Search found 232 matches

by rames44
Sat Jan 11, 2020 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditional weighted random choice
Replies: 4
Views: 520

Re: Conditional weighted random choice

@Alex 's code is a good approach. One of the things you have to take into account is the relative weighting. For example - you have three tasks, but what if the player chooses "rarely" for all three? Does that make them equally weighted? That doesn't feel "rare" to me. So, to start off with, rating ...
by rames44
Sat Jan 11, 2020 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditional weighted random choice
Replies: 4
Views: 520

Re: Conditional weighted random choice

Your approach of using different arrays under different conditions is actually a very good one. One thing you could look at would be to build that array dynamically. Yes, it needs Python, but it’s not gross. I’m mobile right now, and my iPad will not let me do a good job typing code. I’ll try to edi...
by rames44
Fri Jan 10, 2020 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: extend can't use
Replies: 2
Views: 304

Re: extend can't use

Not sure, but maybe it’s because you have the intervening “voice” command? On thing you could try would be to have the second and third lines include the text from the previous line(s), but use the “fast” tag so the user doesn’t see it re-displaying. https://www.renpy.org/doc/html/text.html#text-tag...
by rames44
Thu Jan 09, 2020 1:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Roll Forward doesn't restore a value
Replies: 2
Views: 319

Re: Roll Forward doesn't restore a value

This is known behavior within a screen. The same thing happens if you save and restore within a screen. The fix for saving is here: https://www.renpy.org/doc/html/save_load_rollback.html#retaining-data-after-load But the critical fact for you is that rollback and roll forward are based on the same s...
by rames44
Mon Jan 06, 2020 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How to avoid transparent edges when vpunch?
Replies: 4
Views: 438

Re: How to avoid transparent edges when vpunch?

Or just render the image you’re going to vpunch larger than your viewport.
by rames44
Thu Jan 02, 2020 7:22 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.log doesn't seem to work on macOS
Replies: 9
Views: 699

Re: renpy.log doesn't seem to work on macOS

This is just a guess, but if the default is to write to the SDK folder, that one is probably blocked from non-administrative writing if you put Ren’py in the Applications folder. If Ren’py is put in another area, relative paths may work. But point it at your Documents folder would probably suffice f...
by rames44
Wed Jan 01, 2020 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: 'Uncaught Exception'
Replies: 1
Views: 326

Re: 'Uncaught Exception'

Exactly when do you get this? When you first launch the executable? When you start a new game? When you load a save? As I'm sure you can see, what it's complaining about is that somehow the game is trying to start playing music before it's completely out of the init phase. Have you recently done som...
by rames44
Wed Jan 01, 2020 11:02 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.log doesn't seem to work on macOS
Replies: 9
Views: 699

Re: renpy.log doesn't seem to work on macOS

Stupid question, but did you try specifying an absolute path? Something like "/Users/myAccount/Documents/renpy.log"? It's possible the "default location" is one that Ren'py doesn't have permission to write into.
by rames44
Sat Dec 28, 2019 1:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Want to display linking line between objects in Map screen
Replies: 6
Views: 602

Re: Want to display linking line between objects in Map screen

Couldn’t you just create a PNG image with transparent background and the lines and show it under the objects? Or are they dynamic?
by rames44
Fri Dec 27, 2019 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: call_in_new_context?
Replies: 3
Views: 373

Re: call_in_new_context?

Thank you for the detailed explanation. The save and rollback/roll-forward are issues that would never have occurred to me. So, just to make sure I'm understanding - 1. If someone creates a save during the "pause" in "my_label," when the save is loaded, Ren'py will restart things by calling "an_obje...
by rames44
Thu Dec 26, 2019 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: call_in_new_context?
Replies: 3
Views: 373

call_in_new_context?

Trying to make sure I understand something. I was trying to write something vaguely like this: Script: someone "says something" $ an_object.a_method() someone "says something" Inside "an_object": def a_method(self): do some calculations renpy.call(my_label) do some more calculations and label my_lab...
by rames44
Thu Dec 26, 2019 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: "Black screen" problem restoring saves [SOLVED]
Replies: 1
Views: 705

Re: "Black screen" problem restoring saves [SOLVED]

OK, I found the problem. It was my own stupidity, an incomplete understanding of how the "after_load" label works, and a typo all rolled into one... (eyeroll)
by rames44
Mon Dec 16, 2019 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to add Android/IOS full screen frame?
Replies: 3
Views: 675

Re: How to add Android/IOS full screen frame?

One option that comes to mind - there are Ren’py methods that will allow you to know if you’re on a mobile device. You could try creating a new custom layer that would live behind the rest of the game, and put the background content on it, sized to 100% screen size. Whether of not this would work de...
by rames44
Tue Dec 10, 2019 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Slight delay when webm videos play, why?
Replies: 12
Views: 888

Re: Slight delay when webm videos play, why?

To the best of my knowledge, if you don’t put an explicit transition in, “scene” does not (or doesn’t any more) include a “dissolve” transition.
by rames44
Tue Dec 10, 2019 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Compress Some Large Files??
Replies: 1
Views: 357

Re: How to Compress Some Large Files??

Depends a lot on the type of file, and what you need to do with. Is this something used by the game code?