Search found 110 matches
- Tue Mar 05, 2013 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.15 Released
- Replies: 113
- Views: 13558
Re: Ren'Py 6.15 Released
Hello. Possible don't work "on show" transform effect. Other works normal. transform note_transform: on show: alpha 0 yanchor 1.1 linear 0.25 alpha 1.0 yanchor 0.0 on hide: linear 0.25 alpha 0 yanchor 1.1 screen note(title='Note title',txt='Note text.'): tag note frame at note_transform: background ...
- Thu Jan 19, 2012 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Move input cursor in ui/renpy.input
- Replies: 2
- Views: 781
Re: Move input cursor in ui/renpy.input
Thanks to Alex, I found solution. Not very convenient, but working.
http://lemmasoft.renai.us/forums/viewto ... 32&t=12789
http://lemmasoft.renai.us/forums/viewto ... 32&t=12789
- Wed Jan 18, 2012 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Move input cursor in ui/renpy.input
- Replies: 2
- Views: 781
Move input cursor in ui/renpy.input
Hello.
It possible to move cursor in ui/renpy.input somewhere else end of input, like in shell command line?
It possible to move cursor in ui/renpy.input somewhere else end of input, like in shell command line?
- Wed Jan 18, 2012 12:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ui.key or ui.keymap
- Replies: 2
- Views: 943
Re: ui.key or ui.keymap
Use http://www.renpy.org/wiki/renpy/doc/cookbook/Konami_Code to control game with keyboard. Actiual recipe: class KeyboardListener(renpy.Displayable): def __init__(self): renpy.Displayable.__init__(self) # This function listens for events. def event(self, ev, x, y, st): # We only care about keydown ...
- Sun Jan 15, 2012 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Remember adjustment value
- Replies: 2
- Views: 796
Re: Remember adjustment value
Intersting. Thanks, but already use this, and its work (thanks to Alex): side "c l": viewport id "vp": draggable True mousewheel True yadjustment yadj $rows = int(math.ceil(divide(len(category[current]),prefs.inrow))) $cols = prefs.inrow grid cols rows: for i in xrange(len(category[current])): image...
- Sun Jan 08, 2012 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Skip main menu
- Replies: 2
- Views: 463
Re: Skip main menu
Thanks, it works exactly what i need.
- Sun Jan 08, 2012 9:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Skip main menu
- Replies: 2
- Views: 463
Skip main menu
How to skip main menu and proceed directly to game (like auto click on "New Game") ?
Thank in advance.
Thank in advance.
- Fri Jan 06, 2012 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Remember adjustment value
- Replies: 2
- Views: 796
Remember adjustment value
Please, how to remember viewport adjustment value, need set it to previous value when return to this screen from another. Default it set to 0, but i want to set it to position what been before jump. side "c l": viewport id "vp": draggable True mousewheel True $rows = int(math.ceil(divide(len(categor...
- Sat Aug 27, 2011 4:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Code doesn't work
- Replies: 16
- Views: 1847
Re: Code doesn't work
Where you place this code?
Works.
May be pause too long?
Code: Select all
# The game starts here.
label start:
show cursorPosition at bottom
show screen exitButton
# call newgame
scene bg main
with fade
pause 5.0May be pause too long?
- Sat Aug 27, 2011 4:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drop-down menu with animation
- Replies: 0
- Views: 339
Drop-down menu with animation
Hello. i make dropdown menu using screen language, it works, but it possible to add move animation to show/hide elements like Accordeon navigation container in Flash? Menu code: screen Profile: vbox align(0.05,0.1): for type in tool.typeslist:#parameters group vbox: #text "{size=+5}{color=##4169E0}П...
- Fri Mar 04, 2011 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with function as action
- Replies: 3
- Views: 365
Re: Problem with function as action
You are welcome anytime.
- Fri Mar 04, 2011 5:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with function as action
- Replies: 3
- Views: 365
Re: Problem with function as action
I suppose you have env (and env.turnEnd) == NONE at this moment.
Button inactive as
And when you try end this turn - game crashes becouse
Code: Select all
textbutton "Assign" action env.turnEnd() clicked env.turnEnd()Code: Select all
textbutton "Assign" action None'NoneType' object is not callable
- Fri Mar 04, 2011 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Someone who could assist
- Replies: 5
- Views: 615
Re: Someone who could assist
Ping-pong minigame included in tutorial game.
You may create what you want using Python and RenPy as interface.
You may create what you want using Python and RenPy as interface.
- Fri Mar 04, 2011 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: screen say + atl transform -- replace(ed) events don't work
- Replies: 1
- Views: 398
screen say + atl transform -- replace(ed) events don't work
"on show" and "on hide" events work when scene changed, but in this situation: e "text 1" e "text 2" e "text 3 textbox instantly disappears instead of easeout 0.5 alpha 0 xanchor 0.7 . Anybody knows why it is and how to make it works? transform alpha_down: on show: alpha 0 xanchor 0.2 easein 0.5 alp...
- Sat Feb 12, 2011 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Draw something over the screen
- Replies: 2
- Views: 381
Re: Draw something over the screen
Thanks, i did it. renpy.show("icon",what=Image("hero.png"),at_list=[Move((xs,ys,0.5,0.5),(xf,yf,0.5,0.5),0.5)],layer='screens',zorder=9) renpy.pause(0.5) renpy.hide("icon",layer="screens") But why sprite before move blinking in up-left corner? And sometimes moving not from xstart/ystart to xfininsh/...