Search found 242 matches
- Thu Mar 19, 2020 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Tooltip Appear After Few Seconds
- Replies: 6
- Views: 515
Re: Making Tooltip Appear After Few Seconds
Late reply is better than no reply at all :D. It is okay I work on other things while I wait for your response. Without you and other nice people on this forum I would be stuck with my problems forever I'm grateful for your existence. Well about mouse tooltip when I run it it is okay but when I hove...
- Thu Mar 19, 2020 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How To Make vbox Go Vertical But On Opposite Side?
- Replies: 4
- Views: 360
Re: How To Make vbox Go Vertical But On Opposite Side?
Yes! That's it good thinking, nice little window cheat. Thanks! If anyone ever get this problem this is the solution: screen test(): vbox: box_reverse True xpos 500 ypos 300 yalign 1.0 # just add yaling so screen is forced to push items up for x in test: text "%s" % (x) default test = [1] label star...
- Thu Mar 19, 2020 9:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How To Make vbox Go Vertical But On Opposite Side?
- Replies: 4
- Views: 360
Re: How To Make vbox Go Vertical But On Opposite Side?
I think you didn't understand what I want. This can be simply done by putting "box_reverse = True" inside vbox . I don't want order inside vbox to be changed. I want the position of numbers go UP in screen itself. So after you set xpos of vbox items inside box needs to go UP like so: https://i.ibb.c...
- Thu Mar 19, 2020 8:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making Tooltip Appear After Few Seconds
- Replies: 6
- Views: 515
Re: Making Tooltip Appear After Few Seconds
Oh I corrected the mistake on tooltip new method is easier to use. Yeah example of this in action would be nice thanks. By the way I was looking at your other posts about tooltips that follow mouse cursor but it seems its outdated also so if you did it for new renpy maybe you can post link of update...
- Wed Mar 18, 2020 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Tooltip Appear After Few Seconds
- Replies: 6
- Views: 515
Making Tooltip Appear After Few Seconds
Does anyone knows how to make tooltip appear only after you hold mouse cursor at the textbutton for 2 seconds (example)? Is there some easy code line I'm missing or its complex thing to code? default tt = Tooltip("") screen test(): text tt.value xsize 1200 yalign 0.500 xalign 0.500 textbutton "Toolt...
- Wed Mar 18, 2020 6:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How To Make vbox Go Vertical But On Opposite Side?
- Replies: 4
- Views: 360
[SOLVED]How To Make vbox Go Vertical But On Opposite Side?
I can't find in documentation how do you make items in vbox go +ypos instead of -ypos every time you append item in there? For example I have number 1-5 in list i show them and they go like this: 1 ↓ box position starts from here and goes down 2 3 4 5 But I want them to go UP of the screen instead o...
- Wed Mar 18, 2020 8:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error: Cannot start an interaction in the middle of an interaction...
- Replies: 2
- Views: 290
Re: Error: Cannot start an interaction in the middle of an interaction...
Ok to explain what I want. When you start game you have small icon of "deck" in the corner of screen when you press that icon Function(all_cards) should run and display all cards that you have in deck using the hbox of screen. Problem with label is if I run this through label after interaction is do...
- Tue Mar 17, 2020 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error: Cannot start an interaction in the middle of an interaction...
- Replies: 2
- Views: 290
Error: Cannot start an interaction in the middle of an interaction...
I'm just curious why can't I run Function through textbutton. No matter what I do this error will appear Cannot start an interaction in the middle of an interaction, without creating new context. Note that I am aware of this "renpy.call_in_new_context" and it did not help as I don't want to do it in...
- Sun Mar 15, 2020 9:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Class Variable In Screen
- Replies: 4
- Views: 311
Re: Displaying Class Variable In Screen
Yeah that is what I have right now... Problem is that my list contain something like [Defense(),Damage(),Damage()] (this list represents cards in hand) and each item in list has his own changeable value which can be displayed through description. And having 1 value that holds everything would be muc...
- Sat Mar 14, 2020 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Class Variable In Screen
- Replies: 4
- Views: 311
Re: Displaying Class Variable In Screen
I tried but sadly problem is still the same.
- Sat Mar 14, 2020 12:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Class Variable In Screen
- Replies: 4
- Views: 311
Displaying Class Variable In Screen
I have made a Class variable which holds 2 values. One is skill_damage and other is skill_description which shows skill damage with operator %s . Now problem is that whenever I update skill_damage the description %s damage stays the same even if the skill_damage value is changed this visual text dis...
- Fri Mar 13, 2020 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making (Slay The Spire) Type Of Map
- Replies: 7
- Views: 494
Re: Making (Slay The Spire) Type Of Map
That's exactly what I'm doing. Im using variables. Even with your example problem is still the same. After clicking on imagebutton how to re-activate the next button even the button on X crossroad of the map in between PATH1 and (PATH 2 PATH 2). Your example would be if map was linear and having 1 l...
- Fri Mar 13, 2020 3:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making (Slay The Spire) Type Of Map
- Replies: 7
- Views: 494
Re: Making (Slay The Spire) Type Of Map
Anyone? I'm quite stuck on this...
- Tue Mar 10, 2020 12:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making (Slay The Spire) Type Of Map
- Replies: 7
- Views: 494
Re: Making (Slay The Spire) Type Of Map
I think I don't understand what do you mean by that. Problem comes when you enter the crossroad 2 paths are active how do I tell program which path is right which is left. Could you please post simple example of what did you meant by that ? I have a picture how it should look if its all 1 simple pat...
- Tue Mar 10, 2020 9:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making (Slay The Spire) Type Of Map
- Replies: 7
- Views: 494
Re: Making (Slay The Spire) Type Of Map
You are right that approach would be best in completely random generated map. But even if I manage to do that there is still gonna be problem with buttons being activated and deactivated on the path progress. My way of doing it currently would be by making separated imagebuttons for every spot on th...