Search found 110 matches

by Eliont
Tue Mar 05, 2013 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.15 Released
Replies: 113
Views: 13558

Re: Ren'Py 6.15 Released

Hello. Possible don't work "on show" transform effect. Other works normal. transform note_transform: on show: alpha 0 yanchor 1.1 linear 0.25 alpha 1.0 yanchor 0.0 on hide: linear 0.25 alpha 0 yanchor 1.1 screen note(title='Note title',txt='Note text.'): tag note frame at note_transform: background ...
by Eliont
Thu Jan 19, 2012 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: Move input cursor in ui/renpy.input
Replies: 2
Views: 781

Re: Move input cursor in ui/renpy.input

Thanks to Alex, I found solution. Not very convenient, but working.
http://lemmasoft.renai.us/forums/viewto ... 32&t=12789
by Eliont
Wed Jan 18, 2012 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Move input cursor in ui/renpy.input
Replies: 2
Views: 781

Move input cursor in ui/renpy.input

Hello.
It possible to move cursor in ui/renpy.input somewhere else end of input, like in shell command line?
by Eliont
Wed Jan 18, 2012 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: ui.key or ui.keymap
Replies: 2
Views: 943

Re: ui.key or ui.keymap

Use http://www.renpy.org/wiki/renpy/doc/cookbook/Konami_Code to control game with keyboard. Actiual recipe: class KeyboardListener(renpy.Displayable): def __init__(self): renpy.Displayable.__init__(self) # This function listens for events. def event(self, ev, x, y, st): # We only care about keydown ...
by Eliont
Sun Jan 15, 2012 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: Remember adjustment value
Replies: 2
Views: 796

Re: Remember adjustment value

Intersting. Thanks, but already use this, and its work (thanks to Alex): side "c l": viewport id "vp": draggable True mousewheel True yadjustment yadj $rows = int(math.ceil(divide(len(category[current]),prefs.inrow))) $cols = prefs.inrow grid cols rows: for i in xrange(len(category[current])): image...
by Eliont
Sun Jan 08, 2012 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Skip main menu
Replies: 2
Views: 463

Re: Skip main menu

Thanks, it works exactly what i need.
by Eliont
Sun Jan 08, 2012 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: Skip main menu
Replies: 2
Views: 463

Skip main menu

How to skip main menu and proceed directly to game (like auto click on "New Game") ?
Thank in advance.
by Eliont
Fri Jan 06, 2012 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: Remember adjustment value
Replies: 2
Views: 796

Remember adjustment value

Please, how to remember viewport adjustment value, need set it to previous value when return to this screen from another. Default it set to 0, but i want to set it to position what been before jump. side "c l": viewport id "vp": draggable True mousewheel True $rows = int(math.ceil(divide(len(categor...
by Eliont
Sat Aug 27, 2011 4:48 am
Forum: Ren'Py Questions and Announcements
Topic: Code doesn't work
Replies: 16
Views: 1847

Re: Code doesn't work

Where you place this code?

Code: Select all

# The game starts here.
label start:
    show cursorPosition at bottom
    show screen exitButton
    # call newgame
    scene bg main 
    with fade
    pause 5.0
Works.
May be pause too long?
by Eliont
Sat Aug 27, 2011 4:45 am
Forum: Ren'Py Questions and Announcements
Topic: Drop-down menu with animation
Replies: 0
Views: 339

Drop-down menu with animation

Hello. i make dropdown menu using screen language, it works, but it possible to add move animation to show/hide elements like Accordeon navigation container in Flash? Menu code: screen Profile: vbox align(0.05,0.1): for type in tool.typeslist:#parameters group vbox: #text "{size=+5}{color=##4169E0}П...
by Eliont
Fri Mar 04, 2011 7:34 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with function as action
Replies: 3
Views: 365

Re: Problem with function as action

You are welcome anytime.
by Eliont
Fri Mar 04, 2011 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with function as action
Replies: 3
Views: 365

Re: Problem with function as action

I suppose you have env (and env.turnEnd) == NONE at this moment.

Code: Select all

textbutton "Assign" action env.turnEnd() clicked env.turnEnd()
Button inactive as

Code: Select all

textbutton "Assign" action None
And when you try end this turn - game crashes becouse
'NoneType' object is not callable
by Eliont
Fri Mar 04, 2011 5:22 am
Forum: Ren'Py Questions and Announcements
Topic: Someone who could assist
Replies: 5
Views: 615

Re: Someone who could assist

Ping-pong minigame included in tutorial game.
You may create what you want using Python and RenPy as interface.
by Eliont
Fri Mar 04, 2011 2:50 am
Forum: Ren'Py Questions and Announcements
Topic: screen say + atl transform -- replace(ed) events don't work
Replies: 1
Views: 398

screen say + atl transform -- replace(ed) events don't work

"on show" and "on hide" events work when scene changed, but in this situation: e "text 1" e "text 2" e "text 3 textbox instantly disappears instead of easeout 0.5 alpha 0 xanchor 0.7 . Anybody knows why it is and how to make it works? transform alpha_down: on show: alpha 0 xanchor 0.2 easein 0.5 alp...
by Eliont
Sat Feb 12, 2011 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Draw something over the screen
Replies: 2
Views: 381

Re: Draw something over the screen

Thanks, i did it. renpy.show("icon",what=Image("hero.png"),at_list=[Move((xs,ys,0.5,0.5),(xf,yf,0.5,0.5),0.5)],layer='screens',zorder=9) renpy.pause(0.5) renpy.hide("icon",layer="screens") But why sprite before move blinking in up-left corner? And sometimes moving not from xstart/ystart to xfininsh/...