Search found 528 matches

by indoneko
Fri Apr 14, 2017 5:05 am
Forum: Ren'Py Questions and Announcements
Topic: how to make a blank center dialog text
Replies: 19
Views: 1277

Re: how to make a blank center dialog text

Yes.
You can change the timed pause with standard renpy's pause (only waits for user click instead of delay time).

Of course, this is under assumption that you only want to show one dialogue/narration at a time (unlike the standard NVL mode which can show multiple dialogues on the screen)
by indoneko
Fri Apr 14, 2017 5:00 am
Forum: Ren'Py Questions and Announcements
Topic: help to make type writer sounds effect and display
Replies: 14
Views: 817

Re: help to make type writer sounds effect and display

Ah... so you want that paper image to be used for your textbox's background image? (assuming that those lines are typed as dialogue/narration). Or do you want to put the paper image at the center of the screen (like a floating scroll) and then you add a centered text on it (without using character d...
by indoneko
Fri Apr 14, 2017 4:43 am
Forum: Ren'Py Questions and Announcements
Topic: how to make a blank center dialog text
Replies: 19
Views: 1277

Re: how to make a blank center dialog text

show text "Ssdfaefawgb ase " show text "Some text" No no no... that's not the right way to do it. When we use "show" command, Renpy doesn't actually display the text right away. It will wait until it has any interaction with the user (for example, a "Pause", or a "Say"). So, you add an interaction ...
by indoneko
Fri Apr 14, 2017 4:35 am
Forum: Ren'Py Questions and Announcements
Topic: help to make type writer sounds effect and display
Replies: 14
Views: 817

Re: help to make type writer sounds effect and display

What do you mean by "a text background the one being typed" ? Can you give a mock image to explain it? As for the typewriter sound effect, you could add a callback in your Character definition. I've seen other threads in this forum about adding beep sounds to mimic voice acting. Perhaps you could co...
by indoneko
Fri Apr 14, 2017 4:08 am
Forum: Ren'Py Questions and Announcements
Topic: how to make a blank center dialog text
Replies: 19
Views: 1277

Re: how to make a blank center dialog text

@kahmehkahzeh : How did you code it? Please copy-paste your script here (use the

Code: Select all

 tag so you won't mess the spacing)


You could also define a Character which automatically centers the text, but let's see what Imperf3kt has in store for you first.
by indoneko
Thu Apr 13, 2017 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: how to make a blank center dialog text
Replies: 19
Views: 1277

Re: how to make a blank center dialog text

What kind of "centered text" do you have in mind? Can you give a mock-up image to illustrate what you meant?

I would just use :
centered "This is the text"
by indoneko
Thu Apr 13, 2017 1:20 am
Forum: Creator Discussion
Topic: What Android device(s) do you use right now?
Replies: 10
Views: 1581

Re: What Android device(s) do you use right now?

@Evy : That's actually quite helpful. It helps people decide whether that device (and other similar models) is suitable for playing DBF/DGF or other games that contains live2D. @Imperf3kt : hm... in addition to 16GB of internal storage space, do you have minimum RAM suggestion? Does 2GB of RAM enoug...
by indoneko
Wed Apr 12, 2017 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] New GUI choice prompt without narrator
Replies: 3
Views: 283

Re: New GUI choice prompt without narrator

perhaps you can change it's color in Gui.rpy (in choice button section)
by indoneko
Wed Apr 12, 2017 12:24 pm
Forum: Creator Discussion
Topic: What Android device(s) do you use right now?
Replies: 10
Views: 1581

What Android device(s) do you use right now?

The context is for creating/testing/debugging your game (either it was made with Renpy or other engine). If you have made games for androids, or have became a (somehow) regular tester for android games, perhaps you'd be interested to leave a comment or two here .... 1. Which handheld/smartphone/tabl...
by indoneko
Tue Apr 11, 2017 2:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Font isn't working
Replies: 5
Views: 617

Re: Text Font isn't working

Are you sure that "font_folder" is the actual name of your font's folder?
I thought you named it as "font" ?

Code: Select all

define gui.text_font = "/font/ARABTYPE.ttf"
by indoneko
Tue Apr 11, 2017 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Proper way to add a decorative border to screen.
Replies: 9
Views: 860

Re: Proper way to add a decorative border to screen.

Is it a static border? i.e you wont change it's pattern from the beginning to the end?
The simplest would be making a composite image consisting of your BG image + decorative pattern image.
by indoneko
Tue Apr 11, 2017 12:54 am
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5253
Views: 397469

Re: Get that thing off your chest... Now...

@sessurea : How do you cope with friendlessness?
by indoneko
Tue Apr 11, 2017 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: Button text is the same color as the button itself?
Replies: 4
Views: 478

Re: Button text is the same color as the button itself?

Ah... sorry... I meant "SHIFT" + "I" >_<

In your gui.rpy file, find this line in choice button section (or add new ones if they don't exist) :

Code: Select all

define gui.choice_button_text_idle_color = "#000000"
define gui.choice_button_text_hover_color = "#ffffff"
Edit the value to meet your need
by indoneko
Mon Apr 10, 2017 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Button text is the same color as the button itself?
Replies: 4
Views: 478

Re: Button text is the same color as the button itself?

Press "CTRL" + "I" while pointing your mouse to that button will reveal reveal which style you were using for that button. Either you edit that style, or edit the choice screen again.
by indoneko
Mon Apr 10, 2017 6:54 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display frame without hiding say window?
Replies: 4
Views: 332

Re: How to display frame without hiding say window?

yes, you need to set it manually for each event