Since you’re inside a Python function, you need to use the Python function to show your screen
https://www.renpy.org/doc/html/screen_p ... how_screen
Search found 232 matches
- Tue Feb 18, 2020 1:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using a Screen Inside of a Function gives 'Not Defined' error
- Replies: 5
- Views: 386
- Sat Feb 15, 2020 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coloring hyperlinks
- Replies: 3
- Views: 359
Re: Coloring hyperlinks
No worries. Sometimes it’s Just a question of stumbling on the right combination of keywords.
Good luck with it!
Good luck with it!
- Sat Feb 15, 2020 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Will config.replace_text affect performance?
- Replies: 4
- Views: 445
Re: Will config.replace_text affect performance?
As Imperf3kt indicates, you CAN put Unicode characters directly into Ren’py scripts if your editor understands UTF8-encoded files. Alternately, if you want to stick with ASCII-encoded files, you can use Unicode escapes - if you put \u2014 inside a string, it will be rendered as an em dash. The backs...
- Wed Feb 12, 2020 12:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Create an animation with time parameters
- Replies: 6
- Views: 821
Re: Create an animation with time parameters
You’re missing the point - he wants to be able to vary the times on an invocation-by-invocation basis, not have them hard coded.
There may be magic I don’t know, but the only way I know how to do this is with a custom Displayable.
There may be magic I don’t know, but the only way I know how to do this is with a custom Displayable.
- Wed Feb 12, 2020 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coloring hyperlinks
- Replies: 3
- Views: 359
Re: Coloring hyperlinks
Changing the style for hyperlinks is discussed in this thread: viewtopic.php?t=24776
- Sun Feb 09, 2020 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Double quotation marks or single?
- Replies: 5
- Views: 568
Re: Double quotation marks or single?
Yes, of course, you DO have to watch out for those “curly quotes” some editors will try to foist off on you... 

- Sun Feb 09, 2020 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Double quotation marks or single?
- Replies: 5
- Views: 568
Re: Double quotation marks or single?
Without knowing what kinds of problems you’ve had that were fixed by changing quote types, it’s hard to advise you. Ren’py is Python-based, and in most cases, Python is agnostic as to which quote types you use. (Unless you’re embedding quotes inside quoted strings.). Seems unlikely it would be the e...
- Fri Feb 07, 2020 12:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remember if player have seen previous bg or text
- Replies: 2
- Views: 432
Re: Remember if player have seen previous bg or text
For images, there is https://www.renpy.org/doc/html/displaying_images.html?highlight=seen_image#renpy.seen_image You can test whether a label has been executed with https://www.renpy.org/doc/html/label.html?highlight=seen_label#renpy.seen_label But I don’t think there’s a comparable way to test for ...
- Wed Feb 05, 2020 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't build distribution because of large data sets
- Replies: 5
- Views: 570
Re: Can't build distribution because of large data sets
Ok, here’s one more thought. It’s ugly, but it might work. Suppose that you put the data sets into non-executable files and loaded the data at runtime. (Delay in the launch process, I know.) Then build the game WITHOUT those files included. Unzip the result, add the files to the game directory, re-z...
- Wed Feb 05, 2020 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't build distribution because of large data sets
- Replies: 5
- Views: 570
Re: Can't build distribution because of large data sets
Bummer. Well, I guess you could PM PyTom and see if there’s a setting somewhere that is constraining how much memory the packager can use, and whether it’s possible to tweak it. Past that, IDK...
- Tue Feb 04, 2020 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't build distribution because of large data sets
- Replies: 5
- Views: 570
Re: Can't build distribution because of large data sets
What about moving the data out of rpy files and over into pure Python files (.py)? That might eliminate the need for Ren’py to try to swallow all that data.
- Mon Feb 03, 2020 1:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save Data carrying over across games (Persistent data?)
- Replies: 2
- Views: 402
Re: Save Data carrying over across games (Persistent data?)
Close, but not quite. Your variable has to be on the “mp” object in order to end up in the multipersistent store
See https://www.renpy.org/doc/html/persiste ... ersistence
Code: Select all
$mp.ep1text = True
$mp.save()
Code: Select all
if mp.ep1text:
....
- Mon Feb 03, 2020 1:25 pm
- Forum: Development of Ren'Py
- Topic: Alternate Function Support on IOS
- Replies: 2
- Views: 6161
Re: Alternate Function Support on IOS
I’ve never used this feature, but if it’s not working, I suggest that you open an issue over on GitHub - that’s the surest way to make sure it gets looked at.
- Sat Jan 25, 2020 12:20 pm
- Forum: Development of Ren'Py
- Topic: Android keystore
- Replies: 2
- Views: 6318
Re: Android keystore
Ok, that makes sense. Thanks, Tom.
- Sat Jan 11, 2020 10:36 pm
- Forum: Development of Ren'Py
- Topic: Android keystore
- Replies: 2
- Views: 6318
Android keystore
I'm doing the coding for several games in parallel, for several different organizations. When I set up rapt to do an Android port, it wanted the name of the organization. How do I handle the fact that I'm working for more than one? Replace the keystore when I switch to different projects? Different ...