Search found 399 matches

by IrinaLazareva
Thu Jun 23, 2016 5:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Expected Statement Error
Replies: 8
Views: 761

Re: Expected Statement Error

Esquire27 wrote: I still get an expected statement error without it.
And you haven't forgotten to put spaces?
(By default, before "theme.roundrect" there have to be 4 spaces)

Code: Select all

init -1 python hide:
    theme.roundrect()
by IrinaLazareva
Thu Jun 23, 2016 3:26 pm
Forum: Ren'Py Questions and Announcements
Topic: HELP: Multiple choice - Ren'Py [SOLVED]
Replies: 6
Views: 835

Re: HELP: Multiple choice - Ren'Py (rpy)

sambotte wrote:It's good ?
Very nice :wink:
by IrinaLazareva
Thu Jun 23, 2016 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: Wait until transition end?
Replies: 7
Views: 1815

Re: Wait until transition end?

mahoop wrote: But the transition will occur after the pause, not during, I'm correct?
Mmm. Yes, if at first to put a pause, and then - transition.
And if to add transition before the pause, then the transition will occur during the pause.

Looking as to write a code :)
by IrinaLazareva
Thu Jun 23, 2016 11:20 am
Forum: Ren'Py Questions and Announcements
Topic: Expected Statement Error
Replies: 8
Views: 761

Re: Expected Statement Error

Code: Select all

    theme.roundrect()
instead of

Code: Select all

    theme.roundrect=()
https://www.renpy.org/wiki/renpy/doc/re ... .roundrect
by IrinaLazareva
Wed Jun 22, 2016 12:55 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with Menus?[Solved]
Replies: 7
Views: 758

Re: Problems with Menus?

try to replace hide screen

Code: Select all

label run_lose:
    $renpy.pause(0.5, hard=True)
    "You got captured..."
    hide screen run_game      #   <<< !
    menu:
        "Try again?"
        "Sure":
            jump run_start
        "Skip it":
                                 #>>>
            return     
by IrinaLazareva
Tue Jun 21, 2016 4:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Wait until transition end?
Replies: 7
Views: 1815

Re: Wait until transition end?

That player couldn't skip transition by clicking:

Code: Select all

$ renpy.pause (4.0, hard=True)
https://www.renpy.org/doc/html/other.html#renpy.pause
by IrinaLazareva
Sun Jun 19, 2016 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: [How?] Specific Menu Custom Button
Replies: 10
Views: 1248

Re: [How?] Specific Menu Custom Button

create the menu by screen and issue it somehow https://www.renpy.org/doc/html/screens.html https://www.renpy.org/doc/html/screen_actions.html for example: screen Special_select: textbutton("Yes!): area(25, 25, 200, 40) background "Button.png" hover_background "ButtonActivated.png" hover_sound "synth...
by IrinaLazareva
Sat Jun 18, 2016 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Please help with channels.
Replies: 3
Views: 616

Re: Please help with channels.

Code: Select all

play sound "citycars.wav"
or

Code: Select all

play music "citycars.wav"
by IrinaLazareva
Sat Jun 18, 2016 3:03 am
Forum: Ren'Py Questions and Announcements
Topic: Quick Question about Renpy abilities
Replies: 3
Views: 467

Re: Quick Question about Renpy abilities

screen ter is a switch.
show (hide) this screen it's possible in any place of a code (after label start) when it is necessary.
And to add action, for example, play sound when pressing:

Code: Select all

            action [SetVariable("ren", "False"), Play("sound", "clik.wav")]
by IrinaLazareva
Fri Jun 17, 2016 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: newb question about labels code flow
Replies: 3
Views: 259

Re: newb question about labels code flow

OK, for example, return can be put in any place of a code (not necessarily at end of code). At desire, the code can be broken into several files: script.rpy and script2.rpy (and so forth). And, at last, except jump -Statement there is call -Statement https://www.renpy.org/doc/html/label.html#call-st...
by IrinaLazareva
Fri Jun 17, 2016 2:49 am
Forum: Ren'Py Questions and Announcements
Topic: Quick Question about Renpy abilities
Replies: 3
Views: 467

Re: Quick Question about Renpy abilities

Hm.. I haven't absolutely understood that you mean under "characters perspective"... But "the button switcher" can be put for example so init python: ren_switch = "True" screen ter: if ren_switch == "True": imagebutton: idle "002.png" hover "001.png" align (0.8,0.3) action SetVariable("ren_switch", ...
by IrinaLazareva
Fri Jun 17, 2016 2:18 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble with image buttons (solved)
Replies: 2
Views: 428

Re: Trouble with image buttons still active on other screens

there is no "tag menu" and in this case, by the way, it is better to use action ShowMenu (for _Back) screen Naoyuki: #Add code tag menu #<< ! window: add "naop.png" vbox xalign 1.0 yalign 1.0: textbutton _("Back") action ShowMenu("select_route") activate_sound "click1.mp3" vbox xalign 0.89 yalign 1....
by IrinaLazareva
Thu Jun 16, 2016 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy choice statistics info upload a server or website
Replies: 2
Views: 729

Re: renpy choice statistics info upload a server or website

Hm.. as option

Code: Select all

init -1 python hide:
    config.log = "D:/statistic.txt"