Search found 41 matches
- Wed Oct 19, 2016 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: overlapping the main text-box with character name text-box?
- Replies: 11
- Views: 1555
Re: overlapping the main text-box with character name text-b
no, it doesn't want to work. here is how the code looks. # Say # # Screen that's used to display adv-mode dialogue. # http://www.renpy.org/doc/html/screen_special.html#say screen say(who, what, side_image=None, two_window=False): # Decide if we want to use the one-window or two-window variant. if no...
- Sun Oct 16, 2016 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: overlapping the main text-box with character name text-box?
- Replies: 11
- Views: 1555
overlapping the main text-box with character name text-box?
that's just a very small tweak i wish i knew how to do, the text box seems to be in-front of the character's name text box, can i possibly make it the other way around? i want the character name text box to be in-front of the narration text box.
- Sun Oct 16, 2016 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't costumize choice buttons imagemap?
- Replies: 0
- Views: 292
Can't costumize choice buttons imagemap?
so again something weird happened since the update... the imagemaps i made for the choice buttons i have, now for some reason retested to its default size (after spending hours customizing them T_T) i already resized them in the screens menu but now after the update when i re launch the game, the se...
- Thu Oct 13, 2016 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: My project wont open after updating renpy?
- Replies: 2
- Views: 559
My project wont open after updating renpy?
So i just updated renpy to the latest release, and now the main project im working on refuses to launch. i have other projects on renpy, when i launched them, they worked pretty fine. i get this error. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start...
- Sat Sep 24, 2016 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the text font and style for curtain characters.
- Replies: 1
- Views: 339
Changing the text font and style for curtain characters.
Okay, so I have been trying to make curtain characters have different text font than the other characters. I want to change the font of both character name and the text that the characters say. But I also want to change the color and add an outline to the font. So when I try to edit it, either the c...
- Sun Sep 11, 2016 7:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: using if statements to change from an imagemap to another?
- Replies: 5
- Views: 549
Re: using if statements to change from an imagemap to anothe
YES! Thank you IrinaLazareva, it worked!!!
- Sun Sep 11, 2016 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: using if statements to change from an imagemap to another?
- Replies: 5
- Views: 549
Re: using if statements to change from an imagemap to anothe
its not working. i still can't get out of the image map, the actually aren't supposed to be the same text. i just did it for simplicity. here is what i edited label start: show black "أمي؟" "أين أنتي؟" "هل ضعت منى يا أمي؟" "لما أنا هنا؟" "أين أمي؟" hide black label backhere : call screen map1 if "on...
- Sat Sep 10, 2016 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: using if statements to change from an imagemap to another?
- Replies: 5
- Views: 549
using if statements to change from an imagemap to another?
okay so I'm working on a visual novel with few click to interact mechanics, and i kinda got stuck. first i made an imagemap and placed it in the top part of script.rpy. then i made labels for it and made a text that appears every time you interact with an object buuuuuuuut, lets say i wanted to to b...
- Sat Sep 10, 2016 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Which multi-lang support method is best?
- Replies: 6
- Views: 664
Re: Which multi-lang support method is best?
well, if u tried to write in another language besides English, you would have noticed that in your script.rpy you would fine these lines of code: init python: if not persistent.default_language_set: persistent.default_language_set = True _preferences.language = "arabic" and im sure u would find othe...
- Tue Sep 06, 2016 7:39 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225158
Re: Ren'Py Gripes
this isn't exactly a bug but... i just have one small request. can you add a gallery button as a default with renpy? because adding a gallery button code is SO MUCH PAIN and I'm sure if people who doesn't want it, they would just delete the scrips in screens.rpy, we will be able to customize it with...
- Mon Sep 05, 2016 12:12 pm
- Forum: We are a Free Project looking for Partners
- Topic: Islamic Media looking for artists
- Replies: 3
- Views: 934
Islamic Media looking for artists
So Islamic Media is a visual novel making team. currently we have a shortage on artists, and we are like in really tight need for them. our current project is (The Heart Of An Eve) its a sci-fi/fantasy visual novel that talks about a prince named Vincent who was kidnapped and turned to a cyborg, now...
- Wed Aug 17, 2016 6:15 pm
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 16003
Re: Movie Sprites
oh yes that was the problem hehe.PyTom wrote:Did you also export a mask movie?
thanks so much, Also is there a way to make it stop looping?
- Mon Aug 15, 2016 4:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to make an independent choice button?
- Replies: 4
- Views: 374
Re: how to make an independent choice button?
ok it worked but questions, do i have to make this for every single button in the game? and i have to customize them one by one? can't i just use one nameless button? also how can i move it around, and put it in different places on the screen?.
also my countdown bar is gone now, i need that too.
also my countdown bar is gone now, i need that too.
- Sun Aug 14, 2016 5:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to make an independent choice button?
- Replies: 4
- Views: 374
Re: how to make an independent choice button?
oh kinda, but the idea is, i dont want to use menus in the process, i want it just to show on it's own and the timer attached to it. i only showed the code because i wanted to show how the timer bar works. also i can't follow... does the part after return goes up in the game script? also i copied it...
- Sat Aug 13, 2016 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to make an independent choice button?
- Replies: 4
- Views: 374
how to make an independent choice button?
okay, im making a timing button for a mechanic in my game. i want to make an independent button with its own images and costume look, which i can show and hide at any time in the game and the player have to click it in order to proceed either to continue the game or a game over. this is the code im ...