Search found 8 matches
- Sun Jun 19, 2016 3:07 pm
- Forum: WiP: Short Noncommercial Games
- Topic: Learning Japanese
- Replies: 2
- Views: 1357
Re: Learning Japanese
Thanks for the feedback! I'll keep those things in mind, I was trying to make it a bit more simple for people coming in with nothing, but since I already know it (and have no actual teaching skills) I had trouble with that, so I could see why it would end up being a mish-mash of difficulty. The kanj...
- Fri Jun 10, 2016 8:57 am
- Forum: WiP: Short Noncommercial Games
- Topic: Learning Japanese
- Replies: 2
- Views: 1357
Learning Japanese
Hello! This is my first VN game, though its less of visual novel and more of a visual classroom? I'm not that great at writing, so I decided to make my first VN off of something I knew how to do: speaking Japanese. The attached file is the (demo?) version; it only has one out of six lessons complete...
- Thu Jun 09, 2016 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: .exe Icon Troubles
- Replies: 1
- Views: 344
.exe Icon Troubles
Hi all. So I'm getting ready to post my game in the WIP: short non-commercial games section, but changing the .exe icon is giving me no end of trouble. I've been browsing the forum for solutions, but none of them have worked for me. I used the icon converter to change the icon to the appropriate fil...
- Sat May 21, 2016 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATLTransform has no len() Error
- Replies: 3
- Views: 459
Re: ATLTransform has no len() Error
I tried using that, like but that gave me an error, saying that ease_bounce was not defined. I'm guessing I'm using it wrong? But I don't know where else to put it.
Code: Select all
show jikkou happy at right with ease_bounce- Sat May 21, 2016 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATLTransform has no len() Error
- Replies: 3
- Views: 459
ATLTransform has no len() Error
So, I'm just getting to adding transitions in my VN, and I'm trying to do a bouncy-type motion when this one character talks. However, when I try to implement the Move() transformation, it gives me the error ATLTransform has no len(). show jikkou happy at Move(right, right, 1.0, time_warp = springy_...
- Wed May 11, 2016 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Name Labels [Solved]
- Replies: 3
- Views: 645
Re: Name Labels
As of now, nothing I try works. It seems like the English letter k partially shows up, I get the top and bottom points in the say window, but nothing else does. Whenever I take out the init python: style.default.font = "msmincho.ttc" style.default.language = "eastasian" the English names appear as t...
- Tue May 10, 2016 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Name Labels [Solved]
- Replies: 3
- Views: 645
Name Labels [Solved]
I'm using a Japanese based font that allows me to write in both English and Japanese for my game, and it works for the regular text. However, the name labels don't show the characters' names, in either language. I also tried putting them in the two_window format, but that didn't work either. init py...
- Fri May 06, 2016 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Japanese and English Text
- Replies: 1
- Views: 373
Japanese and English Text
I know this subject has been discussed in other threads, but none of the solutions have worked in my case. I want to use both Japanese and English text in my game, and I tried to take a font, msmicho.ttc, that I already had on my computer and use it for the japanese. The code I have for it right now...