
- Forum: Asset Creation: Writing
- Topic: VN's Without Narration
- Replies: 22
- Views: 2796
Re: VN's Without Narration
In my opinion, vpice narration is like a topping for your dessert. Without it, your opinion of the dish falls on the dish alone, but with it, the dish is that much more full. It completes it, in a way. However, sometimes it is sickeningly sweet. What I'm trying to get at, is as long as your main nov...
- Tue Jan 10, 2017 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with my Image map :(
- Replies: 3
- Views: 724
Re: Problem with my Image map :(
You have a space between jump and ('helldesk'), while none of the others do.
- Tue Jan 10, 2017 4:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1011
Re: Any way I can trigger a sound FX everytime the user choo
Pretty much. https://www.renpy.org/doc/html/audio.html You may need 'define' at the front. I cannot remember. Here's the top of one of my backup screens.rpy files ################################################################################ ## Initialization #####################################...
- Tue Jan 10, 2017 9:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show Image User Cannot Interrupt
- Replies: 9
- Views: 826
Re: Show Image User Cannot Interrupt
warmsundae's suggestion should work in most situations unless you have a transition, or want a user to be able to call the score at will.
- Tue Jan 10, 2017 9:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to unlock and hide imagebuttons?
- Replies: 9
- Views: 1098
Re: How to unlock and hide imagebuttons?
When you wish to trigger the unlock, add the following: $ persistent.whatever = True Then, in your screens file, add this: if persistent.whatever: imagebutton code The button will only show, if persistent.whatever has been set to True by triggering it from whatever you want to cause it. For example,...
- Tue Jan 10, 2017 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1011
Re: Any way I can trigger a sound FX everytime the user choo
Anywhere is fine, as long as it is after init -1
I can't check in-game choices right now (midnight), but if you use textbuttons for them, they should use whatever sounds you specify.
Oh, and activate sound should have been activate_sound
I can't check in-game choices right now (midnight), but if you use textbuttons for them, they should use whatever sounds you specify.
Oh, and activate sound should have been activate_sound
- Tue Jan 10, 2017 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1011
Re: Any way I can trigger a sound FX everytime the user choo
Add a textbutton active sound
textbutton active sound "file.wav"# I'm going by memory, exact syntax may be incorrect
Add it to your screens.rpy
To darken an image, adjust it with im.something
Its in the docs
textbutton active sound "file.wav"# I'm going by memory, exact syntax may be incorrect
Add it to your screens.rpy
To darken an image, adjust it with im.something
Its in the docs
- Mon Jan 09, 2017 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutscene not playing?
- Replies: 7
- Views: 1446
Re: Cutscene not playing?
Sorry if I sounded condescending, it was most definitely not my intent. You converted a gif to mp4? Was the gif yours? You could be sued if it isn't in the public domain. If the gif is yours, why not convert the images to a video directly, or use ATL? I'm going to just answer the question now though...
- Mon Jan 09, 2017 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutscene not playing?
- Replies: 7
- Views: 1446
Re: Cutscene not playing?
So you're saying I need to pay, or my player needs to pay in other to use mp4? All I want to do is play a video on my splash screen. No, you don't need to pay. Your player never pays, you are the end user in this case. As long as your total runtime of all mpeg-4 part 10 assets does not exceed 12 mi...
- Mon Jan 09, 2017 4:45 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Ren'Py Programmer / Web Developer / Director [FREE/PAID]
- Replies: 10
- Views: 1940
Re: Programmer Ren'Py / Web Developer / Director [NOVICE][FR
You say you can do translations from English to Brazilian?
I'd be interested in that, but won't be ready for several months.
Do you think you'd still be available?
I'd be interested in that, but won't be ready for several months.
Do you think you'd still be available?
- Mon Jan 09, 2017 6:16 am
- Forum: Creator Discussion
- Topic: Would making an anime fan-game be illegal?
- Replies: 16
- Views: 5570
Re: Would making an anime fan-game be illegal?
I see some of these posts are several months old, but just thought I'd inform some people that music remixes are infact illegal. Same goes for covers of songs. It's not copyright you are breaking - as you aren't copying content produced by some other company, it is Intellectual Property. A certain g...
- Mon Jan 09, 2017 3:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Anyway to trigger a pop-up graphic on-screen briefly?
- Replies: 6
- Views: 1583
Re: Anyway to trigger a pop-up graphic on-screen briefly?
The notify function is unnecessary though, at least in my opinion. Why not just use: (or some variation of) menu: "What do you do?" "Fight the attacker!": jump fight ## correct choice "Run away like a coward!": jump run ## incorrect choice label fight: show correct_choice ## image play sound ding.wa...
- Mon Jan 09, 2017 1:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Anyway to trigger a pop-up graphic on-screen briefly?
- Replies: 6
- Views: 1583
Re: Anyway to trigger a pop-up graphic on-screen briefly?
More specifics are required.
How does a player trigger this certain thing?
Can you not just use an if clause with ATL?
How does a player trigger this certain thing?
Can you not just use an if clause with ATL?