Search found 90 matches

by VimislikArt
Mon Aug 17, 2020 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build Option not available? [SOLVED]
Replies: 5
Views: 292

Re: Android Build Option not available?

Okay, the "Install SDK & Create Keys" button is there, but it's greyed out.
by VimislikArt
Mon Aug 17, 2020 8:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build Option not available? [SOLVED]
Replies: 5
Views: 292

Re: Android Build Option not available?

Have you installed RAPT? see this thread about a very recent change necessary to implement if you wish to upload to Google play store. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=59848 Yeah, I followed those steps too - I never got any sort of notification when I started up the launcher t...
by VimislikArt
Mon Aug 17, 2020 8:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build Option not available? [SOLVED]
Replies: 5
Views: 292

Android Build Option not available? [SOLVED]

I'm trying to export my game for an Android build, but I don't have any of the options available under "Debug" and "Release". The Tablet emulator works just fine, and I downloaded the file "jdk-8u261-windows-x64.exe" from where the link specified and installed it, and updated and restarted Ren'py at...
by VimislikArt
Sun Aug 16, 2020 9:52 pm
Forum: Demos & Beta Testing
Topic: King of the Cul-De-Sac [Comic | Action | Comedy] [Open Beta!]
Replies: 0
Views: 629

King of the Cul-De-Sac [Comic | Action | Comedy] [Open Beta!]

I'm looking for people to play/read/test my interactive comic, King of the Cul-de-Sac! It started as a visual novel, and morphed into something more like an interactive graphic novel. https://tinyurl.com/y64gnwal https://vimislikart.itch.io/kingoftheculdesac Download the Open Beta here! Either KotC_...
by VimislikArt
Thu Aug 06, 2020 7:55 pm
Forum: Creator Discussion
Topic: Fresh dev, artist first
Replies: 5
Views: 3409

Re: Fresh dev, artist first

:arrow: I'm in the same boat Honestly, if you're using Ren'py as intended, it's pretty manageable; everyone here has the right idea with breaking your code into chunks, and constantly testing your code. I'd add it's a good idea to arrange your code and ## comment on it a lot so it's easy for you to ...
by VimislikArt
Tue Aug 04, 2020 8:24 am
Forum: Ren'Py Questions and Announcements
Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
Replies: 5
Views: 227

Re: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?

Cool! This should be enough for me to figure some stuff out. Thanks, hell_oh_world!
by VimislikArt
Tue Aug 04, 2020 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
Replies: 5
Views: 227

Re: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?

init python: style.button["pink"].color = "ff11b8" style.button["pink"].hover_color = "#ffffff" screen XXX: textbutton "TEXT" action Jump("XXXXX") style style.button["pink"] This has successfully made the default color white, and the hover color "ff11b8", which is the opposite of what I want. I'm a...
by VimislikArt
Tue Aug 04, 2020 7:42 am
Forum: Ren'Py Questions and Announcements
Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
Replies: 5
Views: 227

Re: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?

Moving the tag location for the hyperlinks seemed to work, but I'm losing the hover color state, which is a bit disappointing; I may want to switch to a screen for these interactions. The textbutton color code isn't working; I put in: textbutton "To fight\nfor Justice!" action Jump("fightforjustice"...
by VimislikArt
Mon Aug 03, 2020 11:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?
Replies: 5
Views: 227

[QUESTION] How to change colors for Hyperlinks or Textbuttons for onetime use?

I have hyperlinks and textbuttons that I use in the game, but I want for a special few screens to change the color of the text. show text "{color=#XXXXXX}{a=jump:X}TEXT{/a}{/color}" This does not change the color of hyperlinks at all, leaving them at the default as set in style hyperlink_text. textb...
by VimislikArt
Sat Jul 25, 2020 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: Make Esc and Right Click open different menu screen? [SOLVED]
Replies: 2
Views: 246

Make Esc and Right Click open different menu screen? [SOLVED]

I'm trying to remove all player access from the save screen (since I'm making a pretty short game, and it has a simple backend autosave system), and I've managed to get rid of access to it through everything EXCEPT the 'Esc' key, and a "Right mouse button click". I'd still like players to get access...
by VimislikArt
Sat Jan 04, 2020 10:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Touch Controls on Text Links
Replies: 2
Views: 403

Re: Touch Controls on Text Links

Any reason why you can't use a screen for this? At this point, mostly to avoid a ton of extra work? My game is setup like a comic book, with lots of floating word balloons placed in different places on the screen. I'm using the Ren'py camera for placement of images and text directly in engine, so I...
by VimislikArt
Thu Jan 02, 2020 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: pin point precision and sprite placement
Replies: 5
Views: 539

Re: pin point precision and sprite placement

When you're setting your transform properties, add the statement "subpixel True". This changes how Ren'py interprets the value behind xpos and ypos. You may have to adjust the xanchor and yanchor values depending on how you were calculating the positioning (I think ren'py defaults to the top left of...
by VimislikArt
Thu Jan 02, 2020 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Touch Controls on Text Links
Replies: 2
Views: 403

Touch Controls on Text Links

My game uses a lot of text links within the "show text" label, as opposed to the default "menu" label, mostly because it's easier to move and adjust the text around the screen as an image using a combination of the Ren'py camera add-on and some simple transforms, like this: show text "{a=jump:option...
by VimislikArt
Thu Jul 25, 2019 10:48 pm
Forum: General Discussion
Topic: Is is Worth to Release Your Game on Steam to Reach Wider Audience?
Replies: 30
Views: 12874

Re: Is is Worth to Release Your Game on Steam to Reach Wider Audience?

As someone who just paid for a steam page a while back, I am keep refreshing this thread in hopes of someone validating my decision.