Search found 12 matches
- Sat Jan 16, 2016 9:18 am
- Forum: Other Visual Novel Engines
- Topic: Possible to translate during process?
- Replies: 3
- Views: 906
Re: Possible to translate during process?
Thank you for the answer. I had assumed that hitting Generate Translations would completely overwrite the folder and create new files. Will I be able to delete statements and make changes by running the translate function? If I expect to do a lot of changes, should I try out inline translation? The ...
- Fri Jan 15, 2016 4:21 pm
- Forum: Other Visual Novel Engines
- Topic: Possible to translate during process?
- Replies: 3
- Views: 906
Possible to translate during process?
I have discovered that if I start translating (Language2) and change something in the original version (Language1) then the text that will be shown when the translated language (Language2) is selected is the original language (Language1). This happens even if I make the changes consistent in both th...
- Fri Jan 15, 2016 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make the quick menu (preferences) appear during menu choice?
- Replies: 4
- Views: 540
Re: Make the quick menu (preferences) appear during menu cho
Both extend and the string with space are excellent solutions.
I don't know why I tried with an empty string only.
I don't know why I tried with an empty string only.
- Fri Jan 15, 2016 8:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make the quick menu (preferences) appear during menu choice?
- Replies: 4
- Views: 540
Re: Make the quick menu (preferences) appear during menu cho
Is there any way around this and have it on by default?
Right now I am forced to write sentences that appear at the same time as the menu. The text box does not appear if I input an empty sentence and I don't like being forced to change my narration to suit the syntax.
Right now I am forced to write sentences that appear at the same time as the menu. The text box does not appear if I input an empty sentence and I don't like being forced to change my narration to suit the syntax.
- Fri Jan 15, 2016 6:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make the quick menu (preferences) appear during menu choice?
- Replies: 4
- Views: 540
Make the quick menu (preferences) appear during menu choice?
You know when you make the user choose something in a menu and then the story proceeds depending on the choice. Every time this screen comes up the quick preference menu in the bottom right containing the preferences (save/load) disappears. How can I make it not disappear? Is it even possible? Also,...
- Sun Jan 10, 2016 4:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I implement the fight bar?
- Replies: 6
- Views: 698
Re: How do I implement the fight bar?
Good advice regarding creating a new project but sometimes I get confused about how to even implement the code.
The second thread was perfect. The code is simple and I clearly understand what each part does which helped me create what I wanted.
I really appreciate your help and patience!
The second thread was perfect. The code is simple and I clearly understand what each part does which helped me create what I wanted.
I really appreciate your help and patience!
- Sun Jan 10, 2016 3:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I implement the fight bar?
- Replies: 6
- Views: 698
Re: How do I implement the fight bar?
Thank you. How did you find the thread? Are there more like it? I do not wish to use custom visuals but the existing game interface. Doesn't the game have a way to create bars? I thought it would be simple. I still don't know how to style a bar, call it or have it go away. I don't know how to make i...
- Sun Jan 10, 2016 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I implement the fight bar?
- Replies: 6
- Views: 698
How do I implement the fight bar?
I want to have a bar in the upper left corner that shows the value of a variable that takes an int. I have seen how the tutorial does it but using the code gives me errors. I have looked at the Day Planner framework but don't know how to call the button or how to style it. The closest thing I've fou...
- Fri Jan 08, 2016 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to toggle between languages in-game?
- Replies: 6
- Views: 1939
Re: How to toggle between languages in-game?
Thank you. I had to translate common.rpy and not only script.rpy. I am having other problems such as selecting a different language still shows me Japanese strings for some sentences and English for others. I think it will be easier to write the whole game in Japanese first and then generate transla...
- Thu Jan 07, 2016 1:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to toggle between languages in-game?
- Replies: 6
- Views: 1939
Re: How to toggle between languages in-game?
Not really a font issue cause: 1. I have tried with other fonts and I still get the same error where if I choose alternative language 2. The default is Japanese and it manages to show the buttons in English without problem. 3. Using a different font for English does show the word English on the chan...
- Thu Jan 07, 2016 6:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to toggle between languages in-game?
- Replies: 6
- Views: 1939
Re: How to toggle between languages in-game?
Thank you. I have copied this into the menu: frame: style_group "pref" has vbox label _("Language") textbutton "日本語" action Language(None) textbutton u"furigana" text_font "Chihaya.ttf" action Language("furigana") textbutton u"English" text_font "Chihaya.ttf" action Language("English") When I change...
- Thu Jan 07, 2016 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to toggle between languages in-game?
- Replies: 6
- Views: 1939
How to toggle between languages in-game?
I want to have buttons in-game that easily let's you toggle between English, Japanese and Japanese with furigana.
How can this be implemented? How do I write the code for each "language"?
Am I posting the right place of the forum? I am new here.
How can this be implemented? How do I write the code for each "language"?
Am I posting the right place of the forum? I am new here.