Search found 142 matches

by Fuseblower
Tue Jan 02, 2018 5:29 am
Forum: General Discussion
Topic: Do you like military?
Replies: 8
Views: 686

Re: Do you like military?

I'd love to play a visual novel from the viewpoint of a WW2 commander. Regular strategy games don't really have a story, it's just moving units around like in a chess game, whereas books with the memoirs of commanders offer great stories (like Erwin Rommel's "The Rommel Papers" or Heinz Guderian's "...
by Fuseblower
Tue Jan 02, 2018 5:09 am
Forum: Creator Discussion
Topic: New Year's resolutions and your VN development
Replies: 26
Views: 1996

Re: New Year's resolutions and your VN development

[jaded, old man's voice]

Finishing a game.... Ha! I used to think like that when I was a young whippersnapper.

Now I just settle for finishing the intro :lol:
by Fuseblower
Mon Oct 23, 2017 9:24 am
Forum: Asset Creation: Art
Topic: When a character design has no face, is animation needed?
Replies: 7
Views: 1169

Re: When a character design has no face, is animation needed?

After taking your suggestion Fuse and simplifying this design way down, the end result still took 3 hours and it's still rather jerky at 7 frames. :oops: Yes, that's a design that's much easier to animate (by the way : it's 6 frames :) ) The "jerkiness" comes mostly from not using "easing in/easing...
by Fuseblower
Sun Oct 22, 2017 6:11 am
Forum: Asset Creation: Art
Topic: When a character design has no face, is animation needed?
Replies: 7
Views: 1169

Re: When a character design has no face, is animation needed?

Hi, I see twelve characters that are very difficult to animate (lots of complicated details). Something as simple as the clock face will become a chore to animate if you have to draw those numbers a hundred times or more from all kinds of angles. Or take those stars on the pants. Of course, you woul...
by Fuseblower
Fri Oct 13, 2017 6:52 am
Forum: General Discussion
Topic: Neural Network and VNs
Replies: 7
Views: 1090

Re: Neural Network and VNs

I don't think humans will be obsolete any time soon. Humans don't serve a purpose, things serve a purpose to humans :D People are still willing to pay millions for paintings. The photo camera didn't change that. The difference is that something that is made by a human took a human person a certain a...
by Fuseblower
Sun Sep 17, 2017 12:45 pm
Forum: Personal Art Threads
Topic: Visual Novel looking for some art/visual critique!
Replies: 5
Views: 553

Re: Visual Novel looking for some art/visual critique!

I guess you mean "Panther" ("Panzer" is just the German word for "tank"). Of course, it wasn't officially known as the "Panther". Officially it was known as "Gerät 46", "SdKfz 171" or "PzKpfw V" but the troops in the field gave their machines real names like "Hetzer", "Brummbär" and "Maus" (the last...
by Fuseblower
Fri Sep 15, 2017 1:15 pm
Forum: Personal Art Threads
Topic: Visual Novel looking for some art/visual critique!
Replies: 5
Views: 553

Re: Visual Novel looking for some art/visual critique!

Hi, I'm sorry but I have to lay this on you : the wheels on that tank are all over the place. Looking at the cupola I'd say you've drawn a PzKpfw IVD (or one of the previous IV's) or a PzKpfw III outfitted with the 7.5cm gun of a IV (the Germans did this after they've upgunned the IV's and were left...
by Fuseblower
Thu Aug 17, 2017 5:18 pm
Forum: Personal Art Threads
Topic: 2D game animation roughs and improvements
Replies: 8
Views: 878

Re: 2D game animation roughs and improvements

Well, I've changed the axe to a hammer for comic effect but the principle stands :lol: http://www.fusebloware.com/Pics/Lemma/Hammer.gif The thing about anticipation (or "wind up") I talked about is that every action is preceded by an action in the opposite direction. Say you're going to hit someone ...
by Fuseblower
Wed Aug 16, 2017 10:29 am
Forum: Personal Art Threads
Topic: 2D game animation roughs and improvements
Replies: 8
Views: 878

Re: 2D game animation roughs and improvements

Kudos for tackling animation! :D Yes, you will put in *many* hours. If you haven't already I would definitely check out Richard Williams' "The Animation Survival Kit". If there's only one book you'll ever gonna own about animation it should be this one. The walks do kinda look stiff. Be sure to conc...
by Fuseblower
Sat Feb 18, 2017 1:30 pm
Forum: Creator Discussion
Topic: Making Visual Novels (For People Who Hate Visual Novels)
Replies: 44
Views: 5107

Re: Making Visual Novels (For People Who Hate Visual Novels)

Apologies upfront for a long post (vertical-wise) but I do side with Lodratio on this one. Why not go for Western art style instead of copying the Japanese manga style? The European comics are very rich and varied. Moreover : when doing it manga style then you're fishing in a pond that everybody els...
by Fuseblower
Tue Feb 14, 2017 12:44 pm
Forum: Creator Discussion
Topic: What if No One Plays It
Replies: 33
Views: 5411

Re: What if No One Plays It

So if something like this happened, what's your next move? Then I'll make Hentai! It'll have everything : tentacles and giant maggots, quad amputee lolita's, devil-worshipping nuns with torture cellars, raping dog-demons from outer space, etc. It'll be brilliant and it will make the term "Visual No...
by Fuseblower
Fri Jan 27, 2017 9:04 am
Forum: WiP: Short Noncommercial Games
Topic: Tenkeiteki Tokyo [parody]
Replies: 49
Views: 9265

Re: Tenkeiteki Tokyo [parody]

Well, just a quick update to show that I'm still working on Tenkeiteki. The animation of the intro takes a long time and it will take a much longer time before I'll put it on youtube. http://www.fusebloware.com/Pics/TenkeitekiTokyo/TTTShift.jpg Here's an example of the logo of Tenkeiteki. It's not c...
by Fuseblower
Fri Jan 27, 2017 8:39 am
Forum: Asset Creation: Art
Topic: are there any tutorials for learning to draw characters?
Replies: 7
Views: 1147

Re: are there any tutorials for learning to draw characters?

Ah, yes, the dreaded tilt. It's because your vertical is somewhat tilted while your horizontals are really horizontal. It gives a "skewed look" and is not really obvious unless you flip it as Indoneko wrote. If you draw on paper then just hold it against the light backwards so you see your drawing t...
by Fuseblower
Fri Jan 06, 2017 8:18 pm
Forum: General Discussion
Topic: The Mythos of LemmaSoft
Replies: 9
Views: 1452

Re: The Mythos of LemmaSoft

PyTom wrote:So the characters kind of belong to Ren'Py - and the community - now, which is why I'm thrilled when people give Eileen and Lucy cameos in their own games.
That can be arranged.

...

You're cool with tentacles? :lol: