Search found 146 matches

by Fuseblower
Thu Mar 22, 2018 6:29 am
Forum: General Discussion
Topic: What is your primary key on making a visual Novel?
Replies: 17
Views: 1906

Re: What is your primary key on making a visual Novel?

Ah! A hook. Well, I never gave it much thought but when I look at my projects ("Tenkeiteki Tokyo", "The Doomed Diner", the current NaNo "Cat and Cavy") I notice something : I do a lot of research. The backgrounds of Tenkeiteki Tokyo are all based on existing places in Tokyo (even down to studying gr...
by Fuseblower
Tue Mar 20, 2018 5:38 pm
Forum: General Discussion
Topic: What is your primary key on making a visual Novel?
Replies: 17
Views: 1906

Re: What is your primary key on making a visual Novel?

My primary key is always an integer that is automatically increased when a new row is inserted (either by a trigger or simply a thing that the DBMS provides) and has a name that is the name of the table suffixed by "_PK". Some purists think this is a "Bad Thing" because it would add a superfluous co...
by Fuseblower
Tue Mar 20, 2018 12:45 pm
Forum: WiP: NaNoRenO
Topic: Cat & Cavy [Nano18][Crime][Furry][Petploitation]
Replies: 7
Views: 1911

Re: Cat & Cavy [Nano18][Crime][Furry][Petploitation]

Thanks Arachni! I guess I'd better show a bit of progress too. The sprites are taking a lot of time. I'm pretty confident I won't finish before the end of March (what else is new?). Here's a bit of Caitlin and the process of how she's drawn : http://www.fusebloware.com/Pics/Catcavy/Process.jpg For t...
by Fuseblower
Tue Mar 13, 2018 7:02 am
Forum: General Discussion
Topic: Story maps / boards
Replies: 4
Views: 827

Re: Story maps / boards

I do it by hand too. I doodle on my animation disc, working from drawings I get ideas for the story. The disc is handy because I can draw anywhere, it sits nicely in my lap and it turns effortlessly (unlike sketch books or the Cintiq). Of course, I end up with heaps of 12 fields but they come in pac...
by Fuseblower
Fri Mar 09, 2018 8:37 pm
Forum: WiP: NaNoRenO
Topic: Cat & Cavy [Nano18][Crime][Furry][Petploitation]
Replies: 7
Views: 1911

Cat & Cavy [Nano18][Crime][Furry][Petploitation]

He's a wuss, she's a puss. Get ready for the petploitation sensation of 1972! http://www.fusebloware.com/Pics/Catcavy/Catcavy.jpg Detective Ido of homicide has lost his partner to a crazy axe-wielding turtle. His chief has chosen one of those crazy cats of the highway patrol as his new partner. Ido...
by Fuseblower
Thu Mar 01, 2018 12:52 pm
Forum: WiP: Short Noncommercial Games
Topic: Tenkeiteki Tokyo [parody]
Replies: 49
Views: 15355

Re: Tenkeiteki Tokyo [parody]

Thanks! Tenkeiteki needs to wait till after NaNoReNo though. As long as I finish it before the Summer Olympics of 2020, I'll be happy (the Olympics play a part in the story). Amazingly, Tenkeiteki started off as a 2 month project. At the time I didn't realize that it wouldn't be the first two months...
by Fuseblower
Thu Feb 22, 2018 9:40 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Post your music
Replies: 31
Views: 4912

Re: Post your music

I'm just starting out composing music and I'm really interested in making music for visual novels. I just don't know where to start. I'd like peoples opinions on what I've written so far. I feel like I'm not getting constructive criticism from my friends. https://soundcloud.com/user-249701118 DISCL...
by Fuseblower
Thu Feb 15, 2018 6:03 am
Forum: Creator Discussion
Topic: What are the most minute details of a Visual novel you can think of?
Replies: 4
Views: 1111

Re: What are the most minute details of a Visual novel you can think of?

I would definitely like seeing a couple of frames of animation to go from pose to pose. It's something that sets a visual novel apart from the bulk when done right. Actually, at the very least there should be different poses for different expressions. Too often only the face changes while the body s...
by Fuseblower
Wed Feb 14, 2018 5:18 pm
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5264
Views: 411674

Re: Get that thing off your chest... Now...

So uh... it's almost that time of the year guys... you know... NaNoRenO 2018 Visual Novel Game Jam... just a reminder... :mrgreen: "POOF" (Disappears) Oh... that one, yeah. I guess I could have another crack at "The Doomed Diner". After all, my main project "Tenkeiteki Tokyo" only needs to be finis...
by Fuseblower
Sun Feb 11, 2018 11:33 am
Forum: Personal Art Threads
Topic: Sasquatchii's Art Thread (Critiques & Constructive Criticism Requested) [NSFW]
Replies: 28
Views: 2952

Re: Sasquatchii's Art Thread (Critiques & Constructive Criticism Requested) [NSFW]

Hi Sasquatchii, if you're shading your work then you'd want to use at least 3 shades. With 2 shades you can only model in the light part of the face, with an extra dark you can also model the shadow part of the face. Practicing shading requires good references (sunny photos). Look for the 5 major sh...
by Fuseblower
Sat Feb 03, 2018 2:01 pm
Forum: Anime, Games, and Japan
Topic: Going to Tokyo next month, anyone need 360/standard reference pics?
Replies: 11
Views: 1533

Re: Going to Tokyo next month, anyone need 360/standard reference pics?

ComputerArt.Club wrote:
Sat Feb 03, 2018 1:39 pm
waiting for my flight :D Will arrive In a couple of hours :)
Have a nice trip! And if you bump into Mister Abe (a.k.a. "Mario") tell him Fuseblower said hi :wink:
by Fuseblower
Wed Jan 17, 2018 7:33 am
Forum: Personal Art Threads
Topic: Nerupuff's Art Improvement Thread (critique appreciated)
Replies: 11
Views: 1134

Re: Nerupuff's Art Improvement Thread (critique appreciated)

Hi, if you want to practice then make lots of "5 minute sketches". Of course, such sketches will be simple line drawings and not fully colored ones. Concentrate on postures and don't use a mannekin for that but real life references. One thing I used to do was pop in some 50s musical movie, pause it ...
by Fuseblower
Tue Jan 16, 2018 4:05 pm
Forum: Creator Discussion
Topic: Kinetic Novels - Long, or Short?
Replies: 3
Views: 687

Re: Kinetic Novels - Long, or Short?

I'm perfectly fine with long kinetic visual novels. Higurashi was quite long (especially the first installment) and I found it to be quite gripping. I didn't miss the branching at all. I even feel that choices might break the immersion in thriller/horror stories like Higurashi.
by Fuseblower
Tue Jan 16, 2018 12:47 pm
Forum: General Discussion
Topic: Languages!
Replies: 188
Views: 18164

Re: Languages!

1 - Dutch (because I'm Dutch) 2 - English (the one thing I got out of highschool that is actually useful) 3 - German (die Deutsche Sprache ist ganz leicht für Niederländer.) 4 - Frisian (but I won't bother to speak it, it sounds awful from my mouth) In the Netherlands about everyone (at least of my ...
by Fuseblower
Sun Jan 14, 2018 2:30 pm
Forum: Asset Creation: Writing
Topic: How to Write Good Choices: A Guide
Replies: 9
Views: 2536

Re: How to Write Good Choices: A Guide

That's a nice guide about choices. There's one category of choice I didn't see though and which has given me a bit of thought lately : choices that add or remove choices in subsequent "choice nodes"/forks. A simple example would be something that has to do with an inventory. If the player has chosen...