Search found 45 matches
- Sun Jul 17, 2016 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make game remember that you finished it?
- Replies: 4
- Views: 965
Re: How to make game remember that you finished it?
I think he's asking a much simpler question: label start: "sometext" menu: "option A": "Whatever" "option B": "Whoopsiedoodle" "special option" if finishedgame == True: "Blahdieblah" label allscenes: "Game stuff" $ finishedgame = True This will give an error because at thes tart, the variable "finis...
- Fri Jun 24, 2016 5:49 pm
- Forum: Creator Discussion
- Topic: What are the best ways to show multiple endings?
- Replies: 10
- Views: 1599
Re: What are the best ways to show multiple endings?
While I don't particularly liked all storylines of 999's sequel, Virtue's last reward, the choice tree was very nice. You could see all the ways the story could progress, but they all ended prematurely. Sometimes when you reached the "end" of a tree, the tree extended further and the story continued...
- Wed Jun 01, 2016 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shifting Everything to One Side???
- Replies: 4
- Views: 435
Re: Shifting Everything to One Side???
I think the largest 'component' you can apply xposition to is a screen. However, don't be mistaken. A screen is not "what you see on the screen". In your example, there are two screens (three if you count your sidebar): The images/backgrounds thing (from the script), and the textbox. If you want to ...
- Tue May 31, 2016 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need some help with... A lotta things.
- Replies: 2
- Views: 273
Re: I need some help with... A lotta things.
I suggest just making a thread for each question you have, or try searching more. For example, pausing during dialogue is one of the easiest things to do. Just put {w} in the text. That's all. I doubt that you found a thread about it and didn't understand how to use it. Then again, some other things...
- Mon May 30, 2016 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: For every label, check if has been done or not. [SOLVED]
- Replies: 4
- Views: 460
Re: For every label, check if has been done or not.
Well, thank you anyway. Marking as solved.
- Sun May 29, 2016 7:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: For every label, check if has been done or not. [SOLVED]
- Replies: 4
- Views: 460
Re: For every label, check if has been done or not.
1) Thank you. I will try experimenting with those. EDIT: the "renpy.is_seen" is exactly what I was looking for. Especially since it's a self-referencing function and it doesn't need a name. Handy enough to put anywhere in the script (even at non-label locations). 2) Yes, I know there will never be a...
- Sat May 28, 2016 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to fix expected menu item?
- Replies: 1
- Views: 359
Re: how to fix expected menu item?
You put the : on the wrong place. PUt it after the menu item, not what's IN the menu item. Also, fix your indentation. menu: "Terima Cindy": jump ending4 "Tolak Cindy": jump ending2 "Abaikan Cindy": jump ending1 label ending2: $ menu_flag = True scene pantai bertebing x "[player_name], kumohon jawab...
- Sat May 28, 2016 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: For every label, check if has been done or not. [SOLVED]
- Replies: 4
- Views: 460
For every label, check if has been done or not. [SOLVED]
So, I have a game where you basically loop the same day over and over again. There are many choices that can make you do different things, but the main gameplay element is that you learn something from each loop, which allows you NEW choices in the next loop. Now, I've got this pretty much figured o...
- Fri May 27, 2016 4:11 pm
- Forum: Demos & Beta Testing
- Topic: Up until the end DEMO [GxB][Suspense,Romance,Friendship]
- Replies: 13
- Views: 3258
Re: Up until the end DEMO [GxB][Suspense,Romance,Friendship]
Yes, no problem! Glad I could help. BUT, I'm just one person and everyone has different opinions. Don't take all my comments as 100% the truth. =P Also, keep writing until the end. Only start re-writing if you're done with writing. That usually gives you a better feeling of progress to completing th...
- Mon May 23, 2016 2:07 pm
- Forum: Demos & Beta Testing
- Topic: Queen's Crown - Demo [Fantasy][Romance][Drama]
- Replies: 5
- Views: 2260
Re: Queen's Crown - Demo [Fantasy][Romance][Drama]
First time I played a visual novel with a female protagonist. Didn't bother me in the slightest. 1. Who is your favorite character or love interest so far? Jeisa is hilarious. Both with the young knight, and how she tries to be proper all the time. Especially when you are not being proper at all. Ne...
- Mon May 23, 2016 8:20 am
- Forum: Demos & Beta Testing
- Topic: Up until the end DEMO [GxB][Suspense,Romance,Friendship]
- Replies: 13
- Views: 3258
Re: Up until the end DEMO [GxB][Suspense,Romance,Friendship]
-Did you enjoy it overall? What did you like the most in the demo? I actually found it more interesting AFTER they had escaped than before. The character interactions and the mystery part is really nice. The action part seemed a bit off, probably because the writing was pretty mediocre for that par...
- Mon May 23, 2016 7:29 am
- Forum: Demos & Beta Testing
- Topic: Proof of concept for a mostly text only game
- Replies: 3
- Views: 690
Re: Proof of concept for a mostly text only game
I tried to play it. It's not even a minute long. I don 't think it counts as a proof of concept. It's more a way of testing out how the renpy system works. 1) The idea of map & text is ok. A few games do this, and it gives an interesting twist. Make them the right size for the screen, though. I can'...
- Fri May 20, 2016 7:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Side Image Always there code, working!
- Replies: 3
- Views: 420
Re: Side Image HELP!
At one place, you're calling it "side_image", at the other, you're calling it "character_side". Give the condition switch the same name and try again?
- Thu May 19, 2016 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adjusting line_leading for One Font Style
- Replies: 2
- Views: 509
Re: Adjusting line_leading for One Font Style
I think the easiest solution would be to define the line_leading at the same time as the font. Basically => When choose a font, immediately set line_leading accordingly. I mean, what do they do? Do they press a button in a menu, or choose an option in a choice (also a menu, btw)? Put the line_leadin...
- Mon May 16, 2016 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to use styles to make gap between save slots (SOLVED)
- Replies: 2
- Views: 261
Re: How to use styles to make gap between save slots smaller
I always mess around with the style until it becomes how I like it, trial and error style, so I can't say this with certainty, but I think your problem is one or both of the "xfill". (I know you tried adding stuff with X, but did you try to remove it?) Try to remove one of the "xfill = true". If it ...