Hello and good time of day.
How ?
Tried 11 different fonts and not a single works - just squares.
Search found 110 matches
- Fri Jul 03, 2020 8:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display text in Hindi - हिन्दी
- Replies: 5
- Views: 510
- Mon Apr 27, 2020 10:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: RAPT - set to build only universal apk
- Replies: 2
- Views: 765
RAPT - set to build only universal apk
Hello and good time off day.
Each time when Ren'Py build an apk, it create four of them.
How to set it to build only one universal-release apk ?
Thanks in advance.
Each time when Ren'Py build an apk, it create four of them.
Code: Select all
-armeabi-v7a-release.apk
-universal-release.apk
-arm64-v8a-release.apk
-x86_64-release.apk
Thanks in advance.
- Wed Feb 26, 2020 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 406
Re: LayeredImage - get list of currently shown attributes
Thank you, exactly what is needed.
This function returns tag tuple that can be sent to attribute.get_displayable.
This function returns tag tuple that can be sent to attribute.get_displayable.
- Wed Feb 26, 2020 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 406
Re: LayeredImage - get list of currently shown attributes
Then can you provide example please?
So, for example, i have layered Eileen sprite, and after line how to get list ?
So, for example, i have layered Eileen sprite, and after line
Code: Select all
show eileen glasses happy with dissolveCode: Select all
['glasses','happy']- Wed Feb 26, 2020 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 406
Re: LayeredImage - get list of currently shown attributes
I know - but how to get tag list directly from LayeredImage object to not track them manually?
- Tue Feb 25, 2020 11:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 406
[solved] LayeredImage - get list of currently shown attributes
Hello and good time of day. To debug LayeredImage i use screen screen layered_image_debug(char): tag layered_image_debug vbox align(0.99,0.01) xmaximum 550 xfill true: for attribute in renpy.get_registered_image(char).attributes: if attribute.get_displayable(layered_image_debug_tags.values()): text ...
- Tue Dec 24, 2019 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text in textbox during transition with Ren'Py 7.3.5
- Replies: 0
- Views: 441
Keeping text in textbox during transition with Ren'Py 7.3.5
Hello and good time of day.
Is there any way to do it in current version?
https://www.renpy.org/doc/html/dialogue ... management
"window show" only keeps empty window on screen, not text.
Thanks in advance.
Is there any way to do it in current version?
https://www.renpy.org/doc/html/dialogue ... management
"window show" only keeps empty window on screen, not text.
Thanks in advance.
- Sat Nov 02, 2019 6:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
- Replies: 4
- Views: 565
Re: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
I can't provide full game code. And can't replicate bug on my own machine.
Just may be someone encountered same bug as here - https://f95zone.to/threads/four-element ... st-1359092
Just may be someone encountered same bug as here - https://f95zone.to/threads/four-element ... st-1359092
- Sat Nov 02, 2019 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
- Replies: 4
- Views: 565
Re: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
Code: Select all
em "If the imaginary enemy is not gay, then he'll be seduced."- Thu Oct 31, 2019 10:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
- Replies: 4
- Views: 565
lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
Hello and good time of day. I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'unicode' object has no attribute 'block' \renpy\ast.py", line 2159, in execute \renpy\ast.py", line 2144, in lookup \translation\__init__.py", line 190, in lookup_translate AttributeE...
- Fri Jun 21, 2019 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent side image with unusual position from flickering
- Replies: 1
- Views: 550
Prevent side image with unusual position from flickering
Hello and good time of day.
I want side images to be shown right above textbox centered.
But when show / hide with dissolve side image still appears in bottom left corner (only during transition).
How to make it show / hide on set position all the time ?
Thanks in advance.
I want side images to be shown right above textbox centered.
But when show / hide with dissolve side image still appears in bottom left corner (only during transition).
How to make it show / hide on set position all the time ?
Thanks in advance.
- Sun Jun 02, 2019 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Distinguish, drag, drop creator-defined displayable
- Replies: 1
- Views: 582
Re: Distinguish, drag, drop creator-defined displayable
Thanks to Xela, working code for this small example: class Card(renpy.Displayable): def __init__(self, child, xsize,ysize, **kwargs): super(Card, self).__init__(**kwargs) self.xsize = xsize self.ysize = ysize self.x_offset = 0 self.y_offset = 0 self.rect = pygame.Rect((0, 0), (self.xsize,self.ysize)...
- Fri May 31, 2019 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Distinguish, drag, drop creator-defined displayable
- Replies: 1
- Views: 582
Distinguish, drag, drop creator-defined displayable
Hello and good time of day. Following https://www.renpy.org/doc/html/udd.html i managed to create two custom displayable with updateable text on them. But how to distinguish what displayable clicked, move them, and detect collision? http://puu.sh/DzOB7/88ec3e4898.jpg displayable code: init python: i...
- Sat Nov 17, 2018 10:56 pm
- Forum: Development of Ren'Py
- Topic: Keep text (not only textbox) on screen during transition
- Replies: 0
- Views: 403
Keep text (not only textbox) on screen during transition
Hello and good time of day. And, is there any way to do it using standart syntax? How it shouid be: https://youtu.be/65na51EQb80 label start: scene bg room show screen say("Hello, world.", "Name") pause show eileen with dissolve pause hide screen say e "Hello, world" return (c) Xela - working as nee...
- Thu Jan 25, 2018 11:07 pm
- Forum: Development of Ren'Py
- Topic: Speed up loading of game with huge amount of labels
- Replies: 1
- Views: 780
Speed up loading of game with huge amount of labels
Hello and good time of day.
Is there a way to speed up loading game with contain around thousand independent labels?
(other then splitting it to several projects).
Is there a way to speed up loading game with contain around thousand independent labels?
(other then splitting it to several projects).