Search found 90 matches
- Mon Aug 17, 2020 9:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Option not available? [SOLVED]
- Replies: 5
- Views: 292
Re: Android Build Option not available?
Okay, the "Install SDK & Create Keys" button is there, but it's greyed out.
- Mon Aug 17, 2020 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Option not available? [SOLVED]
- Replies: 5
- Views: 292
Re: Android Build Option not available?
Have you installed RAPT? see this thread about a very recent change necessary to implement if you wish to upload to Google play store. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=59848 Yeah, I followed those steps too - I never got any sort of notification when I started up the launcher t...
- Mon Aug 17, 2020 8:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Option not available? [SOLVED]
- Replies: 5
- Views: 292
Android Build Option not available? [SOLVED]
I'm trying to export my game for an Android build, but I don't have any of the options available under "Debug" and "Release". The Tablet emulator works just fine, and I downloaded the file "jdk-8u261-windows-x64.exe" from where the link specified and installed it, and updated and restarted Ren'py at...
- Sun Aug 16, 2020 9:52 pm
- Forum: Demos & Beta Testing
- Topic: King of the Cul-De-Sac [Comic | Action | Comedy] [Open Beta!]
- Replies: 0
- Views: 629
King of the Cul-De-Sac [Comic | Action | Comedy] [Open Beta!]
I'm looking for people to play/read/test my interactive comic, King of the Cul-de-Sac! It started as a visual novel, and morphed into something more like an interactive graphic novel. https://tinyurl.com/y64gnwal https://vimislikart.itch.io/kingoftheculdesac Download the Open Beta here! Either KotC_...
- Thu Aug 06, 2020 7:55 pm
- Forum: Creator Discussion
- Topic: Fresh dev, artist first
- Replies: 5
- Views: 3409
Re: Fresh dev, artist first
:arrow: I'm in the same boat Honestly, if you're using Ren'py as intended, it's pretty manageable; everyone here has the right idea with breaking your code into chunks, and constantly testing your code. I'd add it's a good idea to arrange your code and ## comment on it a lot so it's easy for you to ...
- Tue Aug 04, 2020 8:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
- Replies: 5
- Views: 227
Re: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
Cool! This should be enough for me to figure some stuff out. Thanks, hell_oh_world!
- Tue Aug 04, 2020 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
- Replies: 5
- Views: 227
Re: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
init python: style.button["pink"].color = "ff11b8" style.button["pink"].hover_color = "#ffffff" screen XXX: textbutton "TEXT" action Jump("XXXXX") style style.button["pink"] This has successfully made the default color white, and the hover color "ff11b8", which is the opposite of what I want. I'm a...
- Tue Aug 04, 2020 7:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
- Replies: 5
- Views: 227
Re: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
Moving the tag location for the hyperlinks seemed to work, but I'm losing the hover color state, which is a bit disappointing; I may want to switch to a screen for these interactions. The textbutton color code isn't working; I put in: textbutton "To fight\nfor Justice!" action Jump("fightforjustice"...
- Mon Aug 03, 2020 11:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
- Replies: 5
- Views: 227
[QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
I have hyperlinks and textbuttons that I use in the game, but I want for a special few screens to change the color of the text. show text "{color=#XXXXXX}{a=jump:X}TEXT{/a}{/color}" This does not change the color of hyperlinks at all, leaving them at the default as set in style hyperlink_text. textb...
- Sun Jul 26, 2020 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make Esc and Right Click open different menu screen? [SOLVED]
- Replies: 2
- Views: 246
Re: Make Esc and Right Click open different menu screen?
Hurray! That worked! Thank you!
- Sat Jul 25, 2020 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make Esc and Right Click open different menu screen? [SOLVED]
- Replies: 2
- Views: 246
Make Esc and Right Click open different menu screen? [SOLVED]
I'm trying to remove all player access from the save screen (since I'm making a pretty short game, and it has a simple backend autosave system), and I've managed to get rid of access to it through everything EXCEPT the 'Esc' key, and a "Right mouse button click". I'd still like players to get access...
- Sat Jan 04, 2020 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Touch Controls on Text Links
- Replies: 2
- Views: 403
Re: Touch Controls on Text Links
Any reason why you can't use a screen for this? At this point, mostly to avoid a ton of extra work? My game is setup like a comic book, with lots of floating word balloons placed in different places on the screen. I'm using the Ren'py camera for placement of images and text directly in engine, so I...
- Thu Jan 02, 2020 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: pin point precision and sprite placement
- Replies: 5
- Views: 539
Re: pin point precision and sprite placement
When you're setting your transform properties, add the statement "subpixel True". This changes how Ren'py interprets the value behind xpos and ypos. You may have to adjust the xanchor and yanchor values depending on how you were calculating the positioning (I think ren'py defaults to the top left of...
- Thu Jan 02, 2020 10:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Touch Controls on Text Links
- Replies: 2
- Views: 403
Touch Controls on Text Links
My game uses a lot of text links within the "show text" label, as opposed to the default "menu" label, mostly because it's easier to move and adjust the text around the screen as an image using a combination of the Ren'py camera add-on and some simple transforms, like this: show text "{a=jump:option...
- Thu Jul 25, 2019 10:48 pm
- Forum: General Discussion
- Topic: Is is Worth to Release Your Game on Steam to Reach Wider Audience?
- Replies: 30
- Views: 12874
Re: Is is Worth to Release Your Game on Steam to Reach Wider Audience?
As someone who just paid for a steam page a while back, I am keep refreshing this thread in hopes of someone validating my decision.