Search found 110 matches

by Eliont
Fri Jul 03, 2020 8:09 am
Forum: Ren'Py Questions and Announcements
Topic: How to display text in Hindi - हिन्दी
Replies: 5
Views: 510

How to display text in Hindi - हिन्दी

Hello and good time of day.

How ?
Tried 11 different fonts and not a single works - just squares.
by Eliont
Mon Apr 27, 2020 10:05 am
Forum: Ren'Py Questions and Announcements
Topic: RAPT - set to build only universal apk
Replies: 2
Views: 765

RAPT - set to build only universal apk

Hello and good time off day.

Each time when Ren'Py build an apk, it create four of them.

Code: Select all

-armeabi-v7a-release.apk
-universal-release.apk
-arm64-v8a-release.apk
-x86_64-release.apk
How to set it to build only one universal-release apk ?

Thanks in advance.
by Eliont
Wed Feb 26, 2020 12:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] LayeredImage - get list of currently shown attributes
Replies: 6
Views: 406

Re: LayeredImage - get list of currently shown attributes

Thank you, exactly what is needed.
This function returns tag tuple that can be sent to attribute.get_displayable.
by Eliont
Wed Feb 26, 2020 9:16 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] LayeredImage - get list of currently shown attributes
Replies: 6
Views: 406

Re: LayeredImage - get list of currently shown attributes

Then can you provide example please?
So, for example, i have layered Eileen sprite, and after line

Code: Select all

show eileen glasses happy with dissolve
how to get list

Code: Select all

['glasses','happy']
?
by Eliont
Wed Feb 26, 2020 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] LayeredImage - get list of currently shown attributes
Replies: 6
Views: 406

Re: LayeredImage - get list of currently shown attributes

I know - but how to get tag list directly from LayeredImage object to not track them manually?
by Eliont
Tue Feb 25, 2020 11:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] LayeredImage - get list of currently shown attributes
Replies: 6
Views: 406

[solved] LayeredImage - get list of currently shown attributes

Hello and good time of day. To debug LayeredImage i use screen screen layered_image_debug(char): tag layered_image_debug vbox align(0.99,0.01) xmaximum 550 xfill true: for attribute in renpy.get_registered_image(char).attributes: if attribute.get_displayable(layered_image_debug_tags.values()): text ...
by Eliont
Tue Dec 24, 2019 11:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping text in textbox during transition with Ren'Py 7.3.5
Replies: 0
Views: 441

Keeping text in textbox during transition with Ren'Py 7.3.5

Hello and good time of day.

Is there any way to do it in current version?

https://www.renpy.org/doc/html/dialogue ... management
"window show" only keeps empty window on screen, not text.

Thanks in advance.
by Eliont
Sat Nov 02, 2019 6:58 am
Forum: Ren'Py Questions and Announcements
Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
Replies: 4
Views: 565

Re: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'

I can't provide full game code. And can't replicate bug on my own machine.
Just may be someone encountered same bug as here - https://f95zone.to/threads/four-element ... st-1359092
by Eliont
Thu Oct 31, 2019 10:50 pm
Forum: Ren'Py Questions and Announcements
Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
Replies: 4
Views: 565

lookup_translate: AttributeError: 'unicode' object has no attribute 'block'

Hello and good time of day. I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'unicode' object has no attribute 'block' \renpy\ast.py", line 2159, in execute \renpy\ast.py", line 2144, in lookup \translation\__init__.py", line 190, in lookup_translate AttributeE...
by Eliont
Fri Jun 21, 2019 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Prevent side image with unusual position from flickering
Replies: 1
Views: 550

Prevent side image with unusual position from flickering

Hello and good time of day.

I want side images to be shown right above textbox centered.
But when show / hide with dissolve side image still appears in bottom left corner (only during transition).

How to make it show / hide on set position all the time ?

Thanks in advance.
by Eliont
Sun Jun 02, 2019 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: Distinguish, drag, drop creator-defined displayable
Replies: 1
Views: 582

Re: Distinguish, drag, drop creator-defined displayable

Thanks to Xela, working code for this small example: class Card(renpy.Displayable): def __init__(self, child, xsize,ysize, **kwargs): super(Card, self).__init__(**kwargs) self.xsize = xsize self.ysize = ysize self.x_offset = 0 self.y_offset = 0 self.rect = pygame.Rect((0, 0), (self.xsize,self.ysize)...
by Eliont
Fri May 31, 2019 11:46 am
Forum: Ren'Py Questions and Announcements
Topic: Distinguish, drag, drop creator-defined displayable
Replies: 1
Views: 582

Distinguish, drag, drop creator-defined displayable

Hello and good time of day. Following https://www.renpy.org/doc/html/udd.html i managed to create two custom displayable with updateable text on them. But how to distinguish what displayable clicked, move them, and detect collision? http://puu.sh/DzOB7/88ec3e4898.jpg displayable code: init python: i...
by Eliont
Sat Nov 17, 2018 10:56 pm
Forum: Development of Ren'Py
Topic: Keep text (not only textbox) on screen during transition
Replies: 0
Views: 403

Keep text (not only textbox) on screen during transition

Hello and good time of day. And, is there any way to do it using standart syntax? How it shouid be: https://youtu.be/65na51EQb80 label start: scene bg room show screen say("Hello, world.", "Name") pause show eileen with dissolve pause hide screen say e "Hello, world" return (c) Xela - working as nee...
by Eliont
Thu Jan 25, 2018 11:07 pm
Forum: Development of Ren'Py
Topic: Speed up loading of game with huge amount of labels
Replies: 1
Views: 780

Speed up loading of game with huge amount of labels

Hello and good time of day.

Is there a way to speed up loading game with contain around thousand independent labels?
(other then splitting it to several projects).