Search found 14 matches
- Thu Mar 23, 2017 1:16 am
- Forum: Works in Progress
- Topic: TC Kain+ [Sci fi] [Poltics] [War]
- Replies: 5
- Views: 1116
Re: TC Kain+ [Sci fi] [Poltics] [War]
TC Kain plus version 0.3.1a has been released. 1. Chapter 9 has been completed. 2. Main screen has been reworked to secure space for planned 20 episodes. 3. New main screen BGM has been selected. 4. I now rely on far less stock assets now. Over 90% of assets are my works from ground up. (BGM exclud...
- Tue Feb 14, 2017 1:14 am
- Forum: Works in Progress
- Topic: TC Kain+ [Sci fi] [Poltics] [War]
- Replies: 5
- Views: 1116
Re: TC Kain+ [Sci fi] [Poltics] [War]
Ver 0.2.6 has been released. (The link leads to download)
1. Chapter 8 has been completed. This chapter includes the first story related space battle.
2. Most of stock asset characters have been replaced with characters modelled in Blender.
1. Chapter 8 has been completed. This chapter includes the first story related space battle.
2. Most of stock asset characters have been replaced with characters modelled in Blender.
- Mon Jan 23, 2017 12:05 pm
- Forum: Works in Progress
- Topic: TC Kain+ [Sci fi] [Poltics] [War]
- Replies: 5
- Views: 1116
Re: TC Kain+ [Sci fi] [Poltics] [War]
Ver 0.2.5a has been released. (The link leads to download)
Ver 0.2.5a is out.
Changes since.
1. Chapter 5 & 6 have been imported.
2. Chapter 7 is complete.
Ver 0.2.5a is out.
Changes since.
1. Chapter 5 & 6 have been imported.
2. Chapter 7 is complete.
- Sat Jan 14, 2017 1:53 am
- Forum: Works in Progress
- Topic: TC Kain+ [Sci fi] [Poltics] [War]
- Replies: 5
- Views: 1116
Re: TC Kain+ [Sci fi] [Poltics] [War]
Ver 0.2.2c has been released. (The link leads to download) Ver 0.2.2c 1. Chapter 4 has been imported. While at it, I've re-rendered character images for some characters, replacing stock assets I used previously. 2. A new test battle, defensive battle, has been added. An art aesthetic can be used to...
- Wed Jan 11, 2017 9:27 pm
- Forum: Other Visual Novel Engines
- Topic: Unity for porting my own project.
- Replies: 2
- Views: 1266
Re: Unity for porting my own project.
Took me a while to understand Unity's workflow but I think I've gottan hang of it now.
I've chosen Unity and am in progress of importing my current VN into Unity and adding mini games.
I've chosen Unity and am in progress of importing my current VN into Unity and adding mini games.
- Wed Jan 11, 2017 9:15 pm
- Forum: Works in Progress
- Topic: TC Kain+ [Sci fi] [Poltics] [War]
- Replies: 5
- Views: 1116
TC Kain+ [Sci fi] [Poltics] [War]
http://twoclusters.com/images/tc_kain_plus/tc_kain_plus_800.jpg Website (Intro and download) Hello, TC Kain+ is an evolved form of my previous WIP VN called TC Kain which has a thread here. This VN is a little different from others. It has no element of anime. It is not about relationships. It is a...
- Tue Jan 03, 2017 7:54 pm
- Forum: Other Visual Novel Engines
- Topic: Unity for porting my own project.
- Replies: 2
- Views: 1266
Unity for porting my own project.
Hello, I've been working on a VN project of mine for a year or so now with TyranoBuilder. It is a hobby project and I've been progressively working on it. Since I have no art skills, I turned to 3D and initially used stock 3D assets with exception of spaceships which are fully my own designs. I wasn...
- Sat Dec 24, 2016 10:58 pm
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
Re: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG
Huge update for the game. I updated the first post.
I am starting to implement my own character models instead of using stock 3D assets.
I am starting to implement my own character models instead of using stock 3D assets.
- Sun Nov 27, 2016 10:22 am
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
Re: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG
Chapter 5 completed.


- Fri Nov 18, 2016 9:16 pm
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
Re: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG
I am not dead. Yet anyway. As of Version 0.6.4, I've reworked some of very early CGs in chapter 1. Basically, I've tried to polish chapter 1 which was very rough around edges when it was first published. There are numerous improvements to graphics overall. Basically, I've become better at Blender (C...
- Mon Jun 20, 2016 10:17 pm
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
- Wed May 25, 2016 9:55 am
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
Re: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG
Chapter 3 has been completed.


- Sun May 08, 2016 11:43 am
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
Re: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG
http://www.twoclusters.com/images/promo-cgs/tc_titlescreen.jpg Hello, version 0.4.0 is out, and with it chapter 2 is now completed. I like a variety of stories, art styles, and themes. Also, I find it interesting to see spaceships and other future technology presented through 3D polygon graphics. I...
- Mon Apr 25, 2016 12:53 am
- Forum: Works in Progress
- Topic: Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
- Replies: 10
- Views: 2149
Two Clusters - Kain arc [Sci fi, Space War, Politics, CG]
Hello, I've been working on a visual novel based on my own writing. It is a freeware visual novel and I intend to keep it free. It is built with TyranoBuilder, Blender, Daz3D, and GIMP for post processing of CG renders. The title: Two Clusters - Kain arc Website: http://www.twoclusters.com/ This sto...
