Search found 331 matches

by SypherZent
Wed May 29, 2019 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: AlphaMasking an animated transform seems not to work
Replies: 4
Views: 918

Re: AlphaMasking an animated transform seems not to work

I'm not sure if this will work, but, have you tried:

Instead of:

Code: Select all

show anim at topleft
Trying:

Code: Select all

show texture at topleft with scroll

I've never defined an image with an 'At', so, I'm just assuming this may function differently.
by SypherZent
Wed May 29, 2019 5:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I reset all "inputs" at once?
Replies: 2
Views: 904

Re: How can I reset all "inputs" at once?

You can just create a function at the top of script. init python: def Clear_All_Inputs(): store.name = "" store.var2 = "" etc... In your script, just call it with $ Clear_All_Inputs() 'init python' has to be first line in the .rpy file where this function is located, and the function has to be inden...
by SypherZent
Wed May 29, 2019 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Inventory HELP
Replies: 5
Views: 444

Re: Inventory HELP

May I ask why you create an entire class for the inventory? Generally, when I do Inventory, I use either a Python dictionary, or a simple list. The list can be composed of class objects, too, since you already have an Item class. This way, adding an item is very easy... item_list.append(Item(*args))...
by SypherZent
Wed May 29, 2019 3:48 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 532
Views: 225153

Re: Ren'Py Gripes

I just created a new script, with SpriteManager and all of the parameters that I have in my game script. The error does not occur. Seems this error only occurs for my game, which wasn't coded on the most updated Ren'Py, since I started it months ago. Nothing is different, in terms of the say / choic...
by SypherZent
Wed May 29, 2019 12:43 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 532
Views: 225153

Re: Ren'Py Gripes

Hmm, that is odd. I've had this game in development for about 6 months, and it only broke during this update. I don't know why I decided to test it again, since I've tested the demo over 5-6 times with each character, but something told me to try. Perhaps it is the way I am defining the doppelganger...
by SypherZent
Tue May 28, 2019 9:49 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 532
Views: 225153

Re: Ren'Py Gripes

Not sure if this is a bug, or a decided change. Didn't know where to post it. The latest release of Ren'Py has broken the menu feature for my game. Basically, I use the current format: menu: doppelganger "What's your order?" "Chat": jump shop_chat After the latest release, it's no longer possible to...
by SypherZent
Wed May 08, 2019 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Manually Closing a Context/Interaction
Replies: 1
Views: 278

Re: Manually Closing a Context/Interaction

Thus far, the workaround I added has been working flawlessly. However, I'd still like to know if there are any other internal variables (Ren'Py source code) associated with game context, so I can appropriate reset them. This is to prevent long-term issues that may be unforeseen. If there are any oth...
by SypherZent
Tue Apr 30, 2019 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a portrait at a fixed screen coordinate?
Replies: 4
Views: 350

Re: Showing a portrait at a fixed screen coordinate?

Try: show the_img at Position(xpos = 0.5) with moveinleft To move it while already displayed, call again with different xpos: show the_img at Position(xpos = 0.2) with moveoutleft And replace the_img with your actual image variable. image the_img = "<image directory here>" To make them go off-screen...
by SypherZent
Tue Apr 30, 2019 4:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Manually Closing a Context/Interaction
Replies: 1
Views: 278

Manually Closing a Context/Interaction

So, I couldn't find any info on this. I'm using custom Python for combat in my game, and I hide the SpriteManager after every battle. However, when I call renpy.context_nesting_level, it increases by one after every stage. Looking into Ren'Py's source code, I found this: context = renpy.game.context...
by SypherZent
Mon Apr 29, 2019 12:33 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 481

Re: Building Android App - Not Enough Java VM

Solved Okay, figured it out. Though the game is quite optimized, Ren'Py launcher runs everything in the "Project/game/**" folders. However, the build takes everything in the "Project/**" folders. I have this bad habit of including all of my GIMP files, and original assets, in the Project folder. So...
by SypherZent
Mon Apr 29, 2019 1:43 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 481

Re: Building Android App - Not Enough Java VM

Oh, if Ren'Py uses the 64-bit then that's a huge plus. Hopefully it's just an installation mix-up on my end, since I have both 32-bit and 64-bit on the machine. Seems I installed both of them last year. I'll post again tomorrow in case I find a solution, or at least with more details if I am still s...
by SypherZent
Mon Apr 29, 2019 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 481

Re: Building Android App - Not Enough Java VM

The artwork isn't very large at all. I have spritesheets with 158x193 sized sprites, and everything is designed for 1280x720 resolution. I just updated Ren'Py to the latest version today, tested the game with the update. Less than 20MB of art (~15MB). Oddly, after failing to build the game, Ren'Py n...
by SypherZent
Mon Apr 29, 2019 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 481

Re: Building Android App - Not Enough Java VM

This isn't storage memory, it is RAM. The game's filesize is less than 100 MB. This is just the RAM usage during the process of building the Android application. Others have stated (I think I saw it on stackoverflow, would have to find the reference) that theirs have taken over 2GB to print a 30 MB ...
by SypherZent
Sun Apr 28, 2019 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 481

(Solved) Building Android App - Not Enough Java VM

I was trying to build an Android application, and I got an initial error stating: "Could not reserve enough space for 3145728KB object heap" After some research, I realized that this is too much memory for 32-bit (apparently, theoretical limit is 4GB, but the OS uses part of that). I'd like to use 6...
by SypherZent
Sat Apr 20, 2019 8:39 am
Forum: We are offering Paid Work
Topic: PAID DEVELOPMENT OFFER - Live2d on RenPy
Replies: 2
Views: 613

Re: PAID DEVELOPMENT OFFER - Live2d on RenPy

Does the license agreement for Live2D allow such integration? You know, you can easily workaround your limitation by exporting spritesheets and using Ren'Py to preload and frame-crop the spritesheets. The most time consuming aspect of this method would be determined by how easy it is to export a spr...