Search found 399 matches

by IrinaLazareva
Wed Oct 26, 2016 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: The Preferences Menu - Error
Replies: 2
Views: 520

Re: The Preferences Menu - Error

try to change this:

Code: Select all

        hotspot (585, 180, 61, 39) action Preference("display", "window") activate_sound "click.wav" hover_sound "click.wav"
on:

Code: Select all

        hotspot (585, 180, 61, 39) action Preference("display", "any window") activate_sound "click.wav" hover_sound "click.wav"
by IrinaLazareva
Sat Oct 15, 2016 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Cannot start any game
Replies: 6
Views: 1361

Re: Cannot start any game

try to reinstall "vcredist/.netFramework"
by IrinaLazareva
Mon Oct 03, 2016 7:48 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] "Skip mode" in corner
Replies: 3
Views: 522

Re: "Skip mode" in corner

text as indicator:

Code: Select all

define config.skip_indicator = Text("Fast Forward")
or image:

Code: Select all

define config.skip_indicator = "image.png"
by IrinaLazareva
Fri Sep 30, 2016 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.11 Pre-Released
Replies: 101
Views: 11057

Re: Ren'Py 6.99.11 Pre-Released

Hello. Russian (and Vietnamese) version of Tutotial Game has a bug. In "Fonts and Text Tags" chapter, after this step: http://115.imagebam.com/download/YANHWFTBk1RMSIiPLX9Gcg/50716/507156620/1.png shows exception : I'm sorry, but an uncaught exception occurred. While running game code: File "game/sc...
by IrinaLazareva
Wed Sep 28, 2016 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Config transitions for custom screens
Replies: 4
Views: 956

Re: Config transitions for custom screens

try screen ok_prompt: tag menu window: add "mainmenubg" hbox: add "images/popup.png" xpos 410 ypos 200 vbox: yanchor 0 xanchor 0.5 ypos 370 xalign 0.5 xmaximum 1000 ymaximum 350 label _("You have not unlocked this yet."): text_style "yesno_label_text" xalign 0.5 yalign 0.5 hbox: style "menu" xalign ...
by IrinaLazareva
Sun Sep 11, 2016 7:18 am
Forum: Ren'Py Questions and Announcements
Topic: using if statements to change from an imagemap to another?
Replies: 5
Views: 549

Re: using if statements to change from an imagemap to anothe

default clicks = [False, False, False, False, False, False] label start: show black "أمي؟" "أين أنتي؟" "هل ضعت منى يا أمي؟" "لما أنا هنا؟" "أين أمي؟" hide black label backhere : if clicks.count(True)==6: jump nextscene call screen map1 label one: $ clicks[0] = True show map "هل أنتي أمي؟" jump back...
by IrinaLazareva
Sat Sep 10, 2016 9:26 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy cannot find label - Imagemap
Replies: 2
Views: 1359

Re: Renpy cannot find label - Imagemap

line 47: jump night1

Code: Select all

    call screen night1
by IrinaLazareva
Wed Sep 07, 2016 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Positioning in game menu buttons
Replies: 3
Views: 7089

Re: Positioning in game menu buttons

but all the other menu buttons show up in that position, how can i do it for this particular menu only. leaving the others in default position? I supose that there is simpler decision... anyway, in screens.rpy : screen choice: window: style "menu_window" if gala: xalign 0.9 ##<< special menu yalign...
by IrinaLazareva
Sat Sep 03, 2016 9:21 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning in game menu buttons
Replies: 3
Views: 7089

Re: Positioning in game menu buttons

use screen choice in screens.rpy file: screen choice: window: style "menu_window" xalign 0.5 ##<< to change the placement of menu yalign 0.5 ##<< vbox: style "menu" spacing 2 for caption, action, chosen in items: if action: button: action action style "menu_choice_button" xysize(300,10) ##<<add this...
by IrinaLazareva
Sat Aug 27, 2016 4:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Help in variable-based menu
Replies: 4
Views: 524

Re: Help in variable-based menu

Code: Select all

menu:
    "Carolyn, my first crush." if Carolyn >= 5:
        jump Carloynpath
    "Lilly, my sweethearted blind vixen friend." if Lilly >= 5:
        jump Lillypath        
etc...