Search found 94 matches
- Tue Nov 22, 2016 3:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lock Combination Puzzle
- Replies: 17
- Views: 1784
Re: Lock Combination Puzzle
I tried to use renpy.restart_interaction() to reload the screen and update the values but this froze the game. screen part1: # The background. add "blackBG" #$ num = 1 $ string_num = "%d" % partNumber add "partA" + string_num + ".png" imagebutton idle "next_arrow.png" hover "next_arrow.png" xpos 100...
- Tue Nov 22, 2016 2:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lock Combination Puzzle
- Replies: 17
- Views: 1784
Re: Image List
https://www.renpy.org/doc/html/displaying_images.html#image-functions renpy.get_available_image_tags and renpy.get_available_image_attributes can search what images are defined. You can also use renpy.list_files to get all files in your game folder. Though I suggest to use normal buttons instead of...
- Mon Nov 21, 2016 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lock Combination Puzzle
- Replies: 17
- Views: 1784
Re: Image List
that code looks incomplete to me, I can't say if it should work or not. I'm afraid the cookbook is not something I can help with since I never tried anything that's in it, all I can say is: as long as your image and buttons are in the same screen they should show fine unless the image is covering t...
- Mon Nov 21, 2016 2:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lock Combination Puzzle
- Replies: 17
- Views: 1784
Re: Image List
yes, that's what I use for my gallery code. search for image gallery code in the cookbook. Thank you for the suggestion. I tried it and I've got a question if you can help me: I need the image and the button to be displayed at the same time. Right now, I get a screen with button only and when I cli...
- Sun Nov 20, 2016 6:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lock Combination Puzzle
- Replies: 17
- Views: 1784
Lock Combination Puzzle
Hello, Is there a way I can define a list of images in Renpy and then go through these images one by one by clicking on an image button? I'm trying to build a lock puzzle where the user have to find the right combination to open the door. So I need multiple buttons to control each part (or number ) ...
- Sun Nov 20, 2016 4:01 am
- Forum: Works in Progress
- Topic: Wojdan [Mystery] [Commercial]
- Replies: 13
- Views: 2414
Re: Wojdan [Mystery] [Commercial]
What is your first impression on this project? The art is beautiful! I'm in love with the CG and sprite artwork. What is your expectation from this project? Probably that it's going to be an emotional journey... I'm interested in the riddles/puzzles and I hope that they have cultural influences! Wo...
- Wed Nov 16, 2016 1:51 am
- Forum: Works in Progress
- Topic: Wojdan [Mystery] [Commercial]
- Replies: 13
- Views: 2414
Re: Wojdan [Mystery] [Commercial]
What is your first impression on this project? It looks fantastic! I'll definitely be interested in this! The art is stunning and i'm so interested in the story line! What is your expectation from this project? I expect it to be a VN i'll remember, something that's haunting.. But also just a good g...
- Mon Nov 14, 2016 3:22 am
- Forum: Works in Progress
- Topic: Wojdan [Mystery] [Commercial]
- Replies: 13
- Views: 2414
Re: Wojdan [Mystery] [Commercial]
Hi, hi! I would like to help with some answers. What is your first impression on this project? The art is nice, it goes with the story and the atmosphere I think it's wanna give. Is a really interesting project, but sadly not avalailable in english right now. The desings are pretty real, and the co...
- Sun Nov 13, 2016 1:52 am
- Forum: Works in Progress
- Topic: Wojdan [Mystery] [Commercial]
- Replies: 13
- Views: 2414
Re: Wojdan [Mystery] [Commercial]
What is your first impression on this project? It's good, like RedOwl already said; an Arabic story around here is already quite unique, and the art looks good. I'm liking the overall quality of the art, because it works well with each other. Many people actually fail with lower quality art to crea...
- Fri Nov 11, 2016 4:05 am
- Forum: Works in Progress
- Topic: Wojdan [Mystery] [Commercial]
- Replies: 13
- Views: 2414
Re: Wojdan [Mystery] [Commercial]
Hello there! What a great looking project. It has me interested. What is your first impression on this project? My first thoughts went like this: "The cover art looks nice!" *reads that it's an Arabic visual novel* "huh, that's unusual!" *reads that there will be puzzles and riddles* "ooooh I like ...
- Wed Nov 09, 2016 6:28 am
- Forum: Works in Progress
- Topic: Wojdan [Mystery] [Commercial]
- Replies: 13
- Views: 2414
Wojdan [Mystery] [Commercial]
https://s17.postimg.org/mmbxis5gf/Jawad_Poster.jpg Wojdan is an Arabic visual novel that follows a young boy named Jawad and his family in their journey. It is a story-based game with puzzles and riddles that change how the story progresses. Wojdan is the first game that is developed by "Light Stud...
- Thu Oct 27, 2016 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: The Preferences Menu - Error
- Replies: 2
- Views: 520
Re: The Preferences Menu - Error
try to change this: hotspot (585, 180, 61, 39) action Preference("display", "window") activate_sound "click.wav" hover_sound "click.wav" on: hotspot (585, 180, 61, 39) action Preference("display", "any window") activate_sound "click.wav" hover_sound "click.wav" Thank you! It worked!
- Wed Oct 26, 2016 3:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: The Preferences Menu - Error
- Replies: 2
- Views: 520
The Preferences Menu - Error
Hello, screen.PNG This is my preference screen. I managed to make everything works as I wanted. The only problem I'm facing is the "window" choice. It is always grey as if it is not selected instead of becoming yellow when selected. All other choices are working fine so I don't really know what the ...
- Mon Oct 10, 2016 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translating the main menu
- Replies: 21
- Views: 2397
Re: Translating the main menu
The new GUI doesn't give the option to choose a language for your game when you create a new project, right? https://www.renpy.org/doc/html/translation.html#primary-and-alternate-languages Once you change the language of the launcher (Preferences -> Language), that language will be the primary 'Non...
- Sun Oct 09, 2016 5:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translating the main menu
- Replies: 21
- Views: 2397
Re: Translating the main menu
Yes, you'd need to create a new project using the new gui framework. Or you could update the call of the FileTime function in screens.rpy to be something like: FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")) I might sound stupid but I'm going to ask anyway, The ne...