Search found 331 matches

by SypherZent
Wed Sep 28, 2016 3:17 am
Forum: Ren'Py Questions and Announcements
Topic: Triggering Events
Replies: 11
Views: 833

Re: Triggering Events

Hmm, well if they use the medicine and this runs: if medicineIcon.used: action [Return ("explore_done"), Hide("kitchenMedicine"), Jump("drink_medicine")] Then this will go to label drink_medicine: I don't see "label drink_medicine:" in the code above. If you already have this label created, then you...
by SypherZent
Tue Sep 27, 2016 2:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering Events
Replies: 11
Views: 833

Re: Triggering Events

Hmm, I think the player using the medicine is in the inventory screen. I did not see the code above for the inventory screen. However, if the inventory screen uses action command it can also hide another screen. The Hide command is not exclusive to the screen it's in. Hide can be used to hide other ...
by SypherZent
Tue Sep 27, 2016 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Triggering Events
Replies: 11
Views: 833

Re: Triggering Events

Is it the kitchenMedicine screen you want to hide once the medicine is used? Or which? If it's just the kitchenMedicine screen that needs to close, then the action can do this: action [Return("medicine"), ToggleVariable("medicine", True), Hide("kitchenMedicine")] If not, then sorry...maybe I misunde...
by SypherZent
Mon Sep 26, 2016 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering Events
Replies: 11
Views: 833

Re: Triggering Events

Okay from the code posted, here is what I see. The loop is running: while not done: ... So, while done is false: ... if not medicine: show kitchenMedicine else: show kitchenExplore Once the medicine is used, I am guessing it's jumping to kitchenExplore because the event is still defined as "not done...
by SypherZent
Mon Sep 26, 2016 2:53 am
Forum: Works in Progress
Topic: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][2018]
Replies: 56
Views: 8248

Re: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][Fre

You caught my eye when you said you wanted a soundtrack similar to Persona 3/4. So is most/all of the music you are going to use with that artist? Thinking about creating new music by any chance? Sadly, no plans at the moment for original music for this game. :/ Maybe for the next, though! So far, ...
by SypherZent
Sun Sep 25, 2016 8:54 pm
Forum: Works in Progress
Topic: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][2018]
Replies: 56
Views: 8248

Re: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][Fre

Hello J-Ray! For me, I run the game both with my TV audio and also with headset in sound testing. I get good volume with my television at relatively low (22/100) volume. Also, I run most of the games at this volume (I drop to 12 when people sleep...so my range is always 12 - 22 for games). This is p...
by SypherZent
Sun Sep 25, 2016 5:13 pm
Forum: Works in Progress
Topic: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][2018]
Replies: 56
Views: 8248

Re: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][Fre

Laughed out loud at the "Befoe" remark! xD Thanks! I am hoping to achieve a game that is very replayable. Also, to reveal more of the story in each playthrough, at least the behind-the-scenes, so the player gets a better picture each time. It is definitely encouraged to take a totally different extr...
by SypherZent
Sun Sep 25, 2016 3:53 pm
Forum: Works in Progress
Topic: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][2018]
Replies: 56
Views: 8248

Re: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][Fre

Oooh, how cool! ^_^ There was a lot of useful information from the teacher - I like how he's teaching both the player and the protagonist. In fact, you could almost call it a tutorial of sorts. Thanks! Yes, this is the 2nd day of class which doubles as a tutorial because the first days of Free Time...
by SypherZent
Sun Sep 25, 2016 3:26 pm
Forum: Ren'Py Questions and Announcements
Topic: onlayer returning end of line expected error
Replies: 4
Views: 688

Re: onlayer returning end of line expected error

Ohh, I understand. I'm not sure show screen is capable of taking the onlayer in that syntax. Have you tried statement equivalents to handle the showing of the items via the screens rather than the script? https://www.renpy.org/doc/html/statement_equivalents.html Specifically, the renpy.show(name, at...
by SypherZent
Sun Sep 25, 2016 3:20 pm
Forum: Works in Progress
Topic: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][2018]
Replies: 56
Views: 8248

Re: Welcome to Intergalactic High! [BxG][VN/RPG][Sci-fi][Fre

Added Class Day video preview! Please note, the Main Characters do not yet have sprites, and their names are not displayed at this time, though their expressions are already planned for this scene. The writing will also be further polished after Quality Assurance phase. This specific playthrough dem...
by SypherZent
Sun Sep 25, 2016 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: onlayer returning end of line expected error
Replies: 4
Views: 688

Re: onlayer returning end of line expected error

Hello,

Have you tried show screen CurrentMap without the 'onlayer mapdisplay'?
by SypherZent
Sun Sep 25, 2016 6:12 am
Forum: Works in Progress
Topic: World Adventure Universe [Action/Adventure/Fantasy]
Replies: 17
Views: 3293

Re: Navneta: Ichikoku [Adventure/Psychological/Fantasy][Stor

Nice! And yes, making VNs is quite fun, haha!

Looking forward to seeing more characters & previews as your game develops. ^^
by SypherZent
Sun Sep 25, 2016 3:21 am
Forum: Ren'Py Questions and Announcements
Topic: Triggering Events
Replies: 11
Views: 833

Re: Triggering Events

Hello, hopefully I can help. I would recommend programming the event as a screen all by itself. Then you can simply use call screen to pass control to that screen. Once the event has concluded, the screen only has to hide to resume exactly where the player left off (before using medicine). Depending...
by SypherZent
Sun Sep 25, 2016 2:51 am
Forum: Works in Progress
Topic: World Adventure Universe [Action/Adventure/Fantasy]
Replies: 17
Views: 3293

Re: Navneta: Ichikoku [Adventure/Psychological/Fantasy][Stor

What about the detail of the faces do you like about them? Well, how to explain. Art is a fairly subjective thing. In my perception, first glance and I see that the art style is relatively simple. It's not vibrant colors and gradients. This leads to the next effect. Within the next few milliseconds...
by SypherZent
Sun Sep 25, 2016 1:14 am
Forum: Ren'Py Questions and Announcements
Topic: Heal command on RPG Battle Engine
Replies: 1
Views: 302

Re: Heal command on RPG Battle Engine

Hello, I came to this section to search for an answer to a question. Ended up answering other questions instead. xD Ok so I checked the scripts. It's not a very complex system. It seems like you'd first want to create a Heal Skill for one of the characters. Look for the label playerX_skills: where X...