Search found 19 matches
- Mon Feb 01, 2016 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a custom alternative to rollback [Solved]
- Replies: 10
- Views: 1071
Re: Need help with a custom alternative to rollback
Doesn't that have the same limitations as using jump in the script, though? You can still only go back at certain points, and if the player exits to main menu when the rollback option is up then it will still be set to true when they load another game. Also, I may be dealing with a very large number...
- Mon Feb 01, 2016 10:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a custom alternative to rollback [Solved]
- Replies: 10
- Views: 1071
Re: Need help with a custom alternative to rollback
1. Persistent objects persist across playthroughs. They're usefulbut seem ill-fitted to this use-case unless I'm misunderstanding. Is the point that the choices change based on what the player has seen across playthroughs? Or based on what the player has seen in any given playthrough? In other word...
- Mon Feb 01, 2016 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a custom alternative to rollback [Solved]
- Replies: 10
- Views: 1071
Re: Need help with a custom alternative to rollback
Wow, thank you for your very quick response! Those look perfect for what I want to do :) My only other issue with using rollback is how it seems to remove the player from the time-travel screen and back to the standard game screen. Here is the relevant snippet of my 'screens' file: #################...
- Mon Feb 01, 2016 9:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a custom alternative to rollback [Solved]
- Replies: 10
- Views: 1071
Need help with a custom alternative to rollback [Solved]
Hello, I'm new to these forums and new to Ren'Py, but I come from a programming background and am familiar with python. I decided to use Ren'Py rather than making the engine for my VN myself because it seemed much easier, but I can't work out how to implement the key aspect of my VN via Ren'Py. My V...