Search found 399 matches
- Sun Jul 10, 2016 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: End of line expected error [Solved]
- Replies: 3
- Views: 1522
Re: End of line expected error
if presence of Character z is necessary in that menu, you can try to write: menu: z " " "Sure, darts sounds fun!": $ bastian += 2 "Bastian beamed with delight at Zane's enthusiastic response and pulled him away towards the dart board." jump Bastian_event_1
- Fri Jul 08, 2016 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: about changing of the size of a window in Windows [Solved]
- Replies: 7
- Views: 1012
Re: about changing of the size of a window in Windows [Solve
Well, config.gl_resize works in other PC...
- Fri Jul 08, 2016 12:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: about changing of the size of a window in Windows [Solved]
- Replies: 7
- Views: 1012
Re: about changing of the size of a window in Windows [Solve
Quite perhaps...Donmai wrote: Maybe some problem with the OpenGL drivers installed in your system?
I will try to check it on other PC.
- Thu Jul 07, 2016 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: about changing of the size of a window in Windows [Solved]
- Replies: 7
- Views: 1012
Re: about changing of the size of a window in Windows [Solve
very strange... I tried to add this line exactly to ( init -1 python hide )'s block It doesn't help. And window of the launcher can be changed :/ http://115.imagebam.com/download/BwiIpbSOD_vVl7zfcYAMmg/49387/493865630/04.png and I need to disabled it... Ok, if I'll disable gl by config.gl_enable . W...
- Wed Jul 06, 2016 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: about changing of the size of a window in Windows [Solved]
- Replies: 7
- Views: 1012
Re: about changing of the size of a window in Windows
Hmm. Strange, it hasn't worked..
However, your adwice has helped me to find the solution
Thank You very much!!
However, your adwice has helped me to find the solution
Code: Select all
config.gl_enable = False
- Wed Jul 06, 2016 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Day Counter
- Replies: 2
- Views: 590
Re: Day Counter
init: $ day = 0 screen days(): text "Day [day] " pos (.0, .0) size 20 label start: $ day +=1 show screen days "First day" $ day +=1 "Day Two" $ day +=1 "etc..." hide screen days "The end" return
- Wed Jul 06, 2016 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: about changing of the size of a window in Windows [Solved]
- Replies: 7
- Views: 1012
about changing of the size of a window in Windows [Solved]
Hello. How to disconnect a possibility of change of the size of a window in Windows system... http://116.imagebam.com/download/L0Xme5Z8RT6UjS1-MSzTrA/49350/493499515/03.png and to block this button? http://116.imagebam.com/download/Lnh1Ne8O42GZc5A-6HbW_Q/49350/493492098/01.png ...as in old versions ...
- Mon Jul 04, 2016 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: expected menuitem
- Replies: 22
- Views: 17843
Re: expected menuitem
menu: "Waffles": y "I feel like eating some waffles this morning." "*You pop two frozen waffles in the toaster*" "Boink! *The waffles pop up*" y "Yum, time to eat!" "*You eat the waffles and head upstairs to your bedroom to get dressed for scho...
- Thu Jun 30, 2016 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save file location on Android?
- Replies: 3
- Views: 34566
Re: Save file location on Android?
It seems,ETERNAL wrote:Thanks, that makes sense. Where on the sdcard does it save to?
SD:/Android/data/com.{gamename}.program/files/saves/
- Wed Jun 29, 2016 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
- Replies: 5
- Views: 720
Re: Error When Compile To Windows ? // Array Index Out Of Ra
and without icon.ico compiler is work?pratomoastan wrote: i delete the previous icon and re make using gimp still the same
- Wed Jun 29, 2016 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding double-vision effect to imagemap screen
- Replies: 6
- Views: 965
Re: Adding double-vision effect to imagemap screen
try add idle to imagemap:
Code: Select all
imagemap:
ground "#0000"
hover "#fff" #here HEX-color codes, for calibration.
idle "#0f0" #It can be replaced by images
- Wed Jun 29, 2016 11:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
- Replies: 5
- Views: 720
- Sat Jun 25, 2016 2:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Wait until transition end?
- Replies: 7
- Views: 2287
Re: Wait until transition end?
Example with rotation. Rotation will continue 10 seconds (that the player didn't do) init: image anio = "picture.png" label start: show anio: xalign 0.5 yalign 0.0 rotate 0 alignaround (0.5, 0.5) linear 5.0 yalign 0.0 clockwise circles 1 rotate 360 repeat $ renpy.pause(10.0, hard=True) hid...
- Sat Jun 25, 2016 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy Android SDK error
- Replies: 1
- Views: 1468
- Fri Jun 24, 2016 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding double-vision effect to imagemap screen
- Replies: 6
- Views: 965
Re: Adding double-vision effect to imagemap screen
Perhaps, it is worth trying to make it (imagemap)...transparently.
for example:
And use scene (or show) for adding ground:
for example:
Code: Select all
imagemap:
ground "#0000"
...
Code: Select all
scene yoursideblur
$ double_vision_on("drunk")
call screen yoursideblur_imagemap...