Search found 399 matches
- Sun Mar 31, 2019 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py OS 19.04.01 - Released
- Replies: 21
- Views: 3970
Re: Ren'Py OS 19.04.01 - Coming Soon
Ooo. That's great news! I'm gonna have to remove MS DOS-2019 from my PC. I hope it's worth it. 
- Sat Mar 30, 2019 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do I animate the "background" on the main menu?
- Replies: 2
- Views: 277
Re: How do I animate the "background" on the main menu?
~88th line of the gui.rpy:
Code: Select all
## The images used for the main and game menus.
define gui.main_menu_background = 'main_menu_animated'- Sat Mar 30, 2019 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] (workaround) How to play a sound on "notify" ?
- Replies: 3
- Views: 319
Re: [Solved] (workaround) How to play a sound on "notify" ?
also you can use:
instead of
Code: Select all
on "show" action Play("music", "Gallery.mp3")on 'replace'
- Sun Mar 17, 2019 11:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated buttons
- Replies: 5
- Views: 421
Re: Animated buttons
transform buma(tim, ang): pos(.5, .2) anchor (0.5, 0.85) rotate 0 linear tim rotate ang repeat screen button_double: fixed: imagebutton idle 'your_image_base.png' pos(.5, .2) anchor (0.5, 0.85) action Notify('Test !') imagebutton idle 'your_image_1.png' action Notify('Test !') at buma(.9, -360) ima...
- Sun Mar 17, 2019 11:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated buttons
- Replies: 5
- Views: 421
Re: Animated buttons
And you can also make five buttons with one image instead of one button with five images. Then combine it with the screen. It sounds crazy, but it's easy to do.
- Sun Mar 17, 2019 9:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to "lock" a choice?
- Replies: 1
- Views: 241
Re: Is it possible to "lock" a choice?
use persistent data and if-clause ...and disabled buttons (optional): define config.menu_include_disabled = True #(optional) #<.....> label nevermind: 'Bla' menu: "I trust Kinda" if persistent.akind and persistent.bkind: jump ktp "Kinda es my best friend": $ persistent.akind = True jump kfp2 "someth...
- Sun Mar 17, 2019 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: "main_menu.png" -> "main_menu.mp4"
- Replies: 4
- Views: 409
Re: "main_menu.png" -> "main_menu.mp4"
There are many options for implementing the problem (beautiful and not so much; productive and not so much; simple and not so much....). However, easy way is: To replace main_menu image with a "main_menu video", you need to find a line (gui.rpy file) define gui.main_menu_background = "gui/main_menu....
- Sun Mar 17, 2019 6:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Fade() takes at least 3 arguments (3 given)": weird issue
- Replies: 1
- Views: 228
Re: "Fade() takes at least 3 arguments (3 given)": weird issue
Nope, default is:
Code: Select all
## A transition that is used after a game has been loaded.
define config.after_load_transition = None- Sat Mar 16, 2019 3:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Saving screenshots just outside "/game/" directory? (but still within the game's folder!)
- Replies: 2
- Views: 250
Re: Saving screenshots just outside "/game/" directory? (but still within the game's folder!)
Try renpy.config.basedir instead of renpy.config.gamedir.
- Sat Mar 16, 2019 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Snow effect not working?
- Replies: 7
- Views: 557
Re: Snow effect not working?
It's working properly. As long as Renpy uses the python 2.7 this code can't get out of date.
Are you sure you've placed all 187 lines of the code?
Are you sure you've placed all 187 lines of the code?
- Sat Mar 09, 2019 4:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music Position
- Replies: 7
- Views: 494
Re: Music Position
Is it possible to get the currently elapsed time into a track? For example, if the game is 45 seconds into the track, retrieve that information? I'm trying to use it in order to pause the music, play another short track, then resume the previous music where it left off. (An example of very similar ...
- Fri Mar 01, 2019 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Splash Screen Not Working
- Replies: 10
- Views: 516
Re: Splash Screen Not Working
Maybe that's not the reason, but....try to avoid a space sign in the path to the file.
wellsgrant wrote: ↑Thu Feb 28, 2019 7:44 pmCode: Select all
image logo = "Splash Screens/Logo.png" ^
- Sat Feb 09, 2019 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
- Replies: 6
- Views: 533
Re: renpy.input: Display a character's name, to simulate dialogue?
default whoinput = None transform blink_tr(): alpha 1.5 linear 1.1 alpha 0.3 linear 1.1 alpha 1.0 repeat screen input(prompt, who=whoinput): style_prefix "input" window: if who is not None: window: style "namebox" text who size gui.name_text_size vbox: xalign gui.dialogue_text_xalign xpos gui.dialo...
- Sat Feb 09, 2019 8:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
- Replies: 6
- Views: 533
Re: renpy.input: Display a character's name, to simulate dialogue?
another option: rewrite the input () screen: default whoinput = None screen input(prompt, who=whoinput): style_prefix "input" window: ####<< if who is not None: window: style "namebox" text who size gui.name_text_size ####<< vbox: xalign gui.dialogue_text_xalign xpos gui.dialogue_xpos xsize gui.dial...
- Tue Feb 05, 2019 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to show words when hover on an imagebutton
- Replies: 11
- Views: 926
Re: how to show words when hover on an imagebutton
The button must have action(). If you don't need an action, use:
i.e. for the first method:
Code: Select all
action NullAction()Code: Select all
imagebutton:
idle "SmartSelect_20190102-003134_Samsung Notes - Copy.jpg"
xpos 0.04
ypos 0.25
action NullAction()
tooltip "Nobel"